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DeusExDeco.AllHongKongDeco


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//=============================================================================
// AllHongKongDeco.
//=============================================================================
class AllHongKongDeco expands Object
    abstract;

//
// HKBirdcage
//
#exec MESH IMPORT MESH=HKBirdcage ANIVFILE=Models\Birdcage_A_a.3d DATAFILE=Models\Birdcage_A_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=HKBirdcage X=0 Y=0 Z=6912
#exec MESHMAP SCALE MESHMAP=HKBirdcage X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKBirdcage SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKBirdcage SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKBirdcageTex1 FILE=Models\Birdcage_A.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HKBirdcage NUM=0 TEXTURE=HKBirdcageTex1

//
// HKBuddha
//
#exec MESH IMPORT MESH=HKBuddha ANIVFILE=Models\Buddha_a.3d DATAFILE=Models\Buddha_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=HKBuddha X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKBuddha SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKBuddha SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKBuddhaTex1 FILE=Models\Buddha.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HKBuddha NUM=0 TEXTURE=HKBuddhaTex1

//
// HKChair
//
#exec MESH IMPORT MESH=HKChair ANIVFILE=Models\HK_Chair_A_a.3d DATAFILE=Models\HK_Chair_A_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=HKChair X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKChair SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKChair SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKChairTex1 FILE=Models\HK_Chair_A.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HKChair NUM=0 TEXTURE=HKChairTex1

//
// HKCouch
//
#exec MESH IMPORT MESH=HKCouch ANIVFILE=Models\HK_Couch_A_a.3d DATAFILE=Models\HK_Couch_A_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=HKCouch X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKCouch SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKCouch SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKCouchTex1 FILE=Models\HK_Couch_A.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HKCouch NUM=0 TEXTURE=HKCouchTex1

//
// HKHangingLantern
//
#exec MESH IMPORT MESH=HKHangingLantern ANIVFILE=Models\Hanging_Lantern_a.3d DATAFILE=Models\Hanging_Lantern_d.3d
#exec MESH ORIGIN MESH=HKHangingLantern X=0 Y=0 Z=3328
#exec MESHMAP SCALE MESHMAP=HKHangingLantern X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKHangingLantern SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKHangingLantern SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKHangingLanternTex1 FILE=Models\Hanging_Lantern.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=HKHangingLanternTex2 FILE=Models\Hanging_Lantern_Top.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern NUM=0 TEXTURE=HKHangingLanternTex1
#exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern NUM=1 TEXTURE=HKHangingLanternTex2
#exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern NUM=2 TEXTURE=HKHangingLanternTex1

//
// HKHangingLantern2
//
#exec MESH IMPORT MESH=HKHangingLantern2 ANIVFILE=Models\Hanging_Lantern_B_a.3d DATAFILE=Models\Hanging_Lantern_B_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=HKHangingLantern2 X=0 Y=0 Z=2816
#exec MESHMAP SCALE MESHMAP=HKHangingLantern2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKHangingLantern2 SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKHangingLantern2 SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKHangingLantern2Tex1 FILE=Models\Hanging_Lantern_B_1.pcx GROUP="Skins" FLAGS=2
#exec TEXTURE IMPORT NAME=HKHangingLantern2Tex2 FILE=Models\Hanging_Lantern_B_2.pcx GROUP="Skins" FLAGS=2
#exec TEXTURE IMPORT NAME=HKHangingLantern2Tex3 FILE=Models\Hanging_Lantern_B_3.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HKHangingLantern2 NUM=0 TEXTURE=HKHangingLantern2Tex1

//
// HKHangingPig
//
#exec MESH IMPORT MESH=HKHangingPig ANIVFILE=Models\Hanging_Pig_A_a.3d DATAFILE=Models\Hanging_Pig_A_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=HKHangingPig X=0 Y=0 Z=12032
#exec MESHMAP SCALE MESHMAP=HKHangingPig X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKHangingPig SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKHangingPig SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKHangingPigTex1 FILE=Models\Hanging_Pig_A.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HKHangingPig NUM=0 TEXTURE=HKHangingPigTex1

//
// HKIncenseBurner
//
#exec MESH IMPORT MESH=HKIncenseBurner ANIVFILE=Models\Incense_Burner_a.3d DATAFILE=Models\Incense_Burner_d.3d
#exec MESHMAP SCALE MESHMAP=HKIncenseBurner X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKIncenseBurner SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKIncenseBurner SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKIncenseBurnerTex1 FILE=Models\Incense_BurnerSide.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=HKIncenseBurnerTex2 FILE=Models\Incense_BurnerTop.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HKIncenseBurner NUM=0 TEXTURE=HKIncenseBurnerTex1
#exec MESHMAP SETTEXTURE MESHMAP=HKIncenseBurner NUM=1 TEXTURE=HKIncenseBurnerTex2
#exec MESHMAP SETTEXTURE MESHMAP=HKIncenseBurner NUM=2 TEXTURE=HKIncenseBurnerTex1

//
// HKMarketLight
//
#exec MESH IMPORT MESH=HKMarketLight ANIVFILE=Models\Market_Light_A_a.3d DATAFILE=Models\Market_Light_A_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=HKMarketLight X=0 Y=0 Z=6144
#exec MESHMAP SCALE MESHMAP=HKMarketLight X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKMarketLight SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKMarketLight SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKMarketLightTex1 FILE=Models\Market_Light_A.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HKMarketLight NUM=0 TEXTURE=HKMarketLightTex1

//
// HKMarketTable
//
#exec MESH IMPORT MESH=HKMarketTable ANIVFILE=Models\Market_Table_a.3d DATAFILE=Models\Market_Table_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=HKMarketTable X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKMarketTable SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKMarketTable SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKMarketTableTex1 FILE=Models\Market_Table.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HKMarketTable NUM=0 TEXTURE=HKMarketTableTex1

//
// HKMarketTarp
//
#exec MESH IMPORT MESH=HKMarketTarp ANIVFILE=Models\Market_Tarp_a.3d DATAFILE=Models\Market_Tarp_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=HKMarketTarp X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKMarketTarp SEQ=All		STARTFRAME=0	NUMFRAMES=16
#exec MESH SEQUENCE MESH=HKMarketTarp SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKMarketTarp SEQ=Blowing	STARTFRAME=1	NUMFRAMES=15	RATE=15

#exec TEXTURE IMPORT NAME=HKMarketTarpTex1 FILE=Models\Market_Tarp.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HKMarketTarp NUM=0 TEXTURE=HKMarketTarpTex1

//
// HKTable
//
#exec MESH IMPORT MESH=HKTable ANIVFILE=Models\HK_Table_A_a.3d DATAFILE=Models\HK_Table_A_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=HKTable X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HKTable SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKTable SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKTableTex1 FILE=Models\HK_Table_A.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HKTable NUM=0 TEXTURE=HKTableTex1

//
// HKTukTuk
//
#exec MESH IMPORT MESH=HKTukTuk ANIVFILE=Models\Tuk_Tuk_a.3d DATAFILE=Models\Tuk_Tuk_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=HKTukTuk X=0.0078125 Y=0.0078125 Z=0.0078125
#exec MESH SEQUENCE MESH=HKTukTuk SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HKTukTuk SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HKTukTukTex1 FILE=Models\Sanpan.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HKTukTuk NUM=0 TEXTURE=HKTukTukTex1

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.145 - Created with UnCodeX