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//============================================================================= // MPItems. //============================================================================= class MPItems expands Object abstract; // // general stuff // #exec OBJ LOAD FILE=Effects // // AmmoBox for Multiplayer // #exec MESH IMPORT MESH=DXMPAmmobox ANIVFILE=Models\DXMP_Ammobox_01_a.3d DATAFILE=Models\DXMP_Ammobox_01_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=DXMPAmmobox X=0 Y=0 Z=0 PITCH=0 #exec MESHMAP SCALE MESHMAP=DXMPAmmobox X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=DXMPAmmobox SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DXMPAmmobox SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=DXMPAmmoBoxTex FILE=Models\DXMP_Ammobox_01.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=DXMPAmmobox NUM=0 TEXTURE=DXMPAmmoBoxTex defaultproperties { } |
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