Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 |
//============================================================================= // AllEffects. //============================================================================= class AllEffects expands Object abstract; // // general stuff // #exec OBJ LOAD FILE=Effects // // BloodDrop // #exec MESH IMPORT MESH=BloodDrop ANIVFILE=Models\Blood_drop_a.3d DATAFILE=Models\Blood_drop_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=BloodDrop X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=BloodDrop X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BloodDrop SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BloodDrop SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BloodTex1 FILE=Models\Blood_drop01.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=BloodDrop NUM=0 TEXTURE=BloodTex1 // // BloodSpurt // #exec MESH IMPORT MESH=BloodSpurt ANIVFILE=Models\Blood_a_a.3d DATAFILE=Models\Blood_a_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=BloodSpurt X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=BloodSpurt X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BloodSpurt SEQ=All STARTFRAME=0 NUMFRAMES=12 #exec MESH SEQUENCE MESH=BloodSpurt SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BloodSpurt SEQ=Spurt STARTFRAME=0 NUMFRAMES=12 RATE=24 #exec MESHMAP SETTEXTURE MESHMAP=BloodSpurt NUM=0 TEXTURE=BloodTex1 // // FlatFX // generic mesh for all non-sprite flat special effects // #exec MESH IMPORT MESH=FlatFX ANIVFILE=Models\sprite_a.3d DATAFILE=Models\sprite_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=FlatFX X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FlatFX SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FlatFX SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FlatFXTex1 FILE=Models\bldpool_2b.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex2 FILE=Models\bldsplatx32_1.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex3 FILE=Models\bldsplatx32_3b.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex4 FILE=Models\blltcrak_1c.pcx GROUP="Skins" MIPS=Off FLAGS=2 #exec TEXTURE IMPORT NAME=FlatFXTex5 FILE=Models\blood1.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex6 FILE=Models\blood2.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex7 FILE=Models\crack_1.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex8 FILE=Models\crack_2.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex9 FILE=Models\dmg_bullet.pcx GROUP="Skins" MIPS=Off FLAGS=2 #exec TEXTURE IMPORT NAME=FlatFXTex10 FILE=Models\Explode_01_A00.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex11 FILE=Models\Explode_01_A01.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex12 FILE=Models\Explode_01_A02.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex13 FILE=Models\Explode_01_A03.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex14 FILE=Models\Explode_02_A00.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex15 FILE=Models\Explode_02_A01.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex16 FILE=Models\Explode_02_A02.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex17 FILE=Models\Explode_02_A03.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex18 FILE=Models\Explode_02_A04.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex19 FILE=Models\Explode_02_A05.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex20 FILE=Models\Explode_03_A00.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex21 FILE=Models\Explode_03_A01.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex22 FILE=Models\Explode_03_A02.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex23 FILE=Models\Explode_03_A03.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex24 FILE=Models\Explode_03_A04.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex25 FILE=Models\Explode_03_A05.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex26 FILE=Models\Explode_03_A06.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex27 FILE=Models\Explode_03_A07.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex28 FILE=Models\glsshol_5.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex29 FILE=Models\glsshol_3.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex30 FILE=Models\glsshol_1.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex31 FILE=Models\mflash_1.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex32 FILE=Models\mflash_2.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex33 FILE=Models\mflash_3.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex34 FILE=Models\mflash_4.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex35 FILE=Models\mflash_5.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex36 FILE=Models\mflash_6a.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex37 FILE=Models\mflash_6b.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex38 FILE=Models\scrchx32_2.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex39 FILE=Models\scrchx32_3.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex40 FILE=Models\shadow.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex41 FILE=Models\sring3b.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex42 FILE=Models\sring3c.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex43 FILE=Models\sring_1b.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex44 FILE=Models\sring_1c.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex45 FILE=Models\WaterBubble.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex46 FILE=Models\WaterRing.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex47 FILE=Models\WaterPuddle.pcx GROUP="Skins" MIPS=Off #exec TEXTURE IMPORT NAME=FlatFXTex48 FILE=Models\AmbrosiaPuddle.pcx GROUP="Skins" MIPS=Off // // LaserBeam // #exec MESH IMPORT MESH=LaserBeam ANIVFILE=Models\LaserBeam_a.3d DATAFILE=Models\LaserBeam_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=LaserBeam X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=LaserBeam X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LaserBeam SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LaserBeam SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=LaserBeam NUM=0 TEXTURE=BloodTex1 // // EllipseEffect // #exec MESH IMPORT MESH=EllipseEffect ANIVFILE=Models\SPFX_HumanShield_a.3d DATAFILE=Models\SPFX_HumanShield_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=EllipseEffect X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=EllipseEffect SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=EllipseEffect SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=EllipseEffect NUM=0 TEXTURE=Effects.Electricity.WEPN_Prod_FX // // SphereEffect // #exec MESH IMPORT MESH=SphereEffect ANIVFILE=Models\SPFX_Sphere_a.3d DATAFILE=Models\SPFX_Sphere_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=SphereEffect X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SphereEffect SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SphereEffect SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=SphereEffect NUM=0 TEXTURE=Effects.Electricity.WEPN_Prod_FX defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |