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//============================================================================= // AllHongKongDeco. //============================================================================= class AllHongKongDeco expands Object abstract; // // HKBirdcage // #exec MESH IMPORT MESH=HKBirdcage ANIVFILE=Models\Birdcage_A_a.3d DATAFILE=Models\Birdcage_A_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=HKBirdcage X=0 Y=0 Z=6912 #exec MESHMAP SCALE MESHMAP=HKBirdcage X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKBirdcage SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKBirdcage SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKBirdcageTex1 FILE=Models\Birdcage_A.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HKBirdcage NUM=0 TEXTURE=HKBirdcageTex1 // // HKBuddha // #exec MESH IMPORT MESH=HKBuddha ANIVFILE=Models\Buddha_a.3d DATAFILE=Models\Buddha_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=HKBuddha X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKBuddha SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKBuddha SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKBuddhaTex1 FILE=Models\Buddha.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HKBuddha NUM=0 TEXTURE=HKBuddhaTex1 // // HKChair // #exec MESH IMPORT MESH=HKChair ANIVFILE=Models\HK_Chair_A_a.3d DATAFILE=Models\HK_Chair_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=HKChair X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKChair SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKChair SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKChairTex1 FILE=Models\HK_Chair_A.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HKChair NUM=0 TEXTURE=HKChairTex1 // // HKCouch // #exec MESH IMPORT MESH=HKCouch ANIVFILE=Models\HK_Couch_A_a.3d DATAFILE=Models\HK_Couch_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=HKCouch X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKCouch SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKCouch SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKCouchTex1 FILE=Models\HK_Couch_A.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HKCouch NUM=0 TEXTURE=HKCouchTex1 // // HKHangingLantern // #exec MESH IMPORT MESH=HKHangingLantern ANIVFILE=Models\Hanging_Lantern_a.3d DATAFILE=Models\Hanging_Lantern_d.3d #exec MESH ORIGIN MESH=HKHangingLantern X=0 Y=0 Z=3328 #exec MESHMAP SCALE MESHMAP=HKHangingLantern X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKHangingLantern SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKHangingLantern SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKHangingLanternTex1 FILE=Models\Hanging_Lantern.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=HKHangingLanternTex2 FILE=Models\Hanging_Lantern_Top.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern NUM=0 TEXTURE=HKHangingLanternTex1 #exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern NUM=1 TEXTURE=HKHangingLanternTex2 #exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern NUM=2 TEXTURE=HKHangingLanternTex1 // // HKHangingLantern2 // #exec MESH IMPORT MESH=HKHangingLantern2 ANIVFILE=Models\Hanging_Lantern_B_a.3d DATAFILE=Models\Hanging_Lantern_B_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=HKHangingLantern2 X=0 Y=0 Z=2816 #exec MESHMAP SCALE MESHMAP=HKHangingLantern2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKHangingLantern2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKHangingLantern2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKHangingLantern2Tex1 FILE=Models\Hanging_Lantern_B_1.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=HKHangingLantern2Tex2 FILE=Models\Hanging_Lantern_B_2.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=HKHangingLantern2Tex3 FILE=Models\Hanging_Lantern_B_3.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern2 NUM=0 TEXTURE=HKHangingLantern2Tex1 // // HKHangingPig // #exec MESH IMPORT MESH=HKHangingPig ANIVFILE=Models\Hanging_Pig_A_a.3d DATAFILE=Models\Hanging_Pig_A_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=HKHangingPig X=0 Y=0 Z=12032 #exec MESHMAP SCALE MESHMAP=HKHangingPig X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKHangingPig SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKHangingPig SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKHangingPigTex1 FILE=Models\Hanging_Pig_A.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HKHangingPig NUM=0 TEXTURE=HKHangingPigTex1 // // HKIncenseBurner // #exec MESH IMPORT MESH=HKIncenseBurner ANIVFILE=Models\Incense_Burner_a.3d DATAFILE=Models\Incense_Burner_d.3d #exec MESHMAP SCALE MESHMAP=HKIncenseBurner X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKIncenseBurner SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKIncenseBurner SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKIncenseBurnerTex1 FILE=Models\Incense_BurnerSide.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=HKIncenseBurnerTex2 FILE=Models\Incense_BurnerTop.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HKIncenseBurner NUM=0 TEXTURE=HKIncenseBurnerTex1 #exec MESHMAP SETTEXTURE MESHMAP=HKIncenseBurner NUM=1 TEXTURE=HKIncenseBurnerTex2 #exec MESHMAP SETTEXTURE MESHMAP=HKIncenseBurner NUM=2 TEXTURE=HKIncenseBurnerTex1 // // HKMarketLight // #exec MESH IMPORT MESH=HKMarketLight ANIVFILE=Models\Market_Light_A_a.3d DATAFILE=Models\Market_Light_A_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=HKMarketLight X=0 Y=0 Z=6144 #exec MESHMAP SCALE MESHMAP=HKMarketLight X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKMarketLight SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKMarketLight SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKMarketLightTex1 FILE=Models\Market_Light_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HKMarketLight NUM=0 TEXTURE=HKMarketLightTex1 // // HKMarketTable // #exec MESH IMPORT MESH=HKMarketTable ANIVFILE=Models\Market_Table_a.3d DATAFILE=Models\Market_Table_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=HKMarketTable X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKMarketTable SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKMarketTable SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKMarketTableTex1 FILE=Models\Market_Table.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HKMarketTable NUM=0 TEXTURE=HKMarketTableTex1 // // HKMarketTarp // #exec MESH IMPORT MESH=HKMarketTarp ANIVFILE=Models\Market_Tarp_a.3d DATAFILE=Models\Market_Tarp_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=HKMarketTarp X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKMarketTarp SEQ=All STARTFRAME=0 NUMFRAMES=16 #exec MESH SEQUENCE MESH=HKMarketTarp SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKMarketTarp SEQ=Blowing STARTFRAME=1 NUMFRAMES=15 RATE=15 #exec TEXTURE IMPORT NAME=HKMarketTarpTex1 FILE=Models\Market_Tarp.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HKMarketTarp NUM=0 TEXTURE=HKMarketTarpTex1 // // HKTable // #exec MESH IMPORT MESH=HKTable ANIVFILE=Models\HK_Table_A_a.3d DATAFILE=Models\HK_Table_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=HKTable X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HKTable SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKTable SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKTableTex1 FILE=Models\HK_Table_A.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HKTable NUM=0 TEXTURE=HKTableTex1 // // HKTukTuk // #exec MESH IMPORT MESH=HKTukTuk ANIVFILE=Models\Tuk_Tuk_a.3d DATAFILE=Models\Tuk_Tuk_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=HKTukTuk X=0.0078125 Y=0.0078125 Z=0.0078125 #exec MESH SEQUENCE MESH=HKTukTuk SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HKTukTuk SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HKTukTukTex1 FILE=Models\Sanpan.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HKTukTuk NUM=0 TEXTURE=HKTukTukTex1 defaultproperties { } |
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