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DeusExItems.AllFragments


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//=============================================================================
// AllFragments.
//=============================================================================
class AllFragments expands Object
    abstract;

//
// GlassFragment
//
#exec MESH IMPORT MESH=GlassFragment1 ANIVFILE=Models\shard_glass_a_a.3d DATAFILE=Models\shard_glass_a_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=GlassFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GlassFragment1 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=GlassFragment1 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=GlassFragment2 ANIVFILE=Models\shard_glass_b_a.3d DATAFILE=Models\shard_glass_b_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=GlassFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GlassFragment2 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=GlassFragment2 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=GlassFragment3 ANIVFILE=Models\shard_glass_c_a.3d DATAFILE=Models\shard_glass_c_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=GlassFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GlassFragment3 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=GlassFragment3 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=GlassFragmentTex1 FILE=Models\shard_glass.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=GlassFragment1 NUM=0 TEXTURE=GlassFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=GlassFragment2 NUM=0 TEXTURE=GlassFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=GlassFragment3 NUM=0 TEXTURE=GlassFragmentTex1

//
// Rockchip
//
#exec MESH IMPORT MESH=Rockchip1 ANIVFILE=Models\shard_rock_a.3d DATAFILE=Models\shard_rock_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=Rockchip1 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Rockchip1 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Rockchip1 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=Rockchip2 ANIVFILE=Models\shard_rock_b_a.3d DATAFILE=Models\shard_rock_b_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=Rockchip2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Rockchip2 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Rockchip2 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=Rockchip3 ANIVFILE=Models\shard_rock_c_a.3d DATAFILE=Models\shard_rock_c_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=Rockchip3 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Rockchip3 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Rockchip3 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=RockchipTex1 FILE=Models\shard_rock.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Rockchip1 NUM=0 TEXTURE=RockchipTex1
#exec MESHMAP SETTEXTURE MESHMAP=Rockchip2 NUM=0 TEXTURE=RockchipTex1
#exec MESHMAP SETTEXTURE MESHMAP=Rockchip3 NUM=0 TEXTURE=RockchipTex1

//
// ShellCasing
//
#exec MESH IMPORT MESH=ShellCasing ANIVFILE=Models\bullet_shell_a.3d DATAFILE=Models\bullet_shell_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=ShellCasing X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=ShellCasing SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=ShellCasing SEQ=Still		STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=ShellCasingTex1 FILE=Models\bullet_shell.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=ShellCasingTex2 FILE=Models\bullet_silentshell.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=ShellCasing NUM=0 TEXTURE=ShellCasingTex1

//
// ShellCasing2
//
#exec MESH IMPORT MESH=ShellCasing2 ANIVFILE=Models\shotgun_shell_a.3d DATAFILE=Models\shotgun_shell_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=ShellCasing2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=ShellCasing2 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=ShellCasing2 SEQ=Still		STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=ShellCasing2Tex1 FILE=Models\shotgun_shell.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=ShellCasing2 NUM=0 TEXTURE=ShellCasing2Tex1

//
// WoodFragment
//
#exec MESH IMPORT MESH=WoodFragment1 ANIVFILE=Models\shard_wood_a_a.3d DATAFILE=Models\shard_wood_a_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=WoodFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=WoodFragment1 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=WoodFragment1 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=WoodFragment2 ANIVFILE=Models\shard_wood_b_a.3d DATAFILE=Models\shard_wood_b_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=WoodFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=WoodFragment2 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=WoodFragment2 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=WoodFragment3 ANIVFILE=Models\shard_wood_c_a.3d DATAFILE=Models\shard_wood_c_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=WoodFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=WoodFragment3 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=WoodFragment3 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=WoodFragmentTex1 FILE=Models\shard_wood.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=WoodFragment1 NUM=0 TEXTURE=WoodFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=WoodFragment2 NUM=0 TEXTURE=WoodFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=WoodFragment3 NUM=0 TEXTURE=WoodFragmentTex1

//
// MetalFragment
//
#exec MESH IMPORT MESH=MetalFragment1 ANIVFILE=Models\shard_metal_a_a.3d DATAFILE=Models\shard_metal_a_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=MetalFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=MetalFragment1 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MetalFragment1 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=MetalFragment2 ANIVFILE=Models\shard_metal_b_a.3d DATAFILE=Models\shard_metal_b_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=MetalFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=MetalFragment2 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MetalFragment2 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=MetalFragment3 ANIVFILE=Models\shard_metal_c_a.3d DATAFILE=Models\shard_metal_c_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=MetalFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=MetalFragment3 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MetalFragment3 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=MetalFragmentTex1 FILE=Models\shard_metal.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=MetalFragment1 NUM=0 TEXTURE=MetalFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=MetalFragment2 NUM=0 TEXTURE=MetalFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=MetalFragment3 NUM=0 TEXTURE=MetalFragmentTex1

//
// PaperFragment
//
#exec MESH IMPORT MESH=PaperFragment1 ANIVFILE=Models\shard_paper_a_a.3d DATAFILE=Models\shard_paper_a_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=PaperFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PaperFragment1 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=PaperFragment1 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=PaperFragment2 ANIVFILE=Models\shard_paper_b_a.3d DATAFILE=Models\shard_paper_b_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=PaperFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PaperFragment2 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=PaperFragment2 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=PaperFragment3 ANIVFILE=Models\shard_paper_c_a.3d DATAFILE=Models\shard_paper_c_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=PaperFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PaperFragment3 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=PaperFragment3 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=PaperFragmentTex1 FILE=Models\shard_paper.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=PaperFragment1 NUM=0 TEXTURE=PaperFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=PaperFragment2 NUM=0 TEXTURE=PaperFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=PaperFragment3 NUM=0 TEXTURE=PaperFragmentTex1

//
// FleshFragment
//
#exec MESH IMPORT MESH=FleshFragment1 ANIVFILE=Models\Gibs_A_a.3d DATAFILE=Models\Gibs_A_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=FleshFragment1 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=FleshFragment1 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=FleshFragment1 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=FleshFragment2 ANIVFILE=Models\Gibs_B_a.3d DATAFILE=Models\Gibs_B_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=FleshFragment2 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=FleshFragment2 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=FleshFragment2 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=FleshFragment3 ANIVFILE=Models\Gibs_D_a.3d DATAFILE=Models\Gibs_D_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=FleshFragment3 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=FleshFragment3 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=FleshFragment3 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESH IMPORT MESH=FleshFragment4 ANIVFILE=Models\Gibs_E_a.3d DATAFILE=Models\Gibs_E_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=FleshFragment4 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=FleshFragment4 SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=FleshFragment4 SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=FleshFragmentTex1 FILE=Models\Gibs_B.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=FleshFragment1 NUM=0 TEXTURE=FleshFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=FleshFragment2 NUM=0 TEXTURE=FleshFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=FleshFragment3 NUM=0 TEXTURE=FleshFragmentTex1
#exec MESHMAP SETTEXTURE MESHMAP=FleshFragment4 NUM=0 TEXTURE=FleshFragmentTex1

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.140 - Created with UnCodeX