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DeusExItems.MPItems


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//=============================================================================
// MPItems.
//=============================================================================
class MPItems expands Object
    abstract;

//
// general stuff
//
#exec OBJ LOAD FILE=Effects

//
// AmmoBox for Multiplayer
//

#exec MESH IMPORT MESH=DXMPAmmobox ANIVFILE=Models\DXMP_Ammobox_01_a.3d DATAFILE=Models\DXMP_Ammobox_01_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=DXMPAmmobox X=0 Y=0 Z=0 PITCH=0
#exec MESHMAP SCALE MESHMAP=DXMPAmmobox X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=DXMPAmmobox SEQ=All           STARTFRAME=0    NUMFRAMES=1
#exec MESH SEQUENCE MESH=DXMPAmmobox SEQ=Still         STARTFRAME=0    NUMFRAMES=1

#exec TEXTURE IMPORT NAME=DXMPAmmoBoxTex FILE=Models\DXMP_Ammobox_01.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=DXMPAmmobox NUM=0 TEXTURE=DXMPAmmoBoxTex

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:29.795 - Created with UnCodeX