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//============================================================================= // AllDeco. //============================================================================= class AllDeco expands Object abstract; #exec OBJ LOAD FILE=Effects // // misc. skins // #exec TEXTURE IMPORT NAME=BlackMaskTex FILE=Models\BlackMask.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=GrayMaskTex FILE=Models\GrayMask.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=PinkMaskTex FILE=Models\PinkMask.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=GreenLightTex FILE=Models\GreenLight.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=RedLightTex FILE=Models\RedLight.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=YellowLightTex FILE=Models\YellowLight.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=OrangeLightTex FILE=Models\OrangeLight.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=ReflectionMapTex1 FILE=Models\ReflectionA_FX.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=ReflectionMapTex2 FILE=Models\ReflectionB_FX.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=ReflectionMapTex3 FILE=Models\ReflectionC_FX.pcx GROUP=Skins // // BlackHelicopter // #exec MESH IMPORT MESH=BlackHelicopter ANIVFILE=Models\Chopper_A_a.3d DATAFILE=Models\Chopper_A_d.3d #exec MESHMAP SCALE MESHMAP=BlackHelicopter X=0.015625 Y=0.015625 Z=0.015625 #exec MESH ORIGIN MESH=BlackHelicopter X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=BlackHelicopter SEQ=All STARTFRAME=0 NUMFRAMES=13 #exec MESH SEQUENCE MESH=BlackHelicopter SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BlackHelicopter SEQ=Fly STARTFRAME=1 NUMFRAMES=12 RATE=33 #exec TEXTURE IMPORT NAME=BlackHelicopterTex1 FILE=Models\Chopper_B.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=BlackHelicopterTex2 FILE=Models\Blades.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BlackHelicopter NUM=0 TEXTURE=BlackHelicopterTex1 #exec MESHMAP SETTEXTURE MESHMAP=BlackHelicopter NUM=1 TEXTURE=BlackHelicopterTex2 #exec MESHMAP SETTEXTURE MESHMAP=BlackHelicopter NUM=2 TEXTURE=ReflectionMapTex3 // // ClothesRack // #exec MESH IMPORT MESH=ClothesRack ANIVFILE=Models\clothes_rack_a.3d DATAFILE=Models\clothes_rack_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ClothesRack X=0 Y=0 Z=6336 #exec MESHMAP SCALE MESHMAP=ClothesRack X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ClothesRack SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ClothesRack SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ClothesRackTex1 FILE=Models\clothes_a.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=ClothesRackTex2 FILE=Models\clothes_b.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=ClothesRackTex3 FILE=Models\clothes_c.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=ClothesRackTex4 FILE=Models\clothes_d.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=ClothesRack NUM=0 TEXTURE=ClothesRackTex1 // // Fan1 // #exec MESH IMPORT MESH=Fan1 ANIVFILE=Models\Fan_a.3d DATAFILE=Models\Fan_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Fan1 X=0.026 Y=0.026 Z=0.026 #exec MESH SEQUENCE MESH=Fan1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fan1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Fan1Tex1 FILE=Models\Fan.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Fan1 NUM=0 TEXTURE=Fan1Tex1 // // Fan1Vertical // #exec MESH IMPORT MESH=Fan1Vertical ANIVFILE=Models\Fan_a.3d DATAFILE=Models\Fan_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Fan1Vertical X=0.026 Y=0.026 Z=0.026 #exec MESH ORIGIN MESH=Fan1Vertical X=0 Y=0 Z=0 PITCH=64 YAW=64 #exec MESH SEQUENCE MESH=Fan1Vertical SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fan1Vertical SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=Fan1Vertical NUM=0 TEXTURE=Fan1Tex1 // // Keypad1 // #exec MESH IMPORT MESH=Keypad1 ANIVFILE=Models\WH_Security_device_a.3d DATAFILE=Models\WH_Security_device_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Keypad1 X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Keypad1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Keypad1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Keypad1Tex1 FILE=Models\WH_Security_device.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Keypad1 NUM=0 TEXTURE=Keypad1Tex1 // // OfficeChair // #exec MESH IMPORT MESH=OfficeChair ANIVFILE=Models\Corp_Offc_Chair_a.3d DATAFILE=Models\Corp_Offc_Chair_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=OfficeChair X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=OfficeChair SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=OfficeChair SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=OfficeChairTex1 FILE=Models\Corp_Offc_Chair.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=OfficeChairTex2 FILE=Models\CorpOffcChair01.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=OfficeChairTex3 FILE=Models\CorpOffcChair02.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=OfficeChairTex4 FILE=Models\CorpOffcChair03.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=OfficeChair NUM=0 TEXTURE=OfficeChairTex1 // // Pan1 // #exec MESH IMPORT MESH=Pan1 ANIVFILE=Models\Pan_A_a.3d DATAFILE=Models\Pan_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pan1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pan1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pan1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Pan1Tex1 FILE=Models\Pan_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Pan1 NUM=0 TEXTURE=Pan1Tex1 // // Pan2 // #exec MESH IMPORT MESH=Pan2 ANIVFILE=Models\Pan_B_a.3d DATAFILE=Models\Pan_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pan2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pan2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pan2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Pan2Tex1 FILE=Models\Pan_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Pan2 NUM=0 TEXTURE=Pan2Tex1 // // Pan3 // #exec MESH IMPORT MESH=Pan3 ANIVFILE=Models\Pan_C_a.3d DATAFILE=Models\Pan_C_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pan3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pan3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pan3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=Pan3 NUM=0 TEXTURE=Pan2Tex1 // // Pan4 // #exec MESH IMPORT MESH=Pan4 ANIVFILE=Models\Pan_D_a.3d DATAFILE=Models\Pan_D_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pan4 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pan4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pan4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Pan4Tex1 FILE=Models\Pan_D.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Pan4 NUM=0 TEXTURE=Pan4Tex1 // // Pinball // #exec MESH IMPORT MESH=Pinball ANIVFILE=Models\Pinball_a.3d DATAFILE=Models\Pinball_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pinball X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pinball SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pinball SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=PinballTex1 FILE=Models\Pinball.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Pinball NUM=0 TEXTURE=PinballTex1 // // Plant1 // #exec MESH IMPORT MESH=Plant1 ANIVFILE=Models\Plant_B_a.3d DATAFILE=Models\Plant_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Plant1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Plant1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Plant1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Plant1Tex1 FILE=Models\Plant_B.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Plant1 NUM=0 TEXTURE=Plant1Tex1 // // SatelliteDish // #exec MESH IMPORT MESH=SatelliteDish ANIVFILE=Models\Satellite_Dish_a.3d DATAFILE=Models\Satellite_Dish_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=SatelliteDish X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SatelliteDish SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SatelliteDish SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=SatelliteDishTex1 FILE=Models\Satellite_Dish.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=SatelliteDish NUM=0 TEXTURE=SatelliteDishTex1 // // ShipsWheel // #exec MESH IMPORT MESH=ShipsWheel ANIVFILE=Models\Ships_Wheel_a.3d DATAFILE=Models\Ships_Wheel_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ShipsWheel PITCH=64 #exec MESHMAP SCALE MESHMAP=ShipsWheel X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShipsWheel SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShipsWheel SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ShipsWheelTex1 FILE=Models\Ships_Wheel.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ShipsWheel NUM=0 TEXTURE=ShipsWheelTex1 // // Toilet // #exec MESH IMPORT MESH=Toilet ANIVFILE=Models\Toilet_A_a.3d DATAFILE=Models\Toilet_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Toilet X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Toilet SEQ=All STARTFRAME=0 NUMFRAMES=18 #exec MESH SEQUENCE MESH=Toilet SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Toilet SEQ=Flush STARTFRAME=1 NUMFRAMES=17 RATE=2 #exec TEXTURE IMPORT NAME=ToiletTex1 FILE=Models\Toilet_A.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=ToiletTex2 FILE=Models\Toilet_ADirty.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Toilet NUM=0 TEXTURE=ToiletTex1 // // Toilet2 // #exec MESH IMPORT MESH=Toilet2 ANIVFILE=Models\Toilet_B_a.3d DATAFILE=Models\Toilet_B_d.3d #exec MESHMAP SCALE MESHMAP=Toilet2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Toilet2 SEQ=All STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=Toilet2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Toilet2 SEQ=Flush STARTFRAME=1 NUMFRAMES=10 RATE=4 #exec TEXTURE IMPORT NAME=Toilet2Tex1 FILE=Models\Toilet_B.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Toilet2Tex2 FILE=Models\Toilet_BDirty.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Toilet2Tex3 FILE=Models\Toilet_B_Wtr.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Toilet2 NUM=0 TEXTURE=Toilet2Tex1 #exec MESHMAP SETTEXTURE MESHMAP=Toilet2 NUM=1 TEXTURE=Toilet2Tex3 #exec MESHMAP SETTEXTURE MESHMAP=Toilet2 NUM=2 TEXTURE=Toilet2Tex3 // // TrashCan1 // #exec MESH IMPORT MESH=TrashCan1 ANIVFILE=Models\Garb_Contnr_A_a.3d DATAFILE=Models\Garb_Contnr_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=TrashCan1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=TrashCan1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TrashCan1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TrashCan1Tex1 FILE=Models\Garb_Contnr_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=TrashCan1 NUM=0 TEXTURE=TrashCan1Tex1 // // TrashPaper // #exec MESH IMPORT MESH=TrashPaper ANIVFILE=Models\paper_a_a.3d DATAFILE=Models\paper_a_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=TrashPaper X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=TrashPaper SEQ=All STARTFRAME=0 NUMFRAMES=8 #exec MESH SEQUENCE MESH=TrashPaper SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TrashPaper SEQ=Blowing STARTFRAME=1 NUMFRAMES=7 RATE=5 #exec TEXTURE IMPORT NAME=TrashPaperTex1 FILE=Models\paper_a_1.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=TrashPaper NUM=0 TEXTURE=TrashPaperTex1 // // Bushes1 // #exec MESH IMPORT MESH=Bushes1 ANIVFILE=Models\Bush_a_a.3d DATAFILE=Models\Bush_a_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Bushes1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Bushes1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Bushes1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Bushes1Tex1 FILE=Models\Bush_a.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Bushes1 NUM=0 TEXTURE=Bushes1Tex1 // // Lamp1 // #exec MESH IMPORT MESH=Lamp1 ANIVFILE=Models\Lamp_a_a.3d DATAFILE=Models\Lamp_a_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Lamp1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Lamp1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Lamp1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Lamp1Tex1 FILE=Models\Lamp_a.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Lamp1 NUM=0 TEXTURE=Lamp1Tex1 // // Lamp2 // #exec MESH IMPORT MESH=Lamp2 ANIVFILE=Models\Lamp_b_a.3d DATAFILE=Models\Lamp_b_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Lamp2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Lamp2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Lamp2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Lamp2Tex1 FILE=Models\Lamp_b.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Lamp2 NUM=0 TEXTURE=Lamp2Tex1 // // Lamp3 // #exec MESH IMPORT MESH=Lamp3 ANIVFILE=Models\Lamp_c_a.3d DATAFILE=Models\Lamp_c_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Lamp3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Lamp3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Lamp3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Lamp3Tex1 FILE=Models\Lamp_c.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Lamp3 NUM=0 TEXTURE=Lamp3Tex1 // // Chair1 // #exec MESH IMPORT MESH=Chair1 ANIVFILE=Models\Chair_c_a.3d DATAFILE=Models\Chair_c_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Chair1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Chair1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Chair1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Chair1Tex1 FILE=Models\Chair_c.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Chair1 NUM=0 TEXTURE=Chair1Tex1 // // PoolTableLight // #exec MESH IMPORT MESH=PoolTableLight ANIVFILE=Models\PoolTableLight_a.3d DATAFILE=Models\PoolTableLight_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=PoolTableLight X=0 Y=0 Z=8128 #exec MESHMAP SCALE MESHMAP=PoolTableLight X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PoolTableLight SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PoolTableLight SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=PoolTableLightTex1 FILE=Models\PoolTableLight.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=PoolTableLight NUM=0 TEXTURE=PoolTableLightTex1 // // Earth // #exec MESH IMPORT MESH=Earth ANIVFILE=Models\Earth_a.3d DATAFILE=Models\Earth_d.3d #exec MESHMAP SCALE MESHMAP=Earth X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Earth SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Earth SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=EarthTex1 FILE=Models\Earth1.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=EarthTex2 FILE=Models\Earth2.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Earth NUM=0 TEXTURE=EarthTex1 #exec MESHMAP SETTEXTURE MESHMAP=Earth NUM=1 TEXTURE=EarthTex2 // // Moon // #exec MESH IMPORT MESH=Moon ANIVFILE=Models\Moon_a.3d DATAFILE=Models\Moon_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Moon X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Moon SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Moon SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=MoonTex1 FILE=Models\Moon.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Moon NUM=0 TEXTURE=MoonTex1 // // Button1 // #exec MESH IMPORT MESH=Button1 ANIVFILE=Models\Button_A_a.3d DATAFILE=Models\Button_A_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Button1 X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Button1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Button1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Button1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Button1Tex1 FILE=Models\Button_A_up.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex2 FILE=Models\Button_A_uplit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex3 FILE=Models\Button_A_dn.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex4 FILE=Models\Button_A_dnlit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex5 FILE=Models\Button_A_1.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex6 FILE=Models\Button_A_1lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex7 FILE=Models\Button_A_2.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex8 FILE=Models\Button_A_2lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex9 FILE=Models\Button_A_3.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex10 FILE=Models\Button_A_3lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex11 FILE=Models\Button_A_4.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex12 FILE=Models\Button_A_4lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex13 FILE=Models\Button_A_5.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex14 FILE=Models\Button_A_5lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex15 FILE=Models\Button_A_6.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex16 FILE=Models\Button_A_6lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex17 FILE=Models\Button_A_7.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex18 FILE=Models\Button_A_7lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex19 FILE=Models\Button_A_8.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex20 FILE=Models\Button_A_8lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex21 FILE=Models\Button_A_9.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex22 FILE=Models\Button_A_9lit.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex23 FILE=Models\Button_A.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Button1Tex24 FILE=Models\Button_A_lit.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Button1 NUM=0 TEXTURE=Button1Tex23 // // FirePlug // #exec MESH IMPORT MESH=FirePlug ANIVFILE=Models\Fire_Plug_a.3d DATAFILE=Models\Fire_Plug_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=FirePlug X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FirePlug SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FirePlug SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FirePlugTex1 FILE=Models\Fire_Plug_A.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=FirePlugTex2 FILE=Models\Fire_Plug_B.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=FirePlugTex3 FILE=Models\Fire_Plug_C.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=FirePlugTex4 FILE=Models\Fire_Plug_D.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=FirePlug NUM=0 TEXTURE=FirePlugTex1 // // Barrel1 // #exec MESH IMPORT MESH=Barrel1 ANIVFILE=Models\Barrel_A_a.3d DATAFILE=Models\Barrel_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Barrel1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Barrel1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Barrel1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Barrel1Tex1 FILE=Models\Barrel_Biohaz.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex2 FILE=Models\Barrel_Blue.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex3 FILE=Models\Barrel_Brown.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex4 FILE=Models\Barrel_Corrosive.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex5 FILE=Models\Barrel_Explosive.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex6 FILE=Models\Barrel_FLiquid.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex7 FILE=Models\Barrel_FSolid.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex8 FILE=Models\Barrel_Poison.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex9 FILE=Models\Barrel_RActive.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex10 FILE=Models\Barrel_Wood.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Barrel1Tex11 FILE=Models\Barrel_Yellow.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Barrel1 NUM=0 TEXTURE=Barrel1Tex3 // // SecurityCamera // #exec MESH IMPORT MESH=SecurityCamera ANIVFILE=Models\Cam_LoTech_a.3d DATAFILE=Models\Cam_LoTech_d.3d #exec MESH ORIGIN MESH=SecurityCamera YAW=64 #exec MESHMAP SCALE MESHMAP=SecurityCamera X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SecurityCamera SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SecurityCamera SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=SecurityCameraTex1 FILE=Models\Cam_LoTech.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=SecurityCameraTex2 FILE=Models\Cam_LoTechRF.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=0 TEXTURE=SecurityCameraTex1 #exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=1 TEXTURE=SecurityCameraTex1 #exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=2 TEXTURE=PinkMaskTex #exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=3 TEXTURE=SecurityCameraTex2 // // ATM // #exec MESH IMPORT MESH=ATM ANIVFILE=Models\ATM_a.3d DATAFILE=Models\ATM_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ATM X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=ATM X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ATM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ATM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ATMTex1 FILE=Models\ATM.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ATM NUM=0 TEXTURE=ATMTex1 // // LightSwitch // #exec MESH IMPORT MESH=LightSwitch ANIVFILE=Models\LightSwitch_a.3d DATAFILE=Models\LightSwitch_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=LightSwitch X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=LightSwitch X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LightSwitch SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=LightSwitch SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LightSwitch SEQ=Off STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LightSwitch SEQ=On STARTFRAME=1 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=LightSwitchTex1 FILE=Models\LightSwitch.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=LightSwitch NUM=0 TEXTURE=LightSwitchTex1 // // RetinalScanner // #exec MESH IMPORT MESH=RetinalScanner ANIVFILE=Models\Retinal_Scanner_a.3d DATAFILE=Models\Retinal_Scanner_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=RetinalScanner X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=RetinalScanner X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=RetinalScanner SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RetinalScanner SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RetinalScannerTex1 FILE=Models\Retinal_Scanner.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=RetinalScanner NUM=0 TEXTURE=RetinalScannerTex1 // // AutoTurretBase // #exec MESH IMPORT MESH=AutoTurretBase ANIVFILE=Models\AutoTurret_Base_a.3d DATAFILE=Models\AutoTurret_Base_d.3d ZEROTEX=1 #exec MESH LODPARAMS MESH=AutoTurretBase STRENGTH=0.5 #exec MESHMAP SCALE MESHMAP=AutoTurretBase X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AutoTurretBase SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AutoTurretBase SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AutoTurretBaseTex1 FILE=Models\AutoTurret_Base.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=AutoTurretBase NUM=0 TEXTURE=AutoTurretBaseTex1 // // AutoTurretGun // #exec MESH IMPORT MESH=AutoTurretGun ANIVFILE=Models\AutoTurret_C_a.3d DATAFILE=Models\AutoTurret_C_d.3d #exec MESH LODPARAMS MESH=AutoTurretGun STRENGTH=0.5 #exec MESH ORIGIN MESH=AutoTurretGun X=0 Y=0 Z=-2330 #exec MESHMAP SCALE MESHMAP=AutoTurretGun X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AutoTurretGun SEQ=All STARTFRAME=0 NUMFRAMES=6 #exec MESH SEQUENCE MESH=AutoTurretGun SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AutoTurretGun SEQ=Fire STARTFRAME=1 NUMFRAMES=5 RATE=15 #exec TEXTURE IMPORT NAME=AutoTurretGunTex1 FILE=Models\AutoTurret_C.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=AutoTurretGun NUM=0 TEXTURE=AutoTurretGunTex1 #exec MESHMAP SETTEXTURE MESHMAP=AutoTurretGun NUM=1 TEXTURE=PinkMaskTex #exec MESHMAP SETTEXTURE MESHMAP=AutoTurretGun NUM=2 TEXTURE=BlackMaskTex // // Phone // #exec MESH IMPORT MESH=Phone ANIVFILE=Models\Phone_H_a.3d DATAFILE=Models\Phone_H_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Phone X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Phone SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Phone SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=PhoneTex1 FILE=Models\Phone_H.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Phone NUM=0 TEXTURE=PhoneTex1 // // ShopLight // #exec MESH IMPORT MESH=ShopLight ANIVFILE=Models\Light_A_a.3d DATAFILE=Models\Light_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=ShopLight X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShopLight SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShopLight SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ShopLightTex1 FILE=Models\Light_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ShopLight NUM=0 TEXTURE=ShopLightTex1 // // HangingShopLight // #exec MESH IMPORT MESH=HangingShopLight ANIVFILE=Models\Light_B_a.3d DATAFILE=Models\Light_B_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=HangingShopLight X=0 Y=0 Z=10099 #exec MESHMAP SCALE MESHMAP=HangingShopLight X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HangingShopLight SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HangingShopLight SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HangingShopLightTex1 FILE=Models\Light_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HangingShopLight NUM=0 TEXTURE=HangingShopLightTex1 // // BookClosed // #exec MESH IMPORT MESH=BookClosed ANIVFILE=Models\Book_C_a.3d DATAFILE=Models\Book_C_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=BookClosed X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BookClosed SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BookClosed SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BookClosedTex1 FILE=Models\Book_C.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BookClosed NUM=0 TEXTURE=BookClosedTex1 // // BookOpen // #exec MESH IMPORT MESH=BookOpen ANIVFILE=Models\Book_O_a.3d DATAFILE=Models\Book_O_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=BookOpen X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BookOpen SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BookOpen SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BookOpenTex1 FILE=Models\Book_O.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BookOpen NUM=0 TEXTURE=BookOpenTex1 // // TAD // #exec MESH IMPORT MESH=TAD ANIVFILE=Models\TAD_a.3d DATAFILE=Models\TAD_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=TAD X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=TAD SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TAD SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TADTex1 FILE=Models\TAD_01.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=TADTex2 FILE=Models\TAD_02.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=TAD NUM=0 TEXTURE=TADTex1 // // Newspaper // #exec MESH IMPORT MESH=Newspaper ANIVFILE=Models\Newspaper_a.3d DATAFILE=Models\Newspaper_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Newspaper X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Newspaper SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Newspaper SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NewspaperTex1 FILE=Models\Newspaper.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Newspaper NUM=0 TEXTURE=NewspaperTex1 // // BoxLarge // #exec MESH IMPORT MESH=BoxLarge ANIVFILE=Models\Box_A_a.3d DATAFILE=Models\Box_A_d.3d #exec MESHMAP SCALE MESHMAP=BoxLarge X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BoxLarge SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BoxLarge SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BoxLargeTex1 FILE=Models\Box_A.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=BoxLargeTex2 FILE=Models\Box_A_Sd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BoxLarge NUM=0 TEXTURE=BoxLargeTex1 #exec MESHMAP SETTEXTURE MESHMAP=BoxLarge NUM=1 TEXTURE=BoxLargeTex2 #exec MESHMAP SETTEXTURE MESHMAP=BoxLarge NUM=2 TEXTURE=BoxLargeTex2 // // BoxMedium // #exec MESH IMPORT MESH=BoxMedium ANIVFILE=Models\Box_B_a.3d DATAFILE=Models\Box_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=BoxMedium X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BoxMedium SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BoxMedium SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BoxMediumTex1 FILE=Models\Box_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BoxMedium NUM=0 TEXTURE=BoxMediumTex1 // // BoxSmall // #exec MESH IMPORT MESH=BoxSmall ANIVFILE=Models\Box_C_a.3d DATAFILE=Models\Box_C_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=BoxSmall X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BoxSmall SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BoxSmall SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BoxSmallTex1 FILE=Models\Box_C.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BoxSmall NUM=0 TEXTURE=BoxSmallTex1 // // ChairLeather // #exec MESH IMPORT MESH=ChairLeather ANIVFILE=Models\Chair_OS_a.3d DATAFILE=Models\Chair_OS_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=ChairLeather X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ChairLeather SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ChairLeather SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ChairLeatherTex1 FILE=Models\Chair_OS.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=ChairLeatherTex2 FILE=Models\Chair_OS_Blue.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=ChairLeatherTex3 FILE=Models\Chair_OS_Brown.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=ChairLeatherTex4 FILE=Models\Chair_OS_LitGray.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=ChairLeatherTex5 FILE=Models\Chair_OS_Tan.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ChairLeather NUM=0 TEXTURE=ChairLeatherTex1 // // CouchLeather // #exec MESH IMPORT MESH=CouchLeather ANIVFILE=Models\Couch_a.3d DATAFILE=Models\Couch_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CouchLeather X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CouchLeather SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CouchLeather SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CouchLeatherTex1 FILE=Models\Couch.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CouchLeatherTex2 FILE=Models\Couch_Blue.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CouchLeatherTex3 FILE=Models\Couch_Brown.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CouchLeatherTex4 FILE=Models\Couch_LitGray.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CouchLeatherTex5 FILE=Models\Couch_Tan.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CouchLeather NUM=0 TEXTURE=CouchLeatherTex1 // // Microscope // #exec MESH IMPORT MESH=Microscope ANIVFILE=Models\Microscope_a.3d DATAFILE=Models\Microscope_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Microscope X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Microscope SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Microscope SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=MicroscopeTex1 FILE=Models\Microscope.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Microscope NUM=0 TEXTURE=MicroscopeTex1 // // CarBurned // #exec MESH IMPORT MESH=CarBurned ANIVFILE=Models\Car_Burn_a.3d DATAFILE=Models\Car_Burn_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CarBurned X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CarBurned SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CarBurned SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CarBurnedTex1 FILE=Models\Car_Burn.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CarBurnedTex2 FILE=Models\Car_Burn_A.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=CarBurned NUM=0 TEXTURE=CarBurnedTex1 // // CarStripped // #exec MESH IMPORT MESH=CarStripped ANIVFILE=Models\Car_Strip_a.3d DATAFILE=Models\Car_Strip_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CarStripped X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CarStripped SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CarStripped SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CarStrippedTex1 FILE=Models\Car_Strip.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CarStrippedTex2 FILE=Models\Car_Strip_A.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CarStrippedTex3 FILE=Models\Car_Strip_B.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CarStrippedTex4 FILE=Models\Car_Strip_C.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=CarStripped NUM=0 TEXTURE=CarStrippedTex1 // // CarWrecked // #exec MESH IMPORT MESH=CarWrecked ANIVFILE=Models\Car_Wrecked_a.3d DATAFILE=Models\Car_Wrecked_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CarWrecked X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CarWrecked SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CarWrecked SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CarWreckedTex1 FILE=Models\Car_Wrecked.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CarWrecked NUM=0 TEXTURE=CarWreckedTex1 // // WaterCooler // #exec MESH IMPORT MESH=WaterCooler ANIVFILE=Models\Water_Cooler_a.3d DATAFILE=Models\Water_Cooler_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WaterCooler X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WaterCooler SEQ=All STARTFRAME=0 NUMFRAMES=9 #exec MESH SEQUENCE MESH=WaterCooler SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WaterCooler SEQ=Bubble STARTFRAME=1 NUMFRAMES=8 RATE=5 #exec TEXTURE IMPORT NAME=WaterCoolerTex1 FILE=Models\Water_Cooler.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WaterCooler NUM=0 TEXTURE=WaterCoolerTex1 // // Keypad2 // #exec MESH IMPORT MESH=Keypad2 ANIVFILE=Models\Keypad_A_a.3d DATAFILE=Models\Keypad_A_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Keypad2 X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Keypad2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Keypad2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Keypad2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Keypad2Tex1 FILE=Models\Keypad_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Keypad2 NUM=0 TEXTURE=Keypad2Tex1 // // Keypad3 // #exec MESH IMPORT MESH=Keypad3 ANIVFILE=Models\Keypad_B_a.3d DATAFILE=Models\Keypad_B_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Keypad3 X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Keypad3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Keypad3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Keypad3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Keypad3Tex1 FILE=Models\Keypad_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Keypad3 NUM=0 TEXTURE=Keypad3Tex1 // // Flask // #exec MESH IMPORT MESH=Flask ANIVFILE=Models\Flask_T_a.3d DATAFILE=Models\Flask_T_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Flask X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Flask SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Flask SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FlaskTex1 FILE=Models\Flask_T.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Flask NUM=0 TEXTURE=FlaskTex1 // // Trashcan2 // #exec MESH IMPORT MESH=Trashcan2 ANIVFILE=Models\Trashcan_W_a.3d DATAFILE=Models\Trashcan_W_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Trashcan2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Trashcan2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Trashcan2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Trashcan2Tex1 FILE=Models\Trashcan_W.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Trashcan2 NUM=0 TEXTURE=Trashcan2Tex1 // // Trophy // #exec MESH IMPORT MESH=Trophy ANIVFILE=Models\Trophy_a.3d DATAFILE=Models\Trophy_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Trophy X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Trophy SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Trophy SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TrophyTex1 FILE=Models\Trophy.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Trophy NUM=0 TEXTURE=TrophyTex1 // // Vase1 // #exec MESH IMPORT MESH=Vase1 ANIVFILE=Models\Vase_A_a.3d DATAFILE=Models\Vase_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Vase1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Vase1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Vase1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Vase1Tex1 FILE=Models\Vase_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Vase1 NUM=0 TEXTURE=Vase1Tex1 // // Vase2 // #exec MESH IMPORT MESH=Vase2 ANIVFILE=Models\Vase_B_a.3d DATAFILE=Models\Vase_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Vase2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Vase2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Vase2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Vase2Tex1 FILE=Models\Vase_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Vase2 NUM=0 TEXTURE=Vase2Tex1 // // Poolball // #exec MESH IMPORT MESH=Poolball ANIVFILE=Models\Poolball_a.3d DATAFILE=Models\Poolball_d.3d ZEROTEX=1 #exec MESH LODPARAMS MESH=Poolball STRENGTH=0.5 #exec MESHMAP SCALE MESHMAP=Poolball X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Poolball SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Poolball SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=PoolballTex1 FILE=Models\Poolball_001.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex2 FILE=Models\Poolball_002.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex3 FILE=Models\Poolball_003.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex4 FILE=Models\Poolball_004.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex5 FILE=Models\Poolball_005.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex6 FILE=Models\Poolball_006.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex7 FILE=Models\Poolball_007.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex8 FILE=Models\Poolball_008.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex9 FILE=Models\Poolball_009.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex10 FILE=Models\Poolball_010.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex11 FILE=Models\Poolball_011.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex12 FILE=Models\Poolball_012.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex13 FILE=Models\Poolball_013.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex14 FILE=Models\Poolball_014.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex15 FILE=Models\Poolball_015.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=PoolballTex16 FILE=Models\Poolball_cue.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Poolball NUM=0 TEXTURE=PoolballTex1 // // Basketball // #exec MESH IMPORT MESH=Basketball ANIVFILE=Models\Basketball_a.3d DATAFILE=Models\Basketball_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Basketball X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Basketball SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Basketball SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BasketballTex1 FILE=Models\Basketball.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Basketball NUM=0 TEXTURE=BasketballTex1 // // Mailbox // #exec MESH IMPORT MESH=Mailbox ANIVFILE=Models\Mailbox_a.3d DATAFILE=Models\Mailbox_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Mailbox X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Mailbox SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Mailbox SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=MailboxTex1 FILE=Models\Mailbox.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Mailbox NUM=0 TEXTURE=MailboxTex1 // // Pot1 // #exec MESH IMPORT MESH=Pot1 ANIVFILE=Models\Pot_A_a.3d DATAFILE=Models\Pot_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pot1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pot1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pot1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Pot1Tex1 FILE=Models\Pot_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Pot1 NUM=0 TEXTURE=Pot1Tex1 // // Pot2 // #exec MESH IMPORT MESH=Pot2 ANIVFILE=Models\Pot_B_a.3d DATAFILE=Models\Pot_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pot2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pot2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pot2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Pot2Tex1 FILE=Models\Pot_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Pot2 NUM=0 TEXTURE=Pot2Tex1 // // TrashCan3 // #exec MESH IMPORT MESH=TrashCan3 ANIVFILE=Models\Trashcan_AL_a.3d DATAFILE=Models\Trashcan_AL_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=TrashCan3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=TrashCan3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TrashCan3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TrashCan3Tex1 FILE=Models\Trashcan_AL.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=TrashCan3 NUM=0 TEXTURE=TrashCan3Tex1 // // TrashCan4 // #exec MESH IMPORT MESH=TrashCan4 ANIVFILE=Models\Trashcan_NL_a.3d DATAFILE=Models\Trashcan_NL_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=TrashCan4 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=TrashCan4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TrashCan4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TrashCan4Tex1 FILE=Models\Trashcan_NL.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=TrashCan4 NUM=0 TEXTURE=TrashCan4Tex1 // // Trashbag // #exec MESH IMPORT MESH=Trashbag ANIVFILE=Models\Trashpile_A_a.3d DATAFILE=Models\Trashpile_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Trashbag X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Trashbag SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Trashbag SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TrashbagTex1 FILE=Models\Trashpile_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Trashbag NUM=0 TEXTURE=TrashbagTex1 // // Trashbag2 // #exec MESH IMPORT MESH=Trashbag2 ANIVFILE=Models\Trashpile_B_a.3d DATAFILE=Models\Trashpile_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Trashbag2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Trashbag2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Trashbag2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Trashbag2Tex1 FILE=Models\Trashpile_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Trashbag2 NUM=0 TEXTURE=Trashbag2Tex1 // // Van // #exec MESH IMPORT MESH=Van ANIVFILE=Models\Van_B_a.3d DATAFILE=Models\Van_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Van X=0.00520833 Y=0.00520833 Z=0.00520833 #exec MESH SEQUENCE MESH=Van SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Van SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=VanTex1 FILE=Models\Van_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Van NUM=0 TEXTURE=VanTex1 // // Pillow // #exec MESH IMPORT MESH=Pillow ANIVFILE=Models\Pillow_a.3d DATAFILE=Models\Pillow_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Pillow X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Pillow SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pillow SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=PillowTex1 FILE=Models\Pillow.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Pillow NUM=0 TEXTURE=PillowTex1 // // NewspaperOpen // #exec MESH IMPORT MESH=NewspaperOpen ANIVFILE=Models\Newspaper_O_a.3d DATAFILE=Models\Newspaper_O_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=NewspaperOpen X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NewspaperOpen SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NewspaperOpen SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NewspaperOpenTex1 FILE=Models\Newspaper_O.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=NewspaperOpen NUM=0 TEXTURE=NewspaperOpenTex1 // // SignFloor // #exec MESH IMPORT MESH=SignFloor ANIVFILE=Models\Sign_Wetfloor_a.3d DATAFILE=Models\Sign_Wetfloor_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=SignFloor X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SignFloor SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SignFloor SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=SignFloorTex1 FILE=Models\Sign_Wetfloor.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=SignFloor NUM=0 TEXTURE=SignFloorTex1 // // Lightbulb // #exec MESH IMPORT MESH=Lightbulb ANIVFILE=Models\Lightbulb_a.3d DATAFILE=Models\Lightbulb_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Lightbulb X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Lightbulb SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Lightbulb SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=LightbulbTex1 FILE=Models\Lightbulb.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Lightbulb NUM=0 TEXTURE=LightbulbTex1 // // AttackHelicopter // #exec MESH IMPORT MESH=AttackHelicopter ANIVFILE=Models\Chopper_A_a.3d DATAFILE=Models\Chopper_A_d.3d #exec MESHMAP SCALE MESHMAP=AttackHelicopter X=0.015625 Y=0.015625 Z=0.015625 #exec MESH ORIGIN MESH=AttackHelicopter X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=AttackHelicopter SEQ=All STARTFRAME=0 NUMFRAMES=13 #exec MESH SEQUENCE MESH=AttackHelicopter SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AttackHelicopter SEQ=Fly STARTFRAME=1 NUMFRAMES=12 RATE=33 #exec TEXTURE IMPORT NAME=AttackHelicopterTex1 FILE=Models\Chopper_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=AttackHelicopter NUM=0 TEXTURE=AttackHelicopterTex1 #exec MESHMAP SETTEXTURE MESHMAP=AttackHelicopter NUM=1 TEXTURE=BlackHelicopterTex2 #exec MESHMAP SETTEXTURE MESHMAP=AttackHelicopter NUM=2 TEXTURE=ReflectionMapTex3 // // Buoy // #exec MESH IMPORT MESH=Buoy ANIVFILE=Models\Buoy_a.3d DATAFILE=Models\Buoy_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Buoy X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Buoy SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Buoy SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BuoyTex1 FILE=Models\Buoy.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Buoy NUM=0 TEXTURE=BuoyTex1 // // Bushes2 // #exec MESH IMPORT MESH=Bushes2 ANIVFILE=Models\Bush_b_a.3d DATAFILE=Models\Bush_b_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Bushes2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Bushes2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Bushes2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Bushes2Tex1 FILE=Models\Bush_b.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Bushes2 NUM=0 TEXTURE=Bushes2Tex1 // // Tree2 // #exec MESH IMPORT MESH=Tree2 ANIVFILE=Models\Tree_D_a.3d DATAFILE=Models\Tree_D_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Tree2 X=0.005859375 Y=0.005859375 Z=0.005859375 #exec MESH SEQUENCE MESH=Tree2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Tree2Tex1 FILE=Models\Tree_D06.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=Tree2Tex2 FILE=Models\Tree_D05.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=Tree2Tex3 FILE=Models\Tree_D04.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Tree2 NUM=0 TEXTURE=Tree2Tex1 // // Tree1 // #exec MESH IMPORT MESH=Tree1 ANIVFILE=Models\Tree_B_a.3d DATAFILE=Models\Tree_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Tree1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Tree1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=Tree1 NUM=0 TEXTURE=Tree2Tex1 // // Bushes3 // #exec MESH IMPORT MESH=Bushes3 ANIVFILE=Models\Bush_D_a.3d DATAFILE=Models\Bush_D_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Bushes3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Bushes3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Bushes3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Bushes3Tex1 FILE=Models\Bush_D_01.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=Bushes3Tex2 FILE=Models\Bush_D_02.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=Bushes3Tex3 FILE=Models\Bush_D_03.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=Bushes3Tex4 FILE=Models\Bush_D_04.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Bushes3 NUM=0 TEXTURE=Bushes3Tex1 // // Plant2 // #exec MESH IMPORT MESH=Plant2 ANIVFILE=Models\PottedPlant_A_a.3d DATAFILE=Models\PottedPlant_A_d.3d #exec MESHMAP SCALE MESHMAP=Plant2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Plant2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Plant2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Plant2Tex1 FILE=Models\PotDirt.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=Plant2Tex2 FILE=Models\PottedPlant_A.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Plant2 NUM=0 TEXTURE=Plant2Tex1 #exec MESHMAP SETTEXTURE MESHMAP=Plant2 NUM=1 TEXTURE=Plant2Tex1 #exec MESHMAP SETTEXTURE MESHMAP=Plant2 NUM=2 TEXTURE=Plant2Tex1 #exec MESHMAP SETTEXTURE MESHMAP=Plant2 NUM=3 TEXTURE=Plant2Tex2 // // Flowers // #exec MESH IMPORT MESH=Flowers ANIVFILE=Models\Flowers_a.3d DATAFILE=Models\Flowers_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Flowers X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Flowers SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Flowers SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FlowersTex1 FILE=Models\Flowers.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Flowers NUM=0 TEXTURE=FlowersTex1 // // CeilingFan // #exec MESH IMPORT MESH=CeilingFan ANIVFILE=Models\CeilingFan_a.3d DATAFILE=Models\CeilingFan_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CeilingFan X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CeilingFan SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CeilingFan SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CeilingFanTex1 FILE=Models\CeilingFan01.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CeilingFanTex2 FILE=Models\CeilingFan02.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CeilingFanTex3 FILE=Models\CeilingFan03.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CeilingFanTex4 FILE=Models\CeilingFan04.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CeilingFanTex5 FILE=Models\CeilingFan05.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=CeilingFan NUM=0 TEXTURE=CeilingFanTex2 // // CeilingFanMotor // #exec MESH IMPORT MESH=CeilingFanMotor ANIVFILE=Models\CeilingFanMotor_a.3d DATAFILE=Models\CeilingFanMotor_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CeilingFanMotor X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CeilingFanMotor SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CeilingFanMotor SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=CeilingFanMotor NUM=0 TEXTURE=CeilingFanTex2 // // Tree3 // #exec MESH IMPORT MESH=Tree3 ANIVFILE=Models\Tree_H_a.3d DATAFILE=Models\Tree_H_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Tree3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Tree3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Tree3Tex1 FILE=Models\Tree_H.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Tree3 NUM=0 TEXTURE=Tree3Tex1 // // Tree4 // #exec MESH IMPORT MESH=Tree4 ANIVFILE=Models\Tree_K_a.3d DATAFILE=Models\Tree_K_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Tree4 X=0.005859375 Y=0.005859375 Z=0.005859375 #exec MESH SEQUENCE MESH=Tree4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Tree4Tex1 FILE=Models\Tree_K.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Tree4 NUM=0 TEXTURE=Tree4Tex1 // // DXLogo // #exec MESH IMPORT MESH=DXLogo ANIVFILE=Models\DXLogo_a.3d DATAFILE=Models\DXLogo_d.3d ZEROTEX=1 MLOD=0 #exec MESHMAP SCALE MESHMAP=DXLogo X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=DXLogo SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DXLogo SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=DXLogoTex1 FILE=Models\DXLogo.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=DXLogo NUM=0 TEXTURE=DXLogoTex1 // // DXText // #exec MESH IMPORT MESH=DXText ANIVFILE=Models\DXText_a.3d DATAFILE=Models\DXText_d.3d ZEROTEX=1 MLOD=0 #exec MESHMAP SCALE MESHMAP=DXText X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=DXText SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DXText SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=DXTextTex1 FILE=Models\DeusText.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=DXTextTex2 FILE=Models\ExText.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=DXText NUM=0 TEXTURE=DXTextTex1 // // EidosLogo // #exec MESH IMPORT MESH=EidosLogo ANIVFILE=Models\EidosLogo_a.3d DATAFILE=Models\EidosLogo_d.3d ZEROTEX=1 MLOD=0 #exec MESHMAP SCALE MESHMAP=EidosLogo X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=EidosLogo SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=EidosLogo SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=EidosLogoTex1 FILE=Models\EidosLogoTex.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=EidosLogo NUM=0 TEXTURE=EidosLogoTex1 // // IonStormLogo // #exec MESH IMPORT MESH=IonStormLogo ANIVFILE=Models\IonStormLogo_a.3d DATAFILE=Models\IonStormLogo_d.3d MLOD=0 #exec MESHMAP SCALE MESHMAP=IonStormLogo X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=IonStormLogo SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=IonStormLogo SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=IonStormLogoTex1 FILE=Models\IonTextSide.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=IonStormLogoTex2 FILE=Models\IonTextEdge.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=IonStormLogoTex3 FILE=Models\IonTextFront.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=IonStormLogoTex4 FILE=Models\IonBallMap.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=IonStormLogo NUM=0 TEXTURE=IonStormLogoTex1 #exec MESHMAP SETTEXTURE MESHMAP=IonStormLogo NUM=1 TEXTURE=IonStormLogoTex2 #exec MESHMAP SETTEXTURE MESHMAP=IonStormLogo NUM=2 TEXTURE=IonStormLogoTex3 #exec MESHMAP SETTEXTURE MESHMAP=IonStormLogo NUM=3 TEXTURE=IonStormLogoTex4 // // CrateUnbreakableSmall // #exec MESH IMPORT MESH=CrateUnbreakableSmall ANIVFILE=Models\Crate_I_S_a.3d DATAFILE=Models\Crate_I_S_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CrateUnbreakableSmall X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CrateUnbreakableSmall SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CrateUnbreakableSmall SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CrateUnbreakableSmallTex1 FILE=Models\Crate_I_S.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CrateUnbreakableSmall NUM=0 TEXTURE=CrateUnbreakableSmallTex1 // // CrateUnbreakableMed // #exec MESH IMPORT MESH=CrateUnbreakableMed ANIVFILE=Models\Crate_I_M_a.3d DATAFILE=Models\Crate_I_M_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CrateUnbreakableMed X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CrateUnbreakableMed SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CrateUnbreakableMed SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CrateUnbreakableMedTex1 FILE=Models\Crate_I_M.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CrateUnbreakableMed NUM=0 TEXTURE=CrateUnbreakableMedTex1 // // CrateUnbreakableLarge // #exec MESH IMPORT MESH=CrateUnbreakableLarge ANIVFILE=Models\Crate_I_L_a.3d DATAFILE=Models\Crate_I_L_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CrateUnbreakableLarge X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CrateUnbreakableLarge SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CrateUnbreakableLarge SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CrateUnbreakableLargeTex1 FILE=Models\Crate_I_L.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CrateUnbreakableLarge NUM=0 TEXTURE=CrateUnbreakableLargeTex1 // // CrateExplosiveSmall // #exec MESH IMPORT MESH=CrateExplosiveSmall ANIVFILE=Models\Crate_E_S_a.3d DATAFILE=Models\Crate_E_S_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CrateExplosiveSmall X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CrateExplosiveSmall SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CrateExplosiveSmall SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CrateExplosiveSmallTex1 FILE=Models\Crate_E_S.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CrateExplosiveSmall NUM=0 TEXTURE=CrateExplosiveSmallTex1 // // CrateBreakableMed // #exec MESH IMPORT MESH=CrateBreakableMed ANIVFILE=Models\Crate_B_M_a.3d DATAFILE=Models\Crate_B_M_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CrateBreakableMed X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CrateBreakableMed SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CrateBreakableMed SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CrateBreakableMedTex1 FILE=Models\Crate_B_M_Med.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CrateBreakableMedTex2 FILE=Models\Crate_B_M_Gen.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CrateBreakableMedTex3 FILE=Models\Crate_B_M_AmmoWep.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CrateBreakableMed NUM=0 TEXTURE=CrateBreakableMedTex1 // // ComputerPublic // #exec MESH IMPORT MESH=ComputerPublic ANIVFILE=Models\Computer_B_a.3d DATAFILE=Models\Computer_B_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ComputerPublic X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=ComputerPublic X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ComputerPublic SEQ=All STARTFRAME=0 NUMFRAMES=5 #exec MESH SEQUENCE MESH=ComputerPublic SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ComputerPublic SEQ=Activate STARTFRAME=1 NUMFRAMES=2 RATE=3 #exec MESH SEQUENCE MESH=ComputerPublic SEQ=Deactivate STARTFRAME=3 NUMFRAMES=2 RATE=3 #exec TEXTURE IMPORT NAME=ComputerPublicTex1 FILE=Models\Computer_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ComputerPublic NUM=0 TEXTURE=ComputerPublicTex1 // // ComputerPersonal // #exec MESH IMPORT MESH=ComputerPersonal ANIVFILE=Models\Computer_a.3d DATAFILE=Models\Computer_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ComputerPersonal X=0 Y=0 Z=-2150 #exec MESHMAP SCALE MESHMAP=ComputerPersonal X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ComputerPersonal SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ComputerPersonal SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ComputerPersonal SEQ=Activate STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ComputerPersonal SEQ=Deactivate STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ComputerPersonalTex1 FILE=Models\Computer.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ComputerPersonal NUM=0 TEXTURE=ComputerPersonalTex1 // // ComputerSecurity // #exec MESH IMPORT MESH=ComputerSecurity ANIVFILE=Models\Computer_C_a.3d DATAFILE=Models\Computer_C_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ComputerSecurity X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=ComputerSecurity X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ComputerSecurity SEQ=All STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=ComputerSecurity SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ComputerSecurity SEQ=Activate STARTFRAME=1 NUMFRAMES=4 RATE=3 #exec MESH SEQUENCE MESH=ComputerSecurity SEQ=Deactivate STARTFRAME=5 NUMFRAMES=5 RATE=3 #exec TEXTURE IMPORT NAME=ComputerSecurityTex1 FILE=Models\Computer_C.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=ComputerSecurity NUM=0 TEXTURE=ComputerSecurityTex1 // // LaserEmitter // #exec MESH IMPORT MESH=LaserEmitter ANIVFILE=Models\LaserEmitter_a.3d DATAFILE=Models\LaserEmitter_d.3d #exec MESH ORIGIN MESH=LaserEmitter X=0 Y=0 Z=0 YAW=64 #exec MESH LODPARAMS MESH=LaserEmitter STRENGTH=0.5 #exec MESHMAP SCALE MESHMAP=LaserEmitter X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LaserEmitter SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LaserEmitter SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=LaserEmitterTex1 FILE=Models\LaserEmitter.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=LaserEmitter NUM=0 TEXTURE=LaserEmitterTex1 #exec MESHMAP SETTEXTURE MESHMAP=LaserEmitter NUM=1 TEXTURE=Effects.Laser.LaserSpot1 // // AlarmUnit // #exec MESH IMPORT MESH=AlarmUnit ANIVFILE=Models\AlarmSounder_a.3d DATAFILE=Models\AlarmSounder_d.3d #exec MESH ORIGIN MESH=AlarmUnit X=0 Y=0 Z=0 YAW=64 #exec MESH LODPARAMS MESH=AlarmUnit STRENGTH=0.5 #exec MESHMAP SCALE MESHMAP=AlarmUnit X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AlarmUnit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AlarmUnit SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AlarmUnitTex1 FILE=Models\AlarmSounder.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmUnitTex2 FILE=Models\AlarmSounderOn.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=AlarmUnit NUM=0 TEXTURE=AlarmUnitTex1 #exec MESHMAP SETTEXTURE MESHMAP=AlarmUnit NUM=1 TEXTURE=AlarmUnitTex2 // // Plant3 // #exec MESH IMPORT MESH=Plant3 ANIVFILE=Models\Plant_D_a.3d DATAFILE=Models\Plant_D_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Plant3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Plant3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Plant3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Plant3Tex1 FILE=Models\Plant_D.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Plant3 NUM=0 TEXTURE=Plant3Tex1 // // BarrelAmbrosia // #exec MESH IMPORT MESH=BarrelAmbrosia ANIVFILE=Models\Barrel_Ambrosia_a.3d DATAFILE=Models\Barrel_Ambrosia_d.3d #exec MESHMAP SCALE MESHMAP=BarrelAmbrosia X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BarrelAmbrosia SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BarrelAmbrosia SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BarrelAmbrosiaTex1 FILE=Models\Barrel_Ambrosia.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BarrelAmbrosia NUM=0 TEXTURE=BarrelAmbrosiaTex1 #exec MESHMAP SETTEXTURE MESHMAP=BarrelAmbrosia NUM=1 TEXTURE=Effects.Liquid.Ambrosia_SFX // // AcousticSensor // #exec MESH IMPORT MESH=AcousticSensor ANIVFILE=Models\AcousticSensor_a.3d DATAFILE=Models\AcousticSensor_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=AcousticSensor X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AcousticSensor SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AcousticSensor SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AcousticSensorTex1 FILE=Models\AcousticSensor.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=AcousticSensor NUM=0 TEXTURE=AcousticSensorTex1 // // Cactus1 // #exec MESH IMPORT MESH=Cactus1 ANIVFILE=Models\Cactus_A_a.3d DATAFILE=Models\Cactus_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Cactus1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Cactus1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Cactus1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Cactus1Tex1 FILE=Models\Cactus_A.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Cactus1 NUM=0 TEXTURE=Cactus1Tex1 // // Cushion // #exec MESH IMPORT MESH=Cushion ANIVFILE=Models\Cushions_a.3d DATAFILE=Models\Cushions_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Cushion X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Cushion SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Cushion SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CushionTex1 FILE=Models\Cushions.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Cushion NUM=0 TEXTURE=CushionTex1 // // Cart // #exec MESH IMPORT MESH=Cart ANIVFILE=Models\Cart_a.3d DATAFILE=Models\Cart_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Cart X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Cart SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Cart SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CartTex1 FILE=Models\Cart.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Cart NUM=0 TEXTURE=CartTex1 // // ControlPanel // #exec MESH IMPORT MESH=ControlPanel ANIVFILE=Models\Panel_HiTech_a.3d DATAFILE=Models\Panel_HiTech_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ControlPanel X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=ControlPanel X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ControlPanel SEQ=All STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=ControlPanel SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ControlPanel SEQ=Open STARTFRAME=1 NUMFRAMES=5 RATE=10 #exec MESH SEQUENCE MESH=ControlPanel SEQ=Close STARTFRAME=6 NUMFRAMES=5 RATE=10 #exec TEXTURE IMPORT NAME=ControlPanelTex1 FILE=Models\Panel_HiTech.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ControlPanel NUM=0 TEXTURE=ControlPanelTex1 // // Cactus2 // #exec MESH IMPORT MESH=Cactus2 ANIVFILE=Models\Cactus_B_a.3d DATAFILE=Models\Cactus_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Cactus2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Cactus2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Cactus2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Cactus2Tex1 FILE=Models\Cactus_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Cactus2 NUM=0 TEXTURE=Cactus2Tex1 // // Fan2 // #exec MESH IMPORT MESH=Fan2 ANIVFILE=Models\Fan_C_a.3d DATAFILE=Models\Fan_C_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Fan2 X=0 Y=0 Z=0 PITCH=64 YAW=64 #exec MESH LODPARAMS MESH=Fan2 STRENGTH=0.5 #exec MESHMAP SCALE MESHMAP=Fan2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Fan2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fan2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Fan2Tex1 FILE=Models\Fan_C.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Fan2 NUM=0 TEXTURE=Fan2Tex1 // // VendingMachine // #exec MESH IMPORT MESH=VendingMachine ANIVFILE=Models\VendMachine_a.3d DATAFILE=Models\VendMachine_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=VendingMachine X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=VendingMachine X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=VendingMachine SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=VendingMachine SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=VendingMachineTex1 FILE=Models\CokeMachine.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=VendingMachineTex2 FILE=Models\SnackMachine.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=VendingMachine NUM=0 TEXTURE=VendingMachineTex1 // // MiniSub // #exec MESH IMPORT MESH=MiniSub ANIVFILE=Models\MiniSub_a.3d DATAFILE=Models\MiniSub_d.3d #exec MESH ORIGIN MESH=MiniSub X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=MiniSub X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=MiniSub SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MiniSub SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=MiniSubTex1 FILE=Models\MiniSub.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=MiniSub NUM=0 TEXTURE=MiniSubTex1 #exec MESHMAP SETTEXTURE MESHMAP=MiniSub NUM=1 TEXTURE=MiniSubTex1 #exec MESHMAP SETTEXTURE MESHMAP=MiniSub NUM=2 TEXTURE=MiniSubTex1 #exec MESHMAP SETTEXTURE MESHMAP=MiniSub NUM=3 TEXTURE=MiniSubTex1 #exec MESHMAP SETTEXTURE MESHMAP=MiniSub NUM=4 TEXTURE=ReflectionMapTex1 // // WaterFountain // #exec MESH IMPORT MESH=WaterFountain ANIVFILE=Models\WaterFountain_a.3d DATAFILE=Models\WaterFountain_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=WaterFountain X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=WaterFountain X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WaterFountain SEQ=All STARTFRAME=0 NUMFRAMES=13 #exec MESH SEQUENCE MESH=WaterFountain SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WaterFountain SEQ=Use STARTFRAME=1 NUMFRAMES=12 RATE=15 #exec TEXTURE IMPORT NAME=WaterFountainTex1 FILE=Models\WaterFountain.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=WaterFountain NUM=0 TEXTURE=WaterFountainTex1 // // BoneSkull // #exec MESH IMPORT MESH=BoneSkull ANIVFILE=Models\Skull_Human_a.3d DATAFILE=Models\Skull_Human_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=BoneSkull X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BoneSkull SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BoneSkull SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BoneSkullTex1 FILE=Models\Skull_Human.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BoneSkull NUM=0 TEXTURE=BoneSkullTex1 // // BoneFemur // #exec MESH IMPORT MESH=BoneFemur ANIVFILE=Models\Bone_Femur_a.3d DATAFILE=Models\Bone_Femur_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=BoneFemur X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BoneFemur SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BoneFemur SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BoneFemurTex1 FILE=Models\Bone_Femur.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BoneFemur NUM=0 TEXTURE=BoneFemurTex1 // // CardReader // #exec MESH IMPORT MESH=CardReader ANIVFILE=Models\SecurityCardReader_a.3d DATAFILE=Models\SecurityCardReader_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CardReader X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=CardReader X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CardReader SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CardReader SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CardReaderTex1 FILE=Models\SecurityCardReader.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CardReader NUM=0 TEXTURE=CardReaderTex1 // // CageLight // #exec MESH IMPORT MESH=CageLight ANIVFILE=Models\CageLight_a.3d DATAFILE=Models\CageLight_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CageLight X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=CageLight X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CageLight SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CageLight SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CageLightTex1 FILE=Models\CageLight.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CageLightTex2 FILE=Models\CageLight1.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CageLightTex3 FILE=Models\CageLight2.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CageLightTex4 FILE=Models\CageLight3.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CageLightTex5 FILE=Models\CageLight4.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=CageLightTex6 FILE=Models\CageLight5.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=CageLight NUM=0 TEXTURE=CageLightTex1 // // HangingChicken // #exec MESH IMPORT MESH=HangingChicken ANIVFILE=Models\ChickenRope_a.3d DATAFILE=Models\ChickenRope_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=HangingChicken X=0 Y=0 Z=8110 #exec MESHMAP SCALE MESHMAP=HangingChicken X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HangingChicken SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HangingChicken SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HangingChickenTex1 FILE=Models\ChickenRope.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HangingChicken NUM=0 TEXTURE=HangingChickenTex1 // // Basket // #exec MESH IMPORT MESH=Basket ANIVFILE=Models\WovenBasket_a.3d DATAFILE=Models\WovenBasket_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Basket X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Basket SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Basket SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BasketTex1 FILE=Models\WovenBasket.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Basket NUM=0 TEXTURE=BasketTex1 // // Tumbleweed // #exec MESH IMPORT MESH=Tumbleweed ANIVFILE=Models\Tumbleweed_a.3d DATAFILE=Models\Tumbleweed_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Tumbleweed X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Tumbleweed SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tumbleweed SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TumbleweedTex1 FILE=Models\Tumbleweed.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Tumbleweed NUM=0 TEXTURE=TumbleweedTex1 // // BarrelFire // #exec MESH IMPORT MESH=BarrelFire ANIVFILE=Models\Barrel_B_a.3d DATAFILE=Models\Barrel_B_d.3d #exec MESHMAP SCALE MESHMAP=BarrelFire X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BarrelFire SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BarrelFire SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BarrelFireTex1 FILE=Models\Barrel_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BarrelFire NUM=0 TEXTURE=BarrelFireTex1 #exec MESHMAP SETTEXTURE MESHMAP=BarrelFire NUM=1 TEXTURE=BarrelFireTex1 #exec MESHMAP SETTEXTURE MESHMAP=BarrelFire NUM=2 TEXTURE=Effects.Fire.Flame_J // // LuciusDeBeers // #exec MESH IMPORT MESH=LuciusDeBeers ANIVFILE=Models\Lucius_a.3d DATAFILE=Models\Lucius_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=LuciusDeBeers X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=LuciusDeBeers X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LuciusDeBeers SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LuciusDeBeers SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=LuciusDeBeersTex1 FILE=Models\Lucius.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=LuciusDeBeers NUM=0 TEXTURE=LuciusDeBeersTex1 // // StatueLion // #exec MESH IMPORT MESH=StatueLion ANIVFILE=Models\LionStatue_a.3d DATAFILE=Models\LionStatue_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=StatueLion X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=StatueLion SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=StatueLion SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=StatueLionTex1 FILE=Models\LionStatue.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=StatueLion NUM=0 TEXTURE=StatueLionTex1 // // CigaretteMachine // #exec MESH IMPORT MESH=CigaretteMachine ANIVFILE=Models\CigaretteMachine_a.3d DATAFILE=Models\CigaretteMachine_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CigaretteMachine X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=CigaretteMachine X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CigaretteMachine SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CigaretteMachine SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CigaretteMachineTex1 FILE=Models\CigaretteMachine.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CigaretteMachine NUM=0 TEXTURE=CigaretteMachineTex1 // // AIPrototype // #exec MESH IMPORT MESH=AIPrototype ANIVFILE=Models\AIPrototype_a.3d DATAFILE=Models\AIPrototype_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=AIPrototype X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=AIPrototype X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AIPrototype SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AIPrototype SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AIPrototypeTex1 FILE=Models\AIPrototype.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=AIPrototype NUM=0 TEXTURE=AIPrototypeTex1 // // Chandelier // #exec MESH IMPORT MESH=Chandelier ANIVFILE=Models\Chandelier_a.3d DATAFILE=Models\Chandelier_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Chandelier X=0 Y=0 Z=5243 #exec MESHMAP SCALE MESHMAP=Chandelier X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Chandelier SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Chandelier SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ChandelierTex1 FILE=Models\Chandelier.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Chandelier NUM=0 TEXTURE=ChandelierTex1 // // RoadBlock // #exec MESH IMPORT MESH=RoadBlock ANIVFILE=Models\RoadBlock_a.3d DATAFILE=Models\RoadBlock_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=RoadBlock X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=RoadBlock SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RoadBlock SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RoadBlockTex1 FILE=Models\RoadBlock.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=RoadBlock NUM=0 TEXTURE=RoadBlockTex1 // // FlagPole // #exec MESH IMPORT MESH=FlagPole ANIVFILE=Models\FlagOnPole_a.3d DATAFILE=Models\FlagOnPole_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=FlagPole X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FlagPole SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FlagPole SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FlagPoleTex1 FILE=Models\Flag_China.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=FlagPoleTex2 FILE=Models\Flag_France.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=FlagPoleTex3 FILE=Models\Flag_President.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=FlagPoleTex4 FILE=Models\Flag_UNATCO.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=FlagPoleTex5 FILE=Models\Flag_USA.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=FlagPole NUM=0 TEXTURE=FlagPoleTex1 // // CoffeeTable // #exec MESH IMPORT MESH=CoffeeTable ANIVFILE=Models\OvalCoffeeTable_a.3d DATAFILE=Models\OvalCoffeeTable_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=CoffeeTable X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CoffeeTable SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CoffeeTable SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CoffeeTableTex1 FILE=Models\OvalCoffeeTable.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CoffeeTableTex2 FILE=Models\OvalCoffeeTable_A.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=CoffeeTableTex3 FILE=Models\OvalCoffeeTable_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CoffeeTable NUM=0 TEXTURE=CoffeeTableTex1 // // DentonClone // #exec MESH IMPORT MESH=DentonClone ANIVFILE=Models\Denton_Clone_a.3d DATAFILE=Models\Denton_Clone_d.3d #exec MESHMAP SCALE MESHMAP=DentonClone X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=DentonClone SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DentonClone SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=DentonCloneTex1 FILE=Models\Denton_Clone_Face.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=DentonCloneTex2 FILE=Models\Denton_Clone_Legs.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=DentonCloneTex3 FILE=Models\Denton_Clone_Torso.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=DentonClone NUM=0 TEXTURE=DentonCloneTex2 #exec MESHMAP SETTEXTURE MESHMAP=DentonClone NUM=1 TEXTURE=DentonCloneTex1 #exec MESHMAP SETTEXTURE MESHMAP=DentonClone NUM=2 TEXTURE=DentonCloneTex3 // // LifeSupportBase // #exec MESH IMPORT MESH=LifeSupportBase ANIVFILE=Models\LifeSupportBase_a.3d DATAFILE=Models\LifeSupportBase_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=LifeSupportBase X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LifeSupportBase SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LifeSupportBase SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=LifeSupportBaseTex1 FILE=Models\LifeSupportBase.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=LifeSupportBase NUM=0 TEXTURE=LifeSupportBaseTex1 // // BobPageAugmented // #exec MESH IMPORT MESH=BobPageAugmented ANIVFILE=Models\Page_Augmented_a.3d DATAFILE=Models\Page_Augmented_d.3d #exec MESH ORIGIN MESH=BobPageAugmented X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=BobPageAugmented X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BobPageAugmented SEQ=All STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=BobPageAugmented SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BobPageAugmented SEQ=Idle STARTFRAME=1 NUMFRAMES=10 RATE=10 #exec TEXTURE IMPORT NAME=BobPageAugmentedTex1 FILE=Models\Page_Augmented_Legs.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=BobPageAugmentedTex2 FILE=Models\Page_Augmented_Face.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=BobPageAugmentedTex3 FILE=Models\Page_Augmented_Torso.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=BobPageAugmentedTex4 FILE=Models\Page_Augmented_Tubes.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=BobPageAugmented NUM=0 TEXTURE=BobPageAugmentedTex1 #exec MESHMAP SETTEXTURE MESHMAP=BobPageAugmented NUM=1 TEXTURE=BobPageAugmentedTex2 #exec MESHMAP SETTEXTURE MESHMAP=BobPageAugmented NUM=2 TEXTURE=BobPageAugmentedTex3 #exec MESHMAP SETTEXTURE MESHMAP=BobPageAugmented NUM=3 TEXTURE=BobPageAugmentedTex4 #exec MESHMAP SETTEXTURE MESHMAP=BobPageAugmented NUM=4 TEXTURE=BobPageAugmentedTex4 // // Switch1 // #exec MESH IMPORT MESH=Switch1 ANIVFILE=Models\Switch_A_a.3d DATAFILE=Models\Switch_A_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Switch1 X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Switch1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Switch1 SEQ=All STARTFRAME=0 NUMFRAMES=5 #exec MESH SEQUENCE MESH=Switch1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Switch1 SEQ=On STARTFRAME=1 NUMFRAMES=2 RATE=10 #exec MESH SEQUENCE MESH=Switch1 SEQ=Off STARTFRAME=3 NUMFRAMES=2 RATE=10 #exec TEXTURE IMPORT NAME=Switch1Tex1 FILE=Models\Switch_A.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=Switch1Tex2 FILE=Models\Switch_B.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Switch1 NUM=0 TEXTURE=Switch1Tex1 // // TrafficLight // #exec MESH IMPORT MESH=TrafficLight ANIVFILE=Models\TrafficLight_a.3d DATAFILE=Models\TrafficLight_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=TrafficLight X=0 Y=0 Z=9357 #exec MESHMAP SCALE MESHMAP=TrafficLight X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=TrafficLight SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TrafficLight SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TrafficLightTex1 FILE=Models\TrafficLight.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=TrafficLight NUM=0 TEXTURE=TrafficLightTex1 // // AlarmLight // #exec MESH IMPORT MESH=AlarmLight ANIVFILE=Models\AlarmLight_a.3d DATAFILE=Models\AlarmLight_d.3d #exec MESHMAP SCALE MESHMAP=AlarmLight X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AlarmLight SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AlarmLight SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AlarmLightTex1 FILE=Models\AlarmLight.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex2 FILE=Models\RedLightEffect.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex3 FILE=Models\RedReflect.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex4 FILE=Models\GreenLightEffect.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex5 FILE=Models\GreenReflect.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex6 FILE=Models\BlueLightEffect.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex7 FILE=Models\BlueReflect.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex8 FILE=Models\AmberLightEffect.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=AlarmLightTex9 FILE=Models\AmberReflect.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=AlarmLight NUM=0 TEXTURE=AlarmLightTex1 #exec MESHMAP SETTEXTURE MESHMAP=AlarmLight NUM=1 TEXTURE=AlarmLightTex2 #exec MESHMAP SETTEXTURE MESHMAP=AlarmLight NUM=2 TEXTURE=AlarmLightTex3 // // SubwayControlPanel // #exec MESH IMPORT MESH=SubwayControlPanel ANIVFILE=Models\SubwayControlPanel_a.3d DATAFILE=Models\SubwayControlPanel_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=SubwayControlPanel X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SubwayControlPanel SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=SubwayControlPanel SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SubwayControlPanel SEQ=On STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SubwayControlPanel SEQ=Off STARTFRAME=1 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=SubwayControlPanelTex1 FILE=Models\SubwayControlPanel.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=SubwayControlPanel NUM=0 TEXTURE=SubwayControlPanelTex1 // // Faucet // #exec MESH IMPORT MESH=Faucet ANIVFILE=Models\Faucet_a.3d DATAFILE=Models\Faucet_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Faucet X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Faucet X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Faucet SEQ=All STARTFRAME=0 NUMFRAMES=5 #exec MESH SEQUENCE MESH=Faucet SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Faucet SEQ=On STARTFRAME=1 NUMFRAMES=2 RATE=4 #exec MESH SEQUENCE MESH=Faucet SEQ=Off STARTFRAME=3 NUMFRAMES=2 RATE=4 #exec TEXTURE IMPORT NAME=FaucetTex1 FILE=Models\Faucet.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Faucet NUM=0 TEXTURE=FaucetTex1 // // ShowerFaucet // #exec MESH IMPORT MESH=ShowerFaucet ANIVFILE=Models\Shower_knob_a.3d DATAFILE=Models\Shower_knob_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ShowerFaucet X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=ShowerFaucet X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShowerFaucet SEQ=All STARTFRAME=0 NUMFRAMES=5 #exec MESH SEQUENCE MESH=ShowerFaucet SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShowerFaucet SEQ=On STARTFRAME=1 NUMFRAMES=2 RATE=3 #exec MESH SEQUENCE MESH=ShowerFaucet SEQ=Off STARTFRAME=3 NUMFRAMES=2 RATE=3 #exec TEXTURE IMPORT NAME=ShowerFaucetTex1 FILE=Models\Shower_knob.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ShowerFaucet NUM=0 TEXTURE=ShowerFaucetTex1 // // ShowerHead // #exec MESH IMPORT MESH=ShowerHead ANIVFILE=Models\Shower_head_a.3d DATAFILE=Models\Shower_head_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ShowerHead X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=ShowerHead X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShowerHead SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShowerHead SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ShowerHeadTex1 FILE=Models\Shower_head.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ShowerHead NUM=0 TEXTURE=ShowerHeadTex1 // // Valve // #exec MESH IMPORT MESH=Valve ANIVFILE=Models\Valve_a.3d DATAFILE=Models\Valve_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Valve X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Valve SEQ=All STARTFRAME=0 NUMFRAMES=50 #exec MESH SEQUENCE MESH=Valve SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Valve SEQ=Close STARTFRAME=1 NUMFRAMES=25 RATE=10 #exec MESH SEQUENCE MESH=Valve SEQ=Open STARTFRAME=26 NUMFRAMES=24 RATE=10 #exec TEXTURE IMPORT NAME=ValveTex1 FILE=Models\Valve.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Valve NUM=0 TEXTURE=ValveTex1 defaultproperties { } |
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