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//============================================================================= // AllFragments. //============================================================================= class AllFragments expands Object abstract; // // GlassFragment // #exec MESH IMPORT MESH=GlassFragment1 ANIVFILE=Models\shard_glass_a_a.3d DATAFILE=Models\shard_glass_a_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=GlassFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GlassFragment1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GlassFragment1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=GlassFragment2 ANIVFILE=Models\shard_glass_b_a.3d DATAFILE=Models\shard_glass_b_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=GlassFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GlassFragment2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GlassFragment2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=GlassFragment3 ANIVFILE=Models\shard_glass_c_a.3d DATAFILE=Models\shard_glass_c_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=GlassFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GlassFragment3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GlassFragment3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=GlassFragmentTex1 FILE=Models\shard_glass.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=GlassFragment1 NUM=0 TEXTURE=GlassFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=GlassFragment2 NUM=0 TEXTURE=GlassFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=GlassFragment3 NUM=0 TEXTURE=GlassFragmentTex1 // // Rockchip // #exec MESH IMPORT MESH=Rockchip1 ANIVFILE=Models\shard_rock_a.3d DATAFILE=Models\shard_rock_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Rockchip1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Rockchip1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Rockchip1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=Rockchip2 ANIVFILE=Models\shard_rock_b_a.3d DATAFILE=Models\shard_rock_b_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Rockchip2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Rockchip2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Rockchip2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=Rockchip3 ANIVFILE=Models\shard_rock_c_a.3d DATAFILE=Models\shard_rock_c_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=Rockchip3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Rockchip3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Rockchip3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RockchipTex1 FILE=Models\shard_rock.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Rockchip1 NUM=0 TEXTURE=RockchipTex1 #exec MESHMAP SETTEXTURE MESHMAP=Rockchip2 NUM=0 TEXTURE=RockchipTex1 #exec MESHMAP SETTEXTURE MESHMAP=Rockchip3 NUM=0 TEXTURE=RockchipTex1 // // ShellCasing // #exec MESH IMPORT MESH=ShellCasing ANIVFILE=Models\bullet_shell_a.3d DATAFILE=Models\bullet_shell_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=ShellCasing X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShellCasing SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShellCasing SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ShellCasingTex1 FILE=Models\bullet_shell.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=ShellCasingTex2 FILE=Models\bullet_silentshell.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ShellCasing NUM=0 TEXTURE=ShellCasingTex1 // // ShellCasing2 // #exec MESH IMPORT MESH=ShellCasing2 ANIVFILE=Models\shotgun_shell_a.3d DATAFILE=Models\shotgun_shell_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=ShellCasing2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShellCasing2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShellCasing2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ShellCasing2Tex1 FILE=Models\shotgun_shell.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=ShellCasing2 NUM=0 TEXTURE=ShellCasing2Tex1 // // WoodFragment // #exec MESH IMPORT MESH=WoodFragment1 ANIVFILE=Models\shard_wood_a_a.3d DATAFILE=Models\shard_wood_a_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WoodFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WoodFragment1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WoodFragment1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=WoodFragment2 ANIVFILE=Models\shard_wood_b_a.3d DATAFILE=Models\shard_wood_b_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WoodFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WoodFragment2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WoodFragment2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=WoodFragment3 ANIVFILE=Models\shard_wood_c_a.3d DATAFILE=Models\shard_wood_c_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=WoodFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=WoodFragment3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=WoodFragment3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=WoodFragmentTex1 FILE=Models\shard_wood.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=WoodFragment1 NUM=0 TEXTURE=WoodFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=WoodFragment2 NUM=0 TEXTURE=WoodFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=WoodFragment3 NUM=0 TEXTURE=WoodFragmentTex1 // // MetalFragment // #exec MESH IMPORT MESH=MetalFragment1 ANIVFILE=Models\shard_metal_a_a.3d DATAFILE=Models\shard_metal_a_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=MetalFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=MetalFragment1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MetalFragment1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=MetalFragment2 ANIVFILE=Models\shard_metal_b_a.3d DATAFILE=Models\shard_metal_b_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=MetalFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=MetalFragment2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MetalFragment2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=MetalFragment3 ANIVFILE=Models\shard_metal_c_a.3d DATAFILE=Models\shard_metal_c_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=MetalFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=MetalFragment3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MetalFragment3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=MetalFragmentTex1 FILE=Models\shard_metal.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=MetalFragment1 NUM=0 TEXTURE=MetalFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=MetalFragment2 NUM=0 TEXTURE=MetalFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=MetalFragment3 NUM=0 TEXTURE=MetalFragmentTex1 // // PaperFragment // #exec MESH IMPORT MESH=PaperFragment1 ANIVFILE=Models\shard_paper_a_a.3d DATAFILE=Models\shard_paper_a_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=PaperFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PaperFragment1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PaperFragment1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=PaperFragment2 ANIVFILE=Models\shard_paper_b_a.3d DATAFILE=Models\shard_paper_b_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=PaperFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PaperFragment2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PaperFragment2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=PaperFragment3 ANIVFILE=Models\shard_paper_c_a.3d DATAFILE=Models\shard_paper_c_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=PaperFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PaperFragment3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PaperFragment3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=PaperFragmentTex1 FILE=Models\shard_paper.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=PaperFragment1 NUM=0 TEXTURE=PaperFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=PaperFragment2 NUM=0 TEXTURE=PaperFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=PaperFragment3 NUM=0 TEXTURE=PaperFragmentTex1 // // FleshFragment // #exec MESH IMPORT MESH=FleshFragment1 ANIVFILE=Models\Gibs_A_a.3d DATAFILE=Models\Gibs_A_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=FleshFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FleshFragment1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FleshFragment1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=FleshFragment2 ANIVFILE=Models\Gibs_B_a.3d DATAFILE=Models\Gibs_B_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=FleshFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FleshFragment2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FleshFragment2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=FleshFragment3 ANIVFILE=Models\Gibs_D_a.3d DATAFILE=Models\Gibs_D_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=FleshFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FleshFragment3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FleshFragment3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH IMPORT MESH=FleshFragment4 ANIVFILE=Models\Gibs_E_a.3d DATAFILE=Models\Gibs_E_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=FleshFragment4 X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FleshFragment4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FleshFragment4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FleshFragmentTex1 FILE=Models\Gibs_B.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=FleshFragment1 NUM=0 TEXTURE=FleshFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=FleshFragment2 NUM=0 TEXTURE=FleshFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=FleshFragment3 NUM=0 TEXTURE=FleshFragmentTex1 #exec MESHMAP SETTEXTURE MESHMAP=FleshFragment4 NUM=0 TEXTURE=FleshFragmentTex1 defaultproperties { } |
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