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//============================================================================= // AllWashingtonDeco. //============================================================================= class AllWashingtonDeco expands Object abstract; // // WHBenchEast // #exec MESH IMPORT MESH=WHBenchEast ANIVFILE=Models\WH_EastRmBench_a.3d DATAFILE=Models\WH_EastRmBench_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHBenchEast X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHBenchEast SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHBenchEast SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHBenchEastTex1 FILE=Models\WH_EastRmBench.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHBenchEast NUM=0 TEXTURE=WHBenchEastTex1 // // WHBenchLibrary // #exec MESH IMPORT MESH=WHBenchLibrary ANIVFILE=Models\WH_LibraryBench_a.3d DATAFILE=Models\WH_LibraryBench_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHBenchLibrary X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHBenchLibrary SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHBenchLibrary SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHBenchLibraryTex1 FILE=Models\WH_LibraryBench.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHBenchLibrary NUM=0 TEXTURE=WHBenchLibraryTex1 // // WHBookstandLibrary // #exec MESH IMPORT MESH=WHBookstandLibrary ANIVFILE=Models\WH_LibraryBookStand_a.3d DATAFILE=Models\WH_LibraryBookStand_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHBookstandLibrary X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHBookstandLibrary SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHBookstandLibrary SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHBookstandLibraryTex1 FILE=Models\WH_LibraryBookStand.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHBookstandLibrary NUM=0 TEXTURE=WHBookstandLibraryTex1 // // WHCabinet // #exec MESH IMPORT MESH=WHCabinet ANIVFILE=Models\WH_DIPCabinet_a.3d DATAFILE=Models\WH_DIPCabinet_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHCabinet X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHCabinet SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHCabinet SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHCabinetTex1 FILE=Models\WH_DIPCabinet.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=WHCabinet NUM=0 TEXTURE=WHCabinetTex1 // // WHChairDining // #exec MESH IMPORT MESH=WHChairDining ANIVFILE=Models\WH_StateDiningChair_a.3d DATAFILE=Models\WH_StateDiningChair_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHChairDining X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHChairDining SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHChairDining SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHChairDiningTex1 FILE=Models\WH_StateDiningChair.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=WHChairDining NUM=0 TEXTURE=WHChairDiningTex1 // // WHChairPink // #exec MESH IMPORT MESH=WHChairPink ANIVFILE=Models\WH_LibraryPinkCushionChair_a.3d DATAFILE=Models\WH_LibraryPinkCushionChair_d.3d #exec MESHMAP SCALE MESHMAP=WHChairPink X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHChairPink SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHChairPink SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHChairPinkBackTex1 FILE=Models\ChairBack_A1.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBackTex2 FILE=Models\ChairBack_A2.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBackTex3 FILE=Models\ChairBack_A3.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBackTex4 FILE=Models\ChairBack_B.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=WHChairPinkBackTex5 FILE=Models\ChairBack_C.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=WHChairPinkBackTex6 FILE=Models\ChairBack_D.pcx GROUP="Skins" FLAGS=2 #exec TEXTURE IMPORT NAME=WHChairPinkBaseTex1 FILE=Models\ChairBase_A.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBaseTex2 FILE=Models\ChairBase_A1.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBaseTex3 FILE=Models\ChairBase_A2.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBaseTex4 FILE=Models\ChairBase_A3.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBaseTex5 FILE=Models\ChairBase_E1.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=WHChairPinkBaseTex6 FILE=Models\ChairBase_E3.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHChairPink NUM=0 TEXTURE=WHChairPinkBaseTex1 #exec MESHMAP SETTEXTURE MESHMAP=WHChairPink NUM=1 TEXTURE=WHChairPinkBackTex1 // // WHDeskLibrarySmall // #exec MESH IMPORT MESH=WHDeskLibrarySmall ANIVFILE=Models\WH_LibrarySmallDesk_a.3d DATAFILE=Models\WH_LibrarySmallDesk_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHDeskLibrarySmall X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHDeskLibrarySmall SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHDeskLibrarySmall SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHDeskLibrarySmallTex1 FILE=Models\WH_LibrarySmallDesk.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=WHDeskLibrarySmall NUM=0 TEXTURE=WHDeskLibrarySmallTex1 // // WHDeskOvalOffice // #exec MESH IMPORT MESH=WHDeskOvalOffice ANIVFILE=Models\WH_OvalOfficeDesk_a.3d DATAFILE=Models\WH_OvalOfficeDesk_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHDeskOvalOffice X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHDeskOvalOffice SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHDeskOvalOffice SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHDeskOvalOfficeTex1 FILE=Models\WH_OvalOfficeDesk.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHDeskOvalOffice NUM=0 TEXTURE=WHDeskOvalOfficeTex1 // // WHEndtableLibrary // #exec MESH IMPORT MESH=WHEndtableLibrary ANIVFILE=Models\WH_LibraryEndTable_a.3d DATAFILE=Models\WH_LibraryEndTable_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHEndtableLibrary X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHEndtableLibrary SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHEndtableLibrary SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHEndtableLibraryTex1 FILE=Models\WH_LibraryEndTable.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHEndtableLibrary NUM=0 TEXTURE=WHEndtableLibraryTex1 // // WHFireplaceGrill // #exec MESH IMPORT MESH=WHFireplaceGrill ANIVFILE=Models\WH_FireplaceGrill_a.3d DATAFILE=Models\WH_FireplaceGrill_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHFireplaceGrill X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHFireplaceGrill SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHFireplaceGrill SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHFireplaceGrillTex1 FILE=Models\WH_FireplaceGrill.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=WHFireplaceGrill NUM=0 TEXTURE=WHFireplaceGrillTex1 // // WHFireplaceLog // #exec MESH IMPORT MESH=WHFireplaceLog ANIVFILE=Models\FireplaceLog_a.3d DATAFILE=Models\FireplaceLog_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHFireplaceLog X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHFireplaceLog SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHFireplaceLog SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHFireplaceLogTex1 FILE=Models\FireplaceLog.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHFireplaceLog NUM=0 TEXTURE=WHFireplaceLogTex1 // // WHPhone // #exec MESH IMPORT MESH=WHPhone ANIVFILE=Models\WH_Phone_a.3d DATAFILE=Models\WH_Phone_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHPhone X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHPhone SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHPhone SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHPhoneTex1 FILE=Models\WH_Phone.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHPhone NUM=0 TEXTURE=WHPhoneTex1 // // WHPiano // #exec MESH IMPORT MESH=WHPiano ANIVFILE=Models\WH_EastRmPiano_a.3d DATAFILE=Models\WH_EastRmPiano_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHPiano X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHPiano SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHPiano SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHPianoTex1 FILE=Models\WH_EastRmPiano.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHPiano NUM=0 TEXTURE=WHPianoTex1 // // WHRedCandleabra // #exec MESH IMPORT MESH=WHRedCandleabra ANIVFILE=Models\WH_RdRmWallCandleabra_a.3d DATAFILE=Models\WH_RdRmWallCandleabra_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHRedCandleabra X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHRedCandleabra SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHRedCandleabra SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHRedCandleabraTex1 FILE=Models\WH_RdRmWallCandleabra.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHRedCandleabra NUM=0 TEXTURE=WHRedCandleabraTex1 // // WHRedCouch // #exec MESH IMPORT MESH=WHRedCouch ANIVFILE=Models\WH_RedRmCouch_a.3d DATAFILE=Models\WH_RedRmCouch_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHRedCouch X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHRedCouch SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHRedCouch SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHRedCouchTex1 FILE=Models\WH_RedRmCouch.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHRedCouch NUM=0 TEXTURE=WHRedCouchTex1 // // WHRedEagleTable // #exec MESH IMPORT MESH=WHRedEagleTable ANIVFILE=Models\WH_RdRmEagleTable_a.3d DATAFILE=Models\WH_RdRmEagleTable_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHRedEagleTable X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHRedEagleTable SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHRedEagleTable SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHRedEagleTableTex1 FILE=Models\WH_RdRmEagleTable.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHRedEagleTable NUM=0 TEXTURE=WHRedEagleTableTex1 // // WHRedFlowers // #exec MESH IMPORT MESH=WHRedFlowers ANIVFILE=Models\WH_RdRmFlowers_a.3d DATAFILE=Models\WH_RdRmFlowers_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHRedFlowers X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHRedFlowers SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHRedFlowers SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHRedFlowersTex1 FILE=Models\WH_RdRmFlowers.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=WHRedFlowers NUM=0 TEXTURE=WHRedFlowersTex1 // // WHRedLampTable // #exec MESH IMPORT MESH=WHRedLampTable ANIVFILE=Models\WH_RdRmLampTable_a.3d DATAFILE=Models\WH_RdRmLampTable_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHRedLampTable X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHRedLampTable SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHRedLampTable SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHRedLampTableTex1 FILE=Models\WH_RdRmLampTable.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=WHRedLampTable NUM=0 TEXTURE=WHRedLampTableTex1 // // WHRedOvalTable // #exec MESH IMPORT MESH=WHRedOvalTable ANIVFILE=Models\WH_RdRmOvalTable_a.3d DATAFILE=Models\WH_RdRmOvalTable_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHRedOvalTable X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHRedOvalTable SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHRedOvalTable SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHRedOvalTableTex1 FILE=Models\WH_RdRmOvalTable.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHRedOvalTable NUM=0 TEXTURE=WHRedOvalTableTex1 // // WHRedVase // #exec MESH IMPORT MESH=WHRedVase ANIVFILE=Models\WH_RdRmVase_a.3d DATAFILE=Models\WH_RdRmVase_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHRedVase X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHRedVase SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHRedVase SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHRedVaseTex1 FILE=Models\WH_RdRmVase.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHRedVase NUM=0 TEXTURE=WHRedVaseTex1 // // WHTableBlue // #exec MESH IMPORT MESH=WHTableBlue ANIVFILE=Models\WH_BlueRmTable_a.3d DATAFILE=Models\WH_BlueRmTable_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHTableBlue X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHTableBlue SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHTableBlue SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHTableBlueTex1 FILE=Models\WH_BlueRmTable.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHTableBlue NUM=0 TEXTURE=WHTableBlueTex1 // // WHChairOvalOffice // #exec MESH IMPORT MESH=WHChairOvalOffice ANIVFILE=Models\WH_OvalOfficeChair_a.3d DATAFILE=Models\WH_OvalOfficeChair_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WHChairOvalOffice X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WHChairOvalOffice SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WHChairOvalOffice SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WHChairOvalOfficeTex1 FILE=Models\WH_OvalOfficeChair.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WHChairOvalOffice NUM=0 TEXTURE=WHChairOvalOfficeTex1 defaultproperties { } |
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