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DeusExItems.AllAmmo


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//=============================================================================
// AllAmmo.
//=============================================================================
class AllAmmo expands Object
    abstract;

//
// GEPAmmo
//
#exec MESH IMPORT MESH=GEPAmmo ANIVFILE=Models\gep_ammo_a.3d DATAFILE=Models\gep_ammo_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=GEPAmmo X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GEPAmmo SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GEPAmmo SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=GEPAmmoTex1 FILE=Models\gep_ammo.PCX GROUP="Skins" FLAGS=2
#exec TEXTURE IMPORT NAME=GEPAmmoTex2 FILE=Models\gep_ammo_phs.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=GEPAmmo NUM=0 TEXTURE=GEPAmmoTex1

//
// Ammo762mm
//
#exec MESH IMPORT MESH=Ammo762mm ANIVFILE=Models\Ammo_7mm_a.3d DATAFILE=Models\Ammo_7mm_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=Ammo762mm X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Ammo762mm SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Ammo762mm SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Ammo762mmTex FILE=Models\Ammo_7mm.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Ammo762mm NUM=0 TEXTURE=Ammo762mmTex

//
// Ammo10mm
//
#exec MESH IMPORT MESH=Ammo10mm ANIVFILE=Models\Ammo_10mm_a.3d DATAFILE=Models\Ammo_10mm_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=Ammo10mm X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Ammo10mm SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Ammo10mm SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Ammo10mmTex FILE=Models\Ammo_10mm.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Ammo10mm NUM=0 TEXTURE=Ammo10mmTex

//
// Ammo20mm
//
#exec MESH IMPORT MESH=Ammo20mm ANIVFILE=Models\Ammo_20mm_a.3d DATAFILE=Models\Ammo_20mm_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=Ammo20mm X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Ammo20mm SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Ammo20mm SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Ammo20mmTex FILE=Models\Ammo_20mm.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Ammo20mm NUM=0 TEXTURE=Ammo20mmTex

//
// Ammo3006
//
#exec MESH IMPORT MESH=Ammo3006 ANIVFILE=Models\Ammo_30rd_a.3d DATAFILE=Models\Ammo_30rd_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=Ammo3006 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Ammo3006 SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Ammo3006 SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Ammo3006Tex FILE=Models\Ammo_30rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Ammo3006 NUM=0 TEXTURE=Ammo3006Tex

//
// AmmoProd
//
#exec MESH IMPORT MESH=AmmoProd ANIVFILE=Models\Ammo_Prod_a.3d DATAFILE=Models\Ammo_Prod_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=AmmoProd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AmmoProd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AmmoProd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=AmmoProdTex FILE=Models\Ammo_Prod.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=AmmoProd NUM=0 TEXTURE=AmmoProdTex

//
// AmmoNapalm
//
#exec MESH IMPORT MESH=AmmoNapalm ANIVFILE=Models\Ammo_Flamethrower_a.3d DATAFILE=Models\Ammo_Flamethrower_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=AmmoNapalm X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AmmoNapalm SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AmmoNapalm SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=AmmoNapalmTex FILE=Models\Ammo_Flamethrower.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=AmmoNapalm NUM=0 TEXTURE=AmmoNapalmTex

//
// AmmoPepper
//
#exec MESH IMPORT MESH=AmmoPepper ANIVFILE=Models\Ammo_PepperSpray_a.3d DATAFILE=Models\Ammo_PepperSpray_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=AmmoPepper X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AmmoPepper SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AmmoPepper SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=PepperGun3rdTex1 FILE=Models\WEPN_PepperSpray3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=AmmoPepper NUM=0 TEXTURE=PepperGun3rdTex1

//
// AmmoDart
//
#exec MESH IMPORT MESH=AmmoDart ANIVFILE=Models\Ammo_Crossbow_a.3d DATAFILE=Models\Ammo_Crossbow_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=AmmoDart X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AmmoDart SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AmmoDart SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=AmmoDartTex1 FILE=Models\Ammo_Crossbow.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=AmmoDartTex2 FILE=Models\Ammo_Flare.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=AmmoDartTex3 FILE=Models\Ammo_Poison.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=AmmoDart NUM=0 TEXTURE=AmmoDartTex1

//
// AmmoPlasma
//
#exec MESH IMPORT MESH=AmmoPlasma ANIVFILE=Models\Ammo_PRifle_a.3d DATAFILE=Models\Ammo_PRifle_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=AmmoPlasma X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AmmoPlasma SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AmmoPlasma SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=AmmoPlasmaTex FILE=Models\Ammo_PRifle.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=AmmoPlasma NUM=0 TEXTURE=AmmoPlasmaTex

//
// AmmoShell
//
#exec MESH IMPORT MESH=AmmoShell ANIVFILE=Models\Ammo_Sabot_a.3d DATAFILE=Models\Ammo_Sabot_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=AmmoShell X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AmmoShell SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AmmoShell SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=AmmoShellTex1 FILE=Models\Ammo_Shotgun.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=AmmoShellTex2 FILE=Models\Ammo_Sabot.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=AmmoShell NUM=0 TEXTURE=AmmoShellTex1

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.113 - Created with UnCodeX