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DeusExItems.AllEffects


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//=============================================================================
// AllEffects.
//=============================================================================
class AllEffects expands Object
    abstract;

//
// general stuff
//
#exec OBJ LOAD FILE=Effects

//
// BloodDrop
//
#exec MESH IMPORT MESH=BloodDrop ANIVFILE=Models\Blood_drop_a.3d DATAFILE=Models\Blood_drop_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=BloodDrop X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=BloodDrop X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=BloodDrop SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=BloodDrop SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=BloodTex1 FILE=Models\Blood_drop01.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=BloodDrop NUM=0 TEXTURE=BloodTex1

//
// BloodSpurt
//
#exec MESH IMPORT MESH=BloodSpurt ANIVFILE=Models\Blood_a_a.3d DATAFILE=Models\Blood_a_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=BloodSpurt X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=BloodSpurt X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=BloodSpurt SEQ=All		STARTFRAME=0   NUMFRAMES=12
#exec MESH SEQUENCE MESH=BloodSpurt SEQ=Still	STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=BloodSpurt SEQ=Spurt	STARTFRAME=0   NUMFRAMES=12 RATE=24

#exec MESHMAP SETTEXTURE MESHMAP=BloodSpurt NUM=0 TEXTURE=BloodTex1

//
// FlatFX
// generic mesh for all non-sprite flat special effects
//
#exec MESH IMPORT MESH=FlatFX ANIVFILE=Models\sprite_a.3d DATAFILE=Models\sprite_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=FlatFX X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=FlatFX SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=FlatFX SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=FlatFXTex1 FILE=Models\bldpool_2b.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex2 FILE=Models\bldsplatx32_1.pcx		GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex3 FILE=Models\bldsplatx32_3b.pcx		GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex4 FILE=Models\blltcrak_1c.pcx 		GROUP="Skins" MIPS=Off FLAGS=2
#exec TEXTURE IMPORT NAME=FlatFXTex5 FILE=Models\blood1.pcx				GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex6 FILE=Models\blood2.pcx				GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex7 FILE=Models\crack_1.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex8 FILE=Models\crack_2.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex9 FILE=Models\dmg_bullet.pcx 		GROUP="Skins" MIPS=Off FLAGS=2
#exec TEXTURE IMPORT NAME=FlatFXTex10 FILE=Models\Explode_01_A00.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex11 FILE=Models\Explode_01_A01.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex12 FILE=Models\Explode_01_A02.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex13 FILE=Models\Explode_01_A03.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex14 FILE=Models\Explode_02_A00.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex15 FILE=Models\Explode_02_A01.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex16 FILE=Models\Explode_02_A02.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex17 FILE=Models\Explode_02_A03.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex18 FILE=Models\Explode_02_A04.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex19 FILE=Models\Explode_02_A05.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex20 FILE=Models\Explode_03_A00.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex21 FILE=Models\Explode_03_A01.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex22 FILE=Models\Explode_03_A02.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex23 FILE=Models\Explode_03_A03.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex24 FILE=Models\Explode_03_A04.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex25 FILE=Models\Explode_03_A05.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex26 FILE=Models\Explode_03_A06.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex27 FILE=Models\Explode_03_A07.pcx	GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex28 FILE=Models\glsshol_5.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex29 FILE=Models\glsshol_3.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex30 FILE=Models\glsshol_1.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex31 FILE=Models\mflash_1.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex32 FILE=Models\mflash_2.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex33 FILE=Models\mflash_3.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex34 FILE=Models\mflash_4.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex35 FILE=Models\mflash_5.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex36 FILE=Models\mflash_6a.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex37 FILE=Models\mflash_6b.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex38 FILE=Models\scrchx32_2.pcx		GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex39 FILE=Models\scrchx32_3.pcx		GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex40 FILE=Models\shadow.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex41 FILE=Models\sring3b.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex42 FILE=Models\sring3c.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex43 FILE=Models\sring_1b.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex44 FILE=Models\sring_1c.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex45 FILE=Models\WaterBubble.pcx		GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex46 FILE=Models\WaterRing.pcx			GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex47 FILE=Models\WaterPuddle.pcx		GROUP="Skins" MIPS=Off
#exec TEXTURE IMPORT NAME=FlatFXTex48 FILE=Models\AmbrosiaPuddle.pcx	GROUP="Skins" MIPS=Off

//
// LaserBeam
//
#exec MESH IMPORT MESH=LaserBeam ANIVFILE=Models\LaserBeam_a.3d DATAFILE=Models\LaserBeam_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=LaserBeam X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=LaserBeam X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=LaserBeam SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=LaserBeam SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=LaserBeam NUM=0 TEXTURE=BloodTex1

//
// EllipseEffect
//
#exec MESH IMPORT MESH=EllipseEffect ANIVFILE=Models\SPFX_HumanShield_a.3d DATAFILE=Models\SPFX_HumanShield_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=EllipseEffect X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=EllipseEffect SEQ=All		STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=EllipseEffect SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=EllipseEffect NUM=0 TEXTURE=Effects.Electricity.WEPN_Prod_FX

//
// SphereEffect
//
#exec MESH IMPORT MESH=SphereEffect ANIVFILE=Models\SPFX_Sphere_a.3d DATAFILE=Models\SPFX_Sphere_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=SphereEffect X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=SphereEffect SEQ=All	STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SphereEffect SEQ=Still	STARTFRAME=0   NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=SphereEffect NUM=0 TEXTURE=Effects.Electricity.WEPN_Prod_FX

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.135 - Created with UnCodeX