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DeusExItems.AllWeapons


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//=============================================================================
// AllWeapons.
//=============================================================================
class AllWeapons expands Object
    abstract;

//
// general stuff
//
#exec OBJ LOAD FILE=Effects

#exec TEXTURE IMPORT NAME=WeaponHandsTex FILE=Models\Hands_fisted.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=ReflectionMapTex1 FILE=Models\ReflectionA_FX.pcx GROUP="Skins"

//
// misc. skins
//
#exec TEXTURE IMPORT NAME=BlackMaskTex FILE=Models\BlackMask.pcx GROUP=Skins
#exec TEXTURE IMPORT NAME=GrayMaskTex FILE=Models\GrayMask.pcx GROUP=Skins
#exec TEXTURE IMPORT NAME=PinkMaskTex FILE=Models\PinkMask.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=GreenLightTex FILE=Models\GreenLight.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=RedLightTex FILE=Models\RedLight.pcx GROUP=Skins FLAGS=2

//
// GEPGun
//
// player view version
#exec MESH IMPORT MESH=GEPGun ANIVFILE=Models\WEPN_GEPGun_a.3d DATAFILE=Models\WEPN_GEPGun_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GEPGun X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=GEPGun X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GEPGun SEQ=All			STARTFRAME=0	NUMFRAMES=65
#exec MESH SEQUENCE MESH=GEPGun SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GEPGun SEQ=Select		STARTFRAME=1	NUMFRAMES=10	RATE=10 GROUP=Select
#exec MESH SEQUENCE MESH=GEPGun SEQ=Shoot		STARTFRAME=11	NUMFRAMES=5		RATE=14
#exec MESH SEQUENCE MESH=GEPGun SEQ=Down		STARTFRAME=16	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=GEPGun SEQ=ReloadBegin	STARTFRAME=26	NUMFRAMES=5		RATE=4
#exec MESH SEQUENCE MESH=GEPGun SEQ=Reload		STARTFRAME=31	NUMFRAMES=6		RATE=5
#exec MESH SEQUENCE MESH=GEPGun SEQ=ReloadEnd	STARTFRAME=37	NUMFRAMES=4		RATE=5
#exec MESH SEQUENCE MESH=GEPGun SEQ=Idle1		STARTFRAME=41	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=GEPGun SEQ=Idle2		STARTFRAME=49	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=GEPGun SEQ=Idle3		STARTFRAME=57	NUMFRAMES=8		RATE=2

#exec TEXTURE IMPORT NAME=GEPGunTex1 FILE=Models\WEPN_GEPGun.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=GEPGun NUM=0 TEXTURE=GEPGunTex1

// 3rd person version
#exec MESH IMPORT MESH=GEPGun3rd ANIVFILE=Models\WEPN_GEPGun3rd_a.3d DATAFILE=Models\WEPN_GEPGun3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GEPGun3rd X=0 Y=0 Z=0 ROLL=-64 PITCH=26
#exec MESHMAP SCALE MESHMAP=GEPGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GEPGun3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GEPGun3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=GEPGun3rdTex1 FILE=Models\WEPN_GEPGun3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=GEPGun3rd NUM=0 TEXTURE=GEPGun3rdTex1

// pickup version
#exec MESH IMPORT MESH=GEPGunPickup ANIVFILE=Models\WEPN_GEPGun3rd_a.3d DATAFILE=Models\WEPN_GEPGun3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GEPGunPickup X=-384 Y=1088 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=GEPGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GEPGunPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GEPGunPickup SEQ=Still		STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=GEPGunPickup NUM=0 TEXTURE=GEPGun3rdTex1

//
// Glock
//
// player view version
#exec MESH IMPORT MESH=Glock ANIVFILE=Models\Glock_a.3d DATAFILE=Models\Glock_d.3d
#exec MESH ORIGIN MESH=Glock X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Glock X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Glock SEQ=All			STARTFRAME=0	NUMFRAMES=83
#exec MESH SEQUENCE MESH=Glock SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Glock SEQ=Select		STARTFRAME=1	NUMFRAMES=15	RATE=24 GROUP=Select
#exec MESH SEQUENCE MESH=Glock SEQ=Shoot		STARTFRAME=16	NUMFRAMES=8		RATE=36
#exec MESH SEQUENCE MESH=Glock SEQ=ReloadBegin	STARTFRAME=24	NUMFRAMES=16	RATE=24
#exec MESH SEQUENCE MESH=Glock SEQ=Reload		STARTFRAME=40	NUMFRAMES=5		RATE=8
#exec MESH SEQUENCE MESH=Glock SEQ=ReloadEnd	STARTFRAME=45	NUMFRAMES=3		RATE=8
#exec MESH SEQUENCE MESH=Glock SEQ=Down			STARTFRAME=48	NUMFRAMES=3		RATE=24
#exec MESH SEQUENCE MESH=Glock SEQ=Idle1		STARTFRAME=51	NUMFRAMES=8		RATE=4
#exec MESH SEQUENCE MESH=Glock SEQ=Idle2		STARTFRAME=59	NUMFRAMES=12	RATE=4
#exec MESH SEQUENCE MESH=Glock SEQ=Idle3		STARTFRAME=71	NUMFRAMES=12	RATE=4

#exec TEXTURE IMPORT NAME=GlockTex1 FILE=Models\Glock.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=3 TEXTURE=GlockTex1

#exec MESH NOTIFY MESH=Glock SEQ=Shoot	TIME=0.02	FUNCTION=SwapMuzzleFlashTexture

// 3rd person version
#exec MESH IMPORT MESH=Glock3rd ANIVFILE=Models\Glock3rd_a.3d DATAFILE=Models\Glock3rd_d.3d
#exec MESH ORIGIN MESH=Glock3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Glock3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Glock3rd SEQ=All		STARTFRAME=0	NUMFRAMES=4
#exec MESH SEQUENCE MESH=Glock3rd SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Glock3rd SEQ=Shoot		STARTFRAME=1	NUMFRAMES=3	RATE=17

#exec TEXTURE IMPORT NAME=Glock3rdTex1 FILE=Models\Glock3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Glock3rd NUM=0 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=Glock3rd NUM=1 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=Glock3rd NUM=2 TEXTURE=BlackMaskTex

// pickup version
#exec MESH IMPORT MESH=GlockPickup ANIVFILE=Models\Glock3rd_a.3d DATAFILE=Models\Glock3rd_d.3d
#exec MESH ORIGIN MESH=GlockPickup X=256 Y=0 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=GlockPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GlockPickup SEQ=All		STARTFRAME=0	NUMFRAMES=4
#exec MESH SEQUENCE MESH=GlockPickup SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GlockPickup SEQ=Shoot		STARTFRAME=1	NUMFRAMES=3	RATE=17

#exec MESHMAP SETTEXTURE MESHMAP=GlockPickup NUM=0 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=GlockPickup NUM=1 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=GlockPickup NUM=2 TEXTURE=BlackMaskTex

//
// SniperRifle
//
// player view version
#exec MESH IMPORT MESH=SniperRifle ANIVFILE=Models\wepn_sniper_a.3d DATAFILE=Models\wepn_sniper_d.3d
#exec MESH ORIGIN MESH=SniperRifle X=0 Y=0 Z=0 YAW=-64 ROLL=4
#exec MESHMAP SCALE MESHMAP=SniperRifle X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=SniperRifle SEQ=All			STARTFRAME=0	NUMFRAMES=69
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Select			STARTFRAME=1	NUMFRAMES=10	RATE=24 GROUP=Select
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Shoot			STARTFRAME=11	NUMFRAMES=6		RATE=15
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Down			STARTFRAME=17	NUMFRAMES=2		RATE=8
#exec MESH SEQUENCE MESH=SniperRifle SEQ=ReloadBegin	STARTFRAME=19	NUMFRAMES=8		RATE=8
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Reload			STARTFRAME=27	NUMFRAMES=5		RATE=6
#exec MESH SEQUENCE MESH=SniperRifle SEQ=ReloadEnd		STARTFRAME=32	NUMFRAMES=4		RATE=8
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Idle1			STARTFRAME=36	NUMFRAMES=10	RATE=3
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Idle2			STARTFRAME=46	NUMFRAMES=10	RATE=3
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Idle3			STARTFRAME=56	NUMFRAMES=10	RATE=3
#exec MESH SEQUENCE MESH=SniperRifle SEQ=Zoom			STARTFRAME=66	NUMFRAMES=3		RATE=5

#exec MESH NOTIFY MESH=SniperRifle SEQ=Shoot  TIME=0.03       FUNCTION=SwapMuzzleFlashTexture

#exec TEXTURE IMPORT NAME=SniperRifleTex1 FILE=Models\wepn_sniper.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=SniperRifle NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=SniperRifle NUM=1 TEXTURE=SniperRifleTex1

// 3rd person version
#exec MESH IMPORT MESH=SniperRifle3rd ANIVFILE=Models\wepn_sniper3rd_a.3d DATAFILE=Models\wepn_sniper3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SniperRifle3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=SniperRifle3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=SniperRifle3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SniperRifle3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=SniperRifle3rdTex1 FILE=Models\wepn_sniper3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=SniperRifle3rd NUM=0 TEXTURE=SniperRifle3rdTex1

// pickup version
#exec MESH IMPORT MESH=SniperRiflePickup ANIVFILE=Models\wepn_sniper3rd_a.3d DATAFILE=Models\wepn_sniper3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SniperRiflePickup X=2104 Y=0 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=SniperRiflePickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=SniperRiflePickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SniperRiflePickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=SniperRiflePickup NUM=0 TEXTURE=SniperRifle3rdTex1

//
// CombatKnife
//
// player view version
#exec MESH IMPORT MESH=CombatKnife ANIVFILE=Models\WEPN_Knife_a.3d DATAFILE=Models\WEPN_Knife_d.3d
#exec MESH ORIGIN MESH=CombatKnife X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=CombatKnife X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=CombatKnife SEQ=All		STARTFRAME=0	NUMFRAMES=53
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Select		STARTFRAME=1	NUMFRAMES=3		RATE=7	GROUP=Select
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Attack		STARTFRAME=4	NUMFRAMES=8		RATE=22
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Attack2	STARTFRAME=12	NUMFRAMES=12	RATE=22
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Attack3	STARTFRAME=24	NUMFRAMES=8		RATE=20
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Down		STARTFRAME=32	NUMFRAMES=5		RATE=10
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Idle1		STARTFRAME=37	NUMFRAMES=4		RATE=6
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Idle2		STARTFRAME=41	NUMFRAMES=8		RATE=5
#exec MESH SEQUENCE MESH=CombatKnife SEQ=Idle3		STARTFRAME=49	NUMFRAMES=4		RATE=6

#exec TEXTURE IMPORT NAME=CombatKnifeTex1 FILE=Models\WEPN_Knife.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=CombatKnife NUM=0 TEXTURE=CombatKnifeTex1
#exec MESHMAP SETTEXTURE MESHMAP=CombatKnife NUM=1 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=CombatKnife SEQ=Attack		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=CombatKnife SEQ=Attack2		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=CombatKnife SEQ=Attack3		TIME=0.5	FUNCTION=HandToHandAttack

// 3rd person version
#exec MESH IMPORT MESH=CombatKnife3rd ANIVFILE=Models\WEPN_Knife3rd_a.3d DATAFILE=Models\WEPN_Knife3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=CombatKnife3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=CombatKnife3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=CombatKnife3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CombatKnife3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=CombatKnife3rdTex1 FILE=Models\WEPN_Knife3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=CombatKnife3rd NUM=0 TEXTURE=CombatKnife3rdTex1

// pickup version
#exec MESH IMPORT MESH=CombatKnifePickup ANIVFILE=Models\WEPN_Knife3rd_a.3d DATAFILE=Models\WEPN_Knife3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=CombatKnifePickup X=32 Y=0 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=CombatKnifePickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=CombatKnifePickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CombatKnifePickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=CombatKnifePickup NUM=0 TEXTURE=CombatKnife3rdTex1

//
// Crowbar
//
// player view version
#exec MESH IMPORT MESH=Crowbar ANIVFILE=Models\WEPN_Crowbar_a.3d DATAFILE=Models\WEPN_Crowbar_d.3d
#exec MESH ORIGIN MESH=Crowbar X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Crowbar X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Crowbar SEQ=All		STARTFRAME=0	NUMFRAMES=73
#exec MESH SEQUENCE MESH=Crowbar SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Crowbar SEQ=Select		STARTFRAME=1	NUMFRAMES=5		RATE=15	GROUP=Select
#exec MESH SEQUENCE MESH=Crowbar SEQ=Attack		STARTFRAME=6	NUMFRAMES=12	RATE=28
#exec MESH SEQUENCE MESH=Crowbar SEQ=Attack2	STARTFRAME=6	NUMFRAMES=12	RATE=28
#exec MESH SEQUENCE MESH=Crowbar SEQ=Attack3	STARTFRAME=18	NUMFRAMES=14	RATE=28
#exec MESH SEQUENCE MESH=Crowbar SEQ=Down		STARTFRAME=32	NUMFRAMES=6		RATE=20
#exec MESH SEQUENCE MESH=Crowbar SEQ=Idle1		STARTFRAME=38	NUMFRAMES=10	RATE=2
#exec MESH SEQUENCE MESH=Crowbar SEQ=Idle2		STARTFRAME=48	NUMFRAMES=10	RATE=2
#exec MESH SEQUENCE MESH=Crowbar SEQ=Idle3		STARTFRAME=58	NUMFRAMES=15	RATE=18

#exec TEXTURE IMPORT NAME=CrowbarTex1 FILE=Models\WEPN_Crowbar.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Crowbar NUM=0 TEXTURE=CrowbarTex1
#exec MESHMAP SETTEXTURE MESHMAP=Crowbar NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Crowbar NUM=2 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=Crowbar SEQ=Attack		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Crowbar SEQ=Attack2		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Crowbar SEQ=Attack3		TIME=0.5	FUNCTION=HandToHandAttack

// 3rd person version
#exec MESH IMPORT MESH=Crowbar3rd ANIVFILE=Models\WEPN_Crowbar3rd_a.3d DATAFILE=Models\WEPN_Crowbar3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Crowbar3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Crowbar3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Crowbar3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Crowbar3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Crowbar3rdTex1 FILE=Models\WEPN_Crowbar3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Crowbar3rd NUM=0 TEXTURE=Crowbar3rdTex1

// pickup version
#exec MESH IMPORT MESH=CrowbarPickup ANIVFILE=Models\WEPN_Crowbar3rd_a.3d DATAFILE=Models\WEPN_Crowbar3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=CrowbarPickup X=512 Y=0 Z=1024 ROLL=-64
#exec MESHMAP SCALE MESHMAP=CrowbarPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=CrowbarPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=CrowbarPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=CrowbarPickup NUM=0 TEXTURE=Crowbar3rdTex1

//
// StealthPistol
//
// player view version
#exec MESH IMPORT MESH=StealthPistol ANIVFILE=Models\WEPN_SPistol_a.3d DATAFILE=Models\WEPN_SPistol_d.3d
#exec MESH ORIGIN MESH=StealthPistol X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=StealthPistol X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=StealthPistol SEQ=All			STARTFRAME=0	NUMFRAMES=55
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Select		STARTFRAME=1	NUMFRAMES=6		RATE=12	GROUP=Select
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Shoot		STARTFRAME=7	NUMFRAMES=5		RATE=17
#exec MESH SEQUENCE MESH=StealthPistol SEQ=ReloadBegin	STARTFRAME=12	NUMFRAMES=7		RATE=8
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Reload		STARTFRAME=19	NUMFRAMES=5		RATE=6
#exec MESH SEQUENCE MESH=StealthPistol SEQ=ReloadEnd	STARTFRAME=24	NUMFRAMES=2		RATE=12
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Down			STARTFRAME=26	NUMFRAMES=5		RATE=12
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Idle1		STARTFRAME=31	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Idle2		STARTFRAME=39	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=StealthPistol SEQ=Idle3		STARTFRAME=47	NUMFRAMES=8		RATE=3

#exec TEXTURE IMPORT NAME=StealthPistolTex1 FILE=Models\WEPN_SPistol.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=2 TEXTURE=StealthPistolTex1
#exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=3 TEXTURE=StealthPistolTex1

// 3rd person version
#exec MESH IMPORT MESH=StealthPistol3rd ANIVFILE=Models\WEPN_SPistol3rd_a.3d DATAFILE=Models\WEPN_SPistol3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=StealthPistol3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=StealthPistol3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=StealthPistol3rd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=StealthPistol3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=StealthPistol3rdTex1 FILE=Models\WEPN_SPistol3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=StealthPistol3rd NUM=0 TEXTURE=StealthPistol3rdTex1

// pickup version
#exec MESH IMPORT MESH=StealthPistolPickup ANIVFILE=Models\WEPN_SPistol3rd_a.3d DATAFILE=Models\WEPN_SPistol3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=StealthPistolPickup X=-1024 Y=0 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=StealthPistolPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=StealthPistolPickup SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=StealthPistolPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=StealthPistolPickup NUM=0 TEXTURE=StealthPistol3rdTex1

//
// Prod
//
// player view version
#exec MESH IMPORT MESH=Prod ANIVFILE=Models\WEPN_Prod_a.3d DATAFILE=Models\WEPN_Prod_d.3d
#exec MESH ORIGIN MESH=Prod X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Prod X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Prod SEQ=All			STARTFRAME=0	NUMFRAMES=66
#exec MESH SEQUENCE MESH=Prod SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Prod SEQ=Select		STARTFRAME=1	NUMFRAMES=15	RATE=15	GROUP=Select
#exec MESH SEQUENCE MESH=Prod SEQ=Shoot			STARTFRAME=16	NUMFRAMES=6		RATE=30
#exec MESH SEQUENCE MESH=Prod SEQ=Down			STARTFRAME=22	NUMFRAMES=8		RATE=20
#exec MESH SEQUENCE MESH=Prod SEQ=ReloadBegin	STARTFRAME=30	NUMFRAMES=3		RATE=5
#exec MESH SEQUENCE MESH=Prod SEQ=Reload		STARTFRAME=33	NUMFRAMES=6		RATE=6
#exec MESH SEQUENCE MESH=Prod SEQ=ReloadEnd		STARTFRAME=39	NUMFRAMES=3		RATE=5
#exec MESH SEQUENCE MESH=Prod SEQ=Idle1			STARTFRAME=42	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=Prod SEQ=Idle2			STARTFRAME=50	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=Prod SEQ=Idle3			STARTFRAME=58	NUMFRAMES=8		RATE=2

#exec TEXTURE IMPORT NAME=ProdTex1 FILE=Models\WEPN_Prod.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=1 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX
#exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=2 TEXTURE=Effects.Electricity.WEPN_Prod_FX
#exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=3 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=4 TEXTURE=ProdTex1

// 3rd person version
#exec MESH IMPORT MESH=Prod3rd ANIVFILE=Models\WEPN_Prod3rd_a.3d DATAFILE=Models\WEPN_Prod3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Prod3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Prod3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Prod3rd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Prod3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Prod3rdTex1 FILE=Models\WEPN_Prod3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=Prod3rd NUM=0 TEXTURE=Prod3rdTex1

// pickup version
#exec MESH IMPORT MESH=ProdPickup ANIVFILE=Models\WEPN_Prod3rd_a.3d DATAFILE=Models\WEPN_Prod3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=ProdPickup X=-448 Y=0 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=ProdPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=ProdPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=ProdPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=ProdPickup NUM=0 TEXTURE=Prod3rdTex1

//
// HideAGun
//
// player view version
#exec MESH IMPORT MESH=HideAGun ANIVFILE=Models\WEPN_HideAGun_a.3d DATAFILE=Models\WEPN_HideAGun_d.3d
#exec MESH ORIGIN MESH=HideAGun X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=HideAGun X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HideAGun SEQ=All			STARTFRAME=0	NUMFRAMES=63
#exec MESH SEQUENCE MESH=HideAGun SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HideAGun SEQ=Select		STARTFRAME=1	NUMFRAMES=6		RATE=10	GROUP=Select
#exec MESH SEQUENCE MESH=HideAGun SEQ=Shoot			STARTFRAME=7	NUMFRAMES=23	RATE=8
#exec MESH SEQUENCE MESH=HideAGun SEQ=Shoot2		STARTFRAME=30	NUMFRAMES=10	RATE=14
#exec MESH SEQUENCE MESH=HideAGun SEQ=Down			STARTFRAME=40	NUMFRAMES=5		RATE=20
#exec MESH SEQUENCE MESH=HideAGun SEQ=Idle1			STARTFRAME=45	NUMFRAMES=6		RATE=2
#exec MESH SEQUENCE MESH=HideAGun SEQ=Idle2			STARTFRAME=51	NUMFRAMES=6		RATE=2
#exec MESH SEQUENCE MESH=HideAGun SEQ=Idle3			STARTFRAME=57	NUMFRAMES=6		RATE=2

#exec TEXTURE IMPORT NAME=HideAGunTex1 FILE=Models\WEPN_HideAGun.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=1 TEXTURE=HideAGunTex1
#exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=3 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=HideAGun SEQ=Shoot	TIME=0.05	FUNCTION=SwapMuzzleFlashTexture

// 3rd person version
#exec MESH IMPORT MESH=HideAGun3rd ANIVFILE=Models\WEPN_HideAGun3rd_a.3d DATAFILE=Models\WEPN_HideAGun3rd_d.3d
#exec MESH ORIGIN MESH=HideAGun3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=HideAGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HideAGun3rd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HideAGun3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HideAGun3rdTex1 FILE=Models\WEPN_HideAGun3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=HideAGun3rd NUM=0 TEXTURE=HideAGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=HideAGun3rd NUM=1 TEXTURE=HideAGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=HideAGun3rd NUM=2 TEXTURE=BlackMaskTex

// pickup version
#exec MESH IMPORT MESH=HideAGunPickup ANIVFILE=Models\WEPN_HideAGun3rd_a.3d DATAFILE=Models\WEPN_HideAGun3rd_d.3d
#exec MESH ORIGIN MESH=HideAGunPickup X=0 Y=0 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=HideAGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HideAGunPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HideAGunPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=HideAGunPickup NUM=0 TEXTURE=HideAGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=HideAGunPickup NUM=1 TEXTURE=HideAGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=HideAGunPickup NUM=2 TEXTURE=BlackMaskTex

//
// AssaultGun
//
// player view version
#exec MESH IMPORT MESH=AssaultGun ANIVFILE=Models\WEPN_AssaultGun_a.3d DATAFILE=Models\WEPN_AssaultGun_d.3d
#exec MESH ORIGIN MESH=AssaultGun X=0 Y=0 Z=0 YAW=-64 ROLL=6
#exec MESHMAP SCALE MESHMAP=AssaultGun X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AssaultGun SEQ=All			STARTFRAME=0	NUMFRAMES=61
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Select		STARTFRAME=1	NUMFRAMES=8		RATE=18	GROUP=Select
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Shoot		STARTFRAME=9	NUMFRAMES=8		RATE=18
#exec MESH SEQUENCE MESH=AssaultGun SEQ=ReloadBegin	STARTFRAME=17	NUMFRAMES=5		RATE=10
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Reload		STARTFRAME=22	NUMFRAMES=7		RATE=5
#exec MESH SEQUENCE MESH=AssaultGun SEQ=ReloadEnd	STARTFRAME=29	NUMFRAMES=3		RATE=10
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Down		STARTFRAME=32	NUMFRAMES=5		RATE=10
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Idle1		STARTFRAME=37	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Idle2		STARTFRAME=45	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=AssaultGun SEQ=Idle3		STARTFRAME=53	NUMFRAMES=8		RATE=2

#exec TEXTURE IMPORT NAME=AssaultGunTex1 FILE=Models\WEPN_AssaultGun.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=1 TEXTURE=AssaultGunTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=3 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot	TIME=0.05	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot	TIME=0.25	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot	TIME=0.45	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot	TIME=0.65	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot	TIME=0.85	FUNCTION=SwapMuzzleFlashTexture

// 3rd person version
#exec MESH IMPORT MESH=AssaultGun3rd ANIVFILE=Models\WEPN_AssaultGun3rd_a.3d DATAFILE=Models\WEPN_AssaultGun3rd_d.3d
#exec MESH ORIGIN MESH=AssaultGun3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=AssaultGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AssaultGun3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AssaultGun3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=AssaultGun3rdTex1 FILE=Models\WEPN_AssaultGun3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGun3rd NUM=0 TEXTURE=AssaultGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGun3rd NUM=1 TEXTURE=AssaultGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGun3rd NUM=2 TEXTURE=BlackMaskTex

// pickup version
#exec MESH IMPORT MESH=AssaultGunPickup ANIVFILE=Models\WEPN_AssaultGun3rd_a.3d DATAFILE=Models\WEPN_AssaultGun3rd_d.3d
#exec MESH ORIGIN MESH=AssaultGunPickup X=-512 Y=0 Z=1024 ROLL=-64
#exec MESHMAP SCALE MESHMAP=AssaultGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AssaultGunPickup SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AssaultGunPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=AssaultGunPickup NUM=0 TEXTURE=AssaultGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGunPickup NUM=1 TEXTURE=AssaultGun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultGunPickup NUM=2 TEXTURE=BlackMaskTex

//
// LAW
//
// player view version
#exec MESH IMPORT MESH=LAW ANIVFILE=Models\WEPN_LAW_a.3d DATAFILE=Models\WEPN_LAW_d.3d
#exec MESH ORIGIN MESH=LAW X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=LAW X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=LAW SEQ=All		STARTFRAME=0	NUMFRAMES=83
#exec MESH SEQUENCE MESH=LAW SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAW SEQ=Select		STARTFRAME=1	NUMFRAMES=10	RATE=7	GROUP=Select
#exec MESH SEQUENCE MESH=LAW SEQ=Shoot		STARTFRAME=11	NUMFRAMES=32	RATE=45
#exec MESH SEQUENCE MESH=LAW SEQ=Down		STARTFRAME=43	NUMFRAMES=10	RATE=8
#exec MESH SEQUENCE MESH=LAW SEQ=Idle1		STARTFRAME=53	NUMFRAMES=10	RATE=2
#exec MESH SEQUENCE MESH=LAW SEQ=Idle2		STARTFRAME=63	NUMFRAMES=10	RATE=2
#exec MESH SEQUENCE MESH=LAW SEQ=Idle3		STARTFRAME=73	NUMFRAMES=10	RATE=2

#exec TEXTURE IMPORT NAME=LAWTex1 FILE=Models\WEPN_LAW.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=LAW NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=LAW NUM=1 TEXTURE=LAWTex1

// 3rd person version
#exec MESH IMPORT MESH=LAW3rd ANIVFILE=Models\WEPN_LAW3rd_a.3d DATAFILE=Models\WEPN_LAW3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=LAW3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=LAW3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=LAW3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAW3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=LAW3rdTex1 FILE=Models\WEPN_LAW3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=LAW3rd NUM=0 TEXTURE=LAW3rdTex1

// pickup version
#exec MESH IMPORT MESH=LAWPickup ANIVFILE=Models\WEPN_LAW3rd_a.3d DATAFILE=Models\WEPN_LAW3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=LAWPickup X=-3000 Y=-512 Z=1024 ROLL=-64
#exec MESHMAP SCALE MESHMAP=LAWPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=LAWPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAWPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=LAWPickup NUM=0 TEXTURE=LAW3rdTex1

//
// LAM
//
// player view version
#exec MESH IMPORT MESH=LAM ANIVFILE=Models\WEPN_LAM_a.3d DATAFILE=Models\WEPN_LAM_d.3d
#exec MESH ORIGIN MESH=LAM X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=LAM X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=LAM SEQ=All		STARTFRAME=0	NUMFRAMES=67
#exec MESH SEQUENCE MESH=LAM SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAM SEQ=Select		STARTFRAME=1	NUMFRAMES=12	RATE=10	GROUP=Select
#exec MESH SEQUENCE MESH=LAM SEQ=Attack		STARTFRAME=13	NUMFRAMES=9		RATE=12
#exec MESH SEQUENCE MESH=LAM SEQ=Attack2	STARTFRAME=13	NUMFRAMES=9		RATE=12
#exec MESH SEQUENCE MESH=LAM SEQ=Attack3	STARTFRAME=13	NUMFRAMES=9		RATE=12
#exec MESH SEQUENCE MESH=LAM SEQ=Down		STARTFRAME=22	NUMFRAMES=5		RATE=6
#exec MESH SEQUENCE MESH=LAM SEQ=PlaceBegin	STARTFRAME=27	NUMFRAMES=5		RATE=8
#exec MESH SEQUENCE MESH=LAM SEQ=PlaceEnd	STARTFRAME=32	NUMFRAMES=5		RATE=8
#exec MESH SEQUENCE MESH=LAM SEQ=Place		STARTFRAME=37	NUMFRAMES=6		RATE=8
#exec MESH SEQUENCE MESH=LAM SEQ=Idle1		STARTFRAME=43	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=LAM SEQ=Idle2		STARTFRAME=51	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=LAM SEQ=Idle3		STARTFRAME=59	NUMFRAMES=8		RATE=2

#exec TEXTURE IMPORT NAME=LAMTex1 FILE=Models\WEPN_LAM.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=1 TEXTURE=LAMTex1
#exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=2 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=3 TEXTURE=LAMTex1

#exec MESH NOTIFY MESH=LAM SEQ=Attack		TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=LAM SEQ=Attack2		TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=LAM SEQ=Attack3		TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=LAM SEQ=Place		TIME=0.4	FUNCTION=PlaceGrenade

// 3rd person version
#exec MESH IMPORT MESH=LAM3rd ANIVFILE=Models\WEPN_LAM3rd_a.3d DATAFILE=Models\WEPN_LAM3rd_d.3d
#exec MESH ORIGIN MESH=LAM3rd X=0 Y=0 Z=0 YAW=128 PITCH=26
#exec MESHMAP SCALE MESHMAP=LAM3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=LAM3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAM3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAM3rd SEQ=Open	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=LAM3rdTex1 FILE=Models\WEPN_LAM3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=LAM3rd NUM=0 TEXTURE=LAM3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=LAM3rd NUM=1 TEXTURE=LAM3rdTex1

// pickup version
#exec MESH IMPORT MESH=LAMPickup ANIVFILE=Models\WEPN_LAM3rd_a.3d DATAFILE=Models\WEPN_LAM3rd_d.3d
#exec MESH ORIGIN MESH=LAMPickup X=0 Y=0 Z=-128 YAW=64
#exec MESHMAP SCALE MESHMAP=LAMPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=LAMPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAMPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=LAMPickup SEQ=Open		STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=LAMPickup NUM=0 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=LAMPickup NUM=1 TEXTURE=LAM3rdTex1

//
// PepperGun
//
// player view version
#exec MESH IMPORT MESH=PepperGun ANIVFILE=Models\WEPN_PepperSpray_a.3d DATAFILE=Models\WEPN_PepperSpray_d.3d
#exec MESH ORIGIN MESH=PepperGun X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=PepperGun X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PepperGun SEQ=All			STARTFRAME=0	NUMFRAMES=58
#exec MESH SEQUENCE MESH=PepperGun SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PepperGun SEQ=Select		STARTFRAME=1	NUMFRAMES=6		RATE=11	GROUP=Select
#exec MESH SEQUENCE MESH=PepperGun SEQ=Shoot		STARTFRAME=7	NUMFRAMES=8		RATE=19
#exec MESH SEQUENCE MESH=PepperGun SEQ=Down			STARTFRAME=15	NUMFRAMES=6		RATE=15
#exec MESH SEQUENCE MESH=PepperGun SEQ=ReloadBegin	STARTFRAME=21	NUMFRAMES=4		RATE=12
#exec MESH SEQUENCE MESH=PepperGun SEQ=Reload		STARTFRAME=25	NUMFRAMES=6		RATE=8
#exec MESH SEQUENCE MESH=PepperGun SEQ=ReloadEnd	STARTFRAME=31	NUMFRAMES=3		RATE=12
#exec MESH SEQUENCE MESH=PepperGun SEQ=Idle1		STARTFRAME=34	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=PepperGun SEQ=Idle2		STARTFRAME=42	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=PepperGun SEQ=Idle3		STARTFRAME=50	NUMFRAMES=8		RATE=2

#exec TEXTURE IMPORT NAME=PepperGunTex1 FILE=Models\WEPN_PepperSpray.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=1 TEXTURE=Effects.Smoke.Gas_Tear_A
#exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=2 TEXTURE=Effects.Smoke.Gas_Tear_A
#exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=3 TEXTURE=PepperGunTex1
#exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=4 TEXTURE=WeaponHandsTex

// 3rd person version
#exec MESH IMPORT MESH=PepperGun3rd ANIVFILE=Models\WEPN_PepperSpray3rd_a.3d DATAFILE=Models\WEPN_PepperSpray3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=PepperGun3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=PepperGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PepperGun3rd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PepperGun3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=PepperGun3rdTex1 FILE=Models\WEPN_PepperSpray3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=PepperGun3rd NUM=0 TEXTURE=PepperGun3rdTex1

// pickup version
#exec MESH IMPORT MESH=PepperGunPickup ANIVFILE=Models\WEPN_PepperSpray3rd_a.3d DATAFILE=Models\WEPN_PepperSpray3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=PepperGunPickup X=256 Y=0 Z=0 ROLL=-64
#exec MESHMAP SCALE MESHMAP=PepperGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PepperGunPickup SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PepperGunPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=PepperGunPickup NUM=0 TEXTURE=PepperGun3rdTex1

//
// Flamethrower
//
// player view version
#exec MESH IMPORT MESH=Flamethrower ANIVFILE=Models\WEPN_Flamethrower_a.3d DATAFILE=Models\WEPN_Flamethrower_d.3d
#exec MESH ORIGIN MESH=Flamethrower X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Flamethrower X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Flamethrower SEQ=All			STARTFRAME=0	NUMFRAMES=53
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Select		STARTFRAME=1	NUMFRAMES=8		RATE=12	GROUP=Select
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Shoot			STARTFRAME=9	NUMFRAMES=8		RATE=12
#exec MESH SEQUENCE MESH=Flamethrower SEQ=ReloadBegin	STARTFRAME=17	NUMFRAMES=3		RATE=8
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Reload		STARTFRAME=20	NUMFRAMES=7		RATE=9
#exec MESH SEQUENCE MESH=Flamethrower SEQ=ReloadEnd		STARTFRAME=27	NUMFRAMES=4		RATE=9
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Down			STARTFRAME=31	NUMFRAMES=6		RATE=12
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Idle1			STARTFRAME=37	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Idle2			STARTFRAME=45	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=Flamethrower SEQ=Idle3			STARTFRAME=45	NUMFRAMES=8		RATE=2

#exec TEXTURE IMPORT NAME=FlamethrowerTex1 FILE=Models\WEPN_Flamethrower.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Flamethrower NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Flamethrower NUM=1 TEXTURE=Effects.Fire.Flmethrwr_Flme
#exec MESHMAP SETTEXTURE MESHMAP=Flamethrower NUM=2 TEXTURE=FlamethrowerTex1

// 3rd person version
#exec MESH IMPORT MESH=Flamethrower3rd ANIVFILE=Models\WEPN_Flamethrower3rd_a.3d DATAFILE=Models\WEPN_Flamethrower3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Flamethrower3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Flamethrower3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Flamethrower3rd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Flamethrower3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Flamethrower3rdTex1 FILE=Models\WEPN_Flamethrower3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=Flamethrower3rd NUM=0 TEXTURE=Flamethrower3rdTex1

// pickup version
#exec MESH IMPORT MESH=FlamethrowerPickup ANIVFILE=Models\WEPN_Flamethrower3rd_a.3d DATAFILE=Models\WEPN_Flamethrower3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=FlamethrowerPickup X=256 Y= Z=-2048 ROLL=-64
#exec MESHMAP SCALE MESHMAP=FlamethrowerPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=FlamethrowerPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=FlamethrowerPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=FlamethrowerPickup NUM=0 TEXTURE=Flamethrower3rdTex1

//
// MiniCrossbow
//
// player view version
#exec MESH IMPORT MESH=MiniCrossbow ANIVFILE=Models\WEPN_Crossbow_a.3d DATAFILE=Models\WEPN_Crossbow_d.3d
#exec MESH ORIGIN MESH=MiniCrossbow X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=MiniCrossbow X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=All			STARTFRAME=0	NUMFRAMES=78
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Select		STARTFRAME=1	NUMFRAMES=12	RATE=10	GROUP=Select
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Shoot			STARTFRAME=13	NUMFRAMES=16	RATE=16
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=ReloadBegin	STARTFRAME=29	NUMFRAMES=4		RATE=10
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Reload		STARTFRAME=33	NUMFRAMES=7		RATE=8
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=ReloadEnd		STARTFRAME=40	NUMFRAMES=4		RATE=10
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Down			STARTFRAME=44	NUMFRAMES=6		RATE=15
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Idle1			STARTFRAME=50	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Idle2			STARTFRAME=58	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Idle3			STARTFRAME=66	NUMFRAMES=12	RATE=2

#exec TEXTURE IMPORT NAME=MiniCrossbowTex1 FILE=Models\Arm.pcx GROUP="Skins"
#exec TEXTURE IMPORT NAME=MiniCrossbowTex2 FILE=Models\WEPN_Crossbow.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=0 TEXTURE=MiniCrossbowTex1
#exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=1 TEXTURE=MiniCrossbowTex2
#exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=2 TEXTURE=MiniCrossbowTex2
#exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=3 TEXTURE=MiniCrossbowTex2

// 3rd person version
#exec MESH IMPORT MESH=MiniCrossbow3rd ANIVFILE=Models\WEPN_Crossbow3rd_a.3d DATAFILE=Models\WEPN_Crossbow3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=MiniCrossbow3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=MiniCrossbow3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=MiniCrossbow3rd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MiniCrossbow3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=MiniCrossbow3rdTex1 FILE=Models\WEPN_Crossbow3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow3rd NUM=0 TEXTURE=MiniCrossbow3rdTex1

// pickup version
#exec MESH IMPORT MESH=MiniCrossbowPickup ANIVFILE=Models\WEPN_Crossbow3rd_a.3d DATAFILE=Models\WEPN_Crossbow3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=MiniCrossbowPickup X=-2176 Y=0 Z=512
#exec MESHMAP SCALE MESHMAP=MiniCrossbowPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=MiniCrossbowPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=MiniCrossbowPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbowPickup NUM=0 TEXTURE=MiniCrossbow3rdTex1

//
// Shotgun
//
// player view version
#exec MESH IMPORT MESH=Shotgun ANIVFILE=Models\WEPN_Shotgun_a.3d DATAFILE=Models\WEPN_Shotgun_d.3d
#exec MESH ORIGIN MESH=Shotgun X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Shotgun X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Shotgun SEQ=All			STARTFRAME=0	NUMFRAMES=74
#exec MESH SEQUENCE MESH=Shotgun SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Shotgun SEQ=Select			STARTFRAME=1	NUMFRAMES=12	RATE=12	GROUP=Select
#exec MESH SEQUENCE MESH=Shotgun SEQ=Shoot			STARTFRAME=13	NUMFRAMES=15	RATE=11
#exec MESH SEQUENCE MESH=Shotgun SEQ=ReloadBegin	STARTFRAME=28	NUMFRAMES=5		RATE=10
#exec MESH SEQUENCE MESH=Shotgun SEQ=Reload			STARTFRAME=33	NUMFRAMES=7		RATE=8
#exec MESH SEQUENCE MESH=Shotgun SEQ=ReloadEnd		STARTFRAME=40	NUMFRAMES=4		RATE=8
#exec MESH SEQUENCE MESH=Shotgun SEQ=Down			STARTFRAME=44	NUMFRAMES=6		RATE=8
#exec MESH SEQUENCE MESH=Shotgun SEQ=Idle1			STARTFRAME=50	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=Shotgun SEQ=Idle2			STARTFRAME=58	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=Shotgun SEQ=Idle3			STARTFRAME=66	NUMFRAMES=8		RATE=3

#exec TEXTURE IMPORT NAME=ShotgunTex1 FILE=Models\WEPN_Shotgun.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=1 TEXTURE=ShotgunTex1
#exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=3 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=Shotgun SEQ=Shoot	TIME=0.05	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=Shotgun SEQ=Shoot	TIME=0.40	FUNCTION=SawedOffCockSound


// 3rd person version
#exec MESH IMPORT MESH=Shotgun3rd ANIVFILE=Models\WEPN_Shotgun3rd_a.3d DATAFILE=Models\WEPN_Shotgun3rd_d.3d
#exec MESH ORIGIN MESH=Shotgun3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Shotgun3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Shotgun3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Shotgun3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Shotgun3rdTex1 FILE=Models\WEPN_Shotgun3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=Shotgun3rd NUM=0 TEXTURE=Shotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=Shotgun3rd NUM=1 TEXTURE=Shotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=Shotgun3rd NUM=2 TEXTURE=BlackMaskTex

// pickup version
#exec MESH IMPORT MESH=ShotgunPickup ANIVFILE=Models\WEPN_Shotgun3rd_a.3d DATAFILE=Models\WEPN_Shotgun3rd_d.3d
#exec MESH ORIGIN MESH=ShotgunPickup X=-768 Y=0 Z=512 ROLL=-64
#exec MESHMAP SCALE MESHMAP=ShotgunPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=ShotgunPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=ShotgunPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=ShotgunPickup NUM=0 TEXTURE=Shotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=ShotgunPickup NUM=1 TEXTURE=Shotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=ShotgunPickup NUM=2 TEXTURE=BlackMaskTex

//
// AssaultShotgun
//
// player view version
#exec MESH IMPORT MESH=AssaultShotgun ANIVFILE=Models\WEPN_AssaultShotgun_a.3d DATAFILE=Models\WEPN_AssaultShotgun_d.3d
#exec MESH ORIGIN MESH=AssaultShotgun X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=AssaultShotgun X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=All			STARTFRAME=0	NUMFRAMES=60
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Select		STARTFRAME=1	NUMFRAMES=8		RATE=11	GROUP=Select
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Shoot		STARTFRAME=9	NUMFRAMES=4		RATE=10
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Down		STARTFRAME=13	NUMFRAMES=6		RATE=10
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=ReloadBegin	STARTFRAME=19	NUMFRAMES=7		RATE=7
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Reload		STARTFRAME=26	NUMFRAMES=5		RATE=6
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=ReloadEnd	STARTFRAME=31	NUMFRAMES=3		RATE=7
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Idle1		STARTFRAME=34	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Idle2		STARTFRAME=42	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Idle3		STARTFRAME=50	NUMFRAMES=10	RATE=2

#exec TEXTURE IMPORT NAME=AssaultShotgunTex1 FILE=Models\WEPN_AssaultShotgun.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=0 TEXTURE=AssaultShotgunTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=3 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=AssaultShotgun SEQ=Shoot	TIME=0.05	FUNCTION=SwapMuzzleFlashTexture

// 3rd person version
#exec MESH IMPORT MESH=AssaultShotgun3rd ANIVFILE=Models\WEPN_AssaultShotgun3rd_a.3d DATAFILE=Models\WEPN_AssaultShotgun3rd_d.3d
#exec MESH ORIGIN MESH=AssaultShotgun3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=AssaultShotgun3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AssaultShotgun3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AssaultShotgun3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=AssaultShotgun3rdTex1 FILE=Models\WEPN_AssaultShotgun3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun3rd NUM=0 TEXTURE=AssaultShotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun3rd NUM=1 TEXTURE=AssaultShotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun3rd NUM=2 TEXTURE=BlackMaskTex

// pickup version
#exec MESH IMPORT MESH=AssaultShotgunPickup ANIVFILE=Models\WEPN_AssaultShotgun3rd_a.3d DATAFILE=Models\WEPN_AssaultShotgun3rd_d.3d
#exec MESH ORIGIN MESH=AssaultShotgunPickup X=-1280 Y=0 Z=512 ROLL=-64
#exec MESHMAP SCALE MESHMAP=AssaultShotgunPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=AssaultShotgunPickup SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=AssaultShotgunPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgunPickup NUM=0 TEXTURE=AssaultShotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgunPickup NUM=1 TEXTURE=AssaultShotgun3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgunPickup NUM=2 TEXTURE=BlackMaskTex

//
// PlasmaRifle
//
// player view version
#exec MESH IMPORT MESH=PlasmaRifle ANIVFILE=Models\WEPN_PRifle_a.3d DATAFILE=Models\WEPN_PRifle_d.3d
#exec MESH ORIGIN MESH=PlasmaRifle X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=PlasmaRifle X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=All			STARTFRAME=0	NUMFRAMES=65
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Select			STARTFRAME=1	NUMFRAMES=8		RATE=8	GROUP=Select
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Shoot			STARTFRAME=9	NUMFRAMES=8		RATE=13
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Down			STARTFRAME=17	NUMFRAMES=8		RATE=10
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=ReloadBegin	STARTFRAME=25	NUMFRAMES=4		RATE=5
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Reload			STARTFRAME=29	NUMFRAMES=9		RATE=5
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=ReloadEnd		STARTFRAME=38	NUMFRAMES=3		RATE=5
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Idle1			STARTFRAME=41	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Idle2			STARTFRAME=49	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Idle3			STARTFRAME=57	NUMFRAMES=8		RATE=2

#exec TEXTURE IMPORT NAME=PlasmaRifleTex1 FILE=Models\WEPN_PRifle.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle NUM=0 TEXTURE=PlasmaRifleTex1
#exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle NUM=1 TEXTURE=Effects.Fire.Wepn_PRifle_SFX
#exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle NUM=2 TEXTURE=PlasmaRifleTex1

// 3rd person version
#exec MESH IMPORT MESH=PlasmaRifle3rd ANIVFILE=Models\WEPN_PRifle3rd_a.3d DATAFILE=Models\WEPN_PRifle3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=PlasmaRifle3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=PlasmaRifle3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PlasmaRifle3rd SEQ=All		STARTFRAME=0	NUMFRAMES=3
#exec MESH SEQUENCE MESH=PlasmaRifle3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PlasmaRifle3rd SEQ=Shoot	STARTFRAME=1	NUMFRAMES=2 RATE=7

#exec TEXTURE IMPORT NAME=PlasmaRifle3rdTex1 FILE=Models\WEPN_PRifle3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle3rd NUM=0 TEXTURE=PlasmaRifle3rdTex1

// pickup version
#exec MESH IMPORT MESH=PlasmaRiflePickup ANIVFILE=Models\WEPN_PRifle3rd_a.3d DATAFILE=Models\WEPN_PRifle3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=PlasmaRiflePickup X=940 Y=300 Z=-256 ROLL=-64
#exec MESHMAP SCALE MESHMAP=PlasmaRiflePickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PlasmaRiflePickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PlasmaRiflePickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PlasmaRiflePickup SEQ=Shoot	STARTFRAME=1	NUMFRAMES=2 RATE=7

#exec MESHMAP SETTEXTURE MESHMAP=PlasmaRiflePickup NUM=0 TEXTURE=PlasmaRifle3rdTex1

//
// Sword
//
// player view version
#exec MESH IMPORT MESH=Sword ANIVFILE=Models\WEPN_Sword_a.3d DATAFILE=Models\WEPN_Sword_d.3d
#exec MESH ORIGIN MESH=Sword X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Sword X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Sword SEQ=All		STARTFRAME=0	NUMFRAMES=69
#exec MESH SEQUENCE MESH=Sword SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Sword SEQ=Select	STARTFRAME=1	NUMFRAMES=8		RATE=9	GROUP=Select
#exec MESH SEQUENCE MESH=Sword SEQ=Attack	STARTFRAME=9	NUMFRAMES=12	RATE=16
#exec MESH SEQUENCE MESH=Sword SEQ=Attack2	STARTFRAME=9	NUMFRAMES=12	RATE=16
#exec MESH SEQUENCE MESH=Sword SEQ=Attack3	STARTFRAME=21	NUMFRAMES=12	RATE=16
#exec MESH SEQUENCE MESH=Sword SEQ=Down		STARTFRAME=33	NUMFRAMES=8		RATE=8
#exec MESH SEQUENCE MESH=Sword SEQ=Idle1	STARTFRAME=41	NUMFRAMES=9		RATE=2
#exec MESH SEQUENCE MESH=Sword SEQ=Idle2	STARTFRAME=50	NUMFRAMES=9		RATE=2
#exec MESH SEQUENCE MESH=Sword SEQ=Idle3	STARTFRAME=59	NUMFRAMES=10	RATE=2

#exec TEXTURE IMPORT NAME=SwordTex1 FILE=Models\WEPN_Sword.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=1 TEXTURE=SwordTex1
#exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=2 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=3 TEXTURE=ReflectionMapTex1

#exec MESH NOTIFY MESH=Sword SEQ=Attack		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Sword SEQ=Attack2	TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Sword SEQ=Attack3	TIME=0.5	FUNCTION=HandToHandAttack

// 3rd person version
#exec MESH IMPORT MESH=Sword3rd ANIVFILE=Models\WEPN_Sword3rd_a.3d DATAFILE=Models\WEPN_Sword3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Sword3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Sword3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Sword3rd SEQ=All	STARTFRAME=0	NUMFRAMES=3
#exec MESH SEQUENCE MESH=Sword3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Sword3rd SEQ=On	STARTFRAME=1	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Sword3rd SEQ=Off	STARTFRAME=2	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Sword3rdTex1 FILE=Models\WEPN_Sword3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Sword3rd NUM=0 TEXTURE=Sword3rdTex1

// pickup version
#exec MESH IMPORT MESH=SwordPickup ANIVFILE=Models\WEPN_Sword3rd_a.3d DATAFILE=Models\WEPN_Sword3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=SwordPickup X=1024 Y=0 Z=4096 ROLL=-64
#exec MESHMAP SCALE MESHMAP=SwordPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=SwordPickup SEQ=All	STARTFRAME=0	NUMFRAMES=3
#exec MESH SEQUENCE MESH=SwordPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SwordPickup SEQ=On		STARTFRAME=1	NUMFRAMES=1
#exec MESH SEQUENCE MESH=SwordPickup SEQ=Off	STARTFRAME=2	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=SwordPickup NUM=0 TEXTURE=Sword3rdTex1

//
// NanoSword
//
// player view version
#exec MESH IMPORT MESH=NanoSword ANIVFILE=Models\WEPN_DragonTooth_a.3d DATAFILE=Models\WEPN_DragonTooth_d.3d
#exec MESH ORIGIN MESH=NanoSword X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=NanoSword X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=NanoSword SEQ=All		STARTFRAME=0	NUMFRAMES=74
#exec MESH SEQUENCE MESH=NanoSword SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoSword SEQ=Select	STARTFRAME=1	NUMFRAMES=12	RATE=10	GROUP=Select
#exec MESH SEQUENCE MESH=NanoSword SEQ=Attack	STARTFRAME=13	NUMFRAMES=15	RATE=28
#exec MESH SEQUENCE MESH=NanoSword SEQ=Attack2	STARTFRAME=13	NUMFRAMES=15	RATE=28
#exec MESH SEQUENCE MESH=NanoSword SEQ=Attack3	STARTFRAME=28	NUMFRAMES=15	RATE=28
#exec MESH SEQUENCE MESH=NanoSword SEQ=Down		STARTFRAME=43	NUMFRAMES=7		RATE=12
#exec MESH SEQUENCE MESH=NanoSword SEQ=Idle1	STARTFRAME=50	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=NanoSword SEQ=Idle2	STARTFRAME=58	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=NanoSword SEQ=Idle3	STARTFRAME=66	NUMFRAMES=8		RATE=3

#exec TEXTURE IMPORT NAME=NanoSwordTex1 FILE=Models\WEPN_DragonTooth.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=1 TEXTURE=NanoSwordTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=2 TEXTURE=NanoSwordTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=3 TEXTURE=NanoSwordTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=4 TEXTURE=Effects.Electricity.WEPN_NESword_SFX
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=5 TEXTURE=Effects.Electricity.Nano_SFX_A
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=6 TEXTURE=Effects.Electricity.WavyBlade

#exec MESH NOTIFY MESH=NanoSword SEQ=Attack		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=NanoSword SEQ=Attack2	TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=NanoSword SEQ=Attack3	TIME=0.5	FUNCTION=HandToHandAttack

// 3rd person version
#exec MESH IMPORT MESH=NanoSword3rd ANIVFILE=Models\WEPN_DragonTooth3rd_a.3d DATAFILE=Models\WEPN_DragonTooth3rd_d.3d
#exec MESH ORIGIN MESH=NanoSword3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=NanoSword3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=NanoSword3rd SEQ=All	STARTFRAME=0	NUMFRAMES=7
#exec MESH SEQUENCE MESH=NanoSword3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoSword3rd SEQ=On	STARTFRAME=1	NUMFRAMES=3		RATE=3
#exec MESH SEQUENCE MESH=NanoSword3rd SEQ=Off	STARTFRAME=4	NUMFRAMES=3		RATE=3

#exec TEXTURE IMPORT NAME=NanoSword3rdTex1 FILE=Models\WEPN_DragonTooth3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=0 TEXTURE=NanoSword3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=1 TEXTURE=Effects.Electricity.WavyBlade
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=2 TEXTURE=NanoSword3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=3 TEXTURE=NanoSword3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=4 TEXTURE=Effects.Electricity.WEPN_NESword_SFX
#exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=5 TEXTURE=Effects.Electricity.Nano_SFX_A

// pickup version
#exec MESH IMPORT MESH=NanoSwordPickup ANIVFILE=Models\WEPN_DragonTooth3rd_a.3d DATAFILE=Models\WEPN_DragonTooth3rd_d.3d
#exec MESH ORIGIN MESH=NanoSwordPickup X=1024 Y=0 Z=4096 ROLL=-64
#exec MESHMAP SCALE MESHMAP=NanoSwordPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=NanoSwordPickup SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoSwordPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=0 TEXTURE=NanoSword3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=1 TEXTURE=Effects.Electricity.WavyBlade
#exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=2 TEXTURE=NanoSword3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=3 TEXTURE=NanoSword3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=4 TEXTURE=Effects.Electricity.WEPN_NESword_SFX
#exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=5 TEXTURE=Effects.Electricity.Nano_SFX_A

//
// Shuriken
//
// player view version
#exec MESH IMPORT MESH=Shuriken ANIVFILE=Models\WEPN_Dagger_a.3d DATAFILE=Models\WEPN_Dagger_d.3d
#exec MESH ORIGIN MESH=Shuriken X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Shuriken X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Shuriken SEQ=All		STARTFRAME=0	NUMFRAMES=50
#exec MESH SEQUENCE MESH=Shuriken SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Shuriken SEQ=Select	STARTFRAME=1	NUMFRAMES=9		RATE=11	GROUP=Select
#exec MESH SEQUENCE MESH=Shuriken SEQ=Attack	STARTFRAME=10	NUMFRAMES=7		RATE=22
#exec MESH SEQUENCE MESH=Shuriken SEQ=Attack2	STARTFRAME=10	NUMFRAMES=7		RATE=22
#exec MESH SEQUENCE MESH=Shuriken SEQ=Attack3	STARTFRAME=10	NUMFRAMES=7		RATE=22
#exec MESH SEQUENCE MESH=Shuriken SEQ=Down		STARTFRAME=17	NUMFRAMES=7		RATE=13
#exec MESH SEQUENCE MESH=Shuriken SEQ=Idle1		STARTFRAME=24	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=Shuriken SEQ=Idle2		STARTFRAME=32	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=Shuriken SEQ=Idle3		STARTFRAME=40	NUMFRAMES=10	RATE=3

#exec TEXTURE IMPORT NAME=ShurikenTex1 FILE=Models\WEPN_Dagger.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=2 TEXTURE=ShurikenTex1
#exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=3 TEXTURE=ReflectionMapTex1

#exec MESH NOTIFY MESH=Shuriken SEQ=Attack		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Shuriken SEQ=Attack2		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Shuriken SEQ=Attack3		TIME=0.5	FUNCTION=HandToHandAttack

// 3rd person version
#exec MESH IMPORT MESH=Shuriken3rd ANIVFILE=Models\WEPN_Dagger3rd_a.3d DATAFILE=Models\WEPN_Dagger3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Shuriken3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Shuriken3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Shuriken3rd SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Shuriken3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Shuriken3rdTex1 FILE=Models\WEPN_Dagger3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Shuriken3rd NUM=0 TEXTURE=Shuriken3rdTex1

// pickup version
#exec MESH IMPORT MESH=ShurikenPickup ANIVFILE=Models\WEPN_Dagger3rd_a.3d DATAFILE=Models\WEPN_Dagger3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=ShurikenPickup X=0 Y=0 Z=1280 ROLL=64
#exec MESHMAP SCALE MESHMAP=ShurikenPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=ShurikenPickup SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=ShurikenPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=ShurikenPickup NUM=0 TEXTURE=Shuriken3rdTex1

//
// EMPGrenade
//
// player view version
#exec MESH IMPORT MESH=EMPGrenade ANIVFILE=Models\WEPN_EMPG_a.3d DATAFILE=Models\WEPN_EMPG_d.3d
#exec MESH ORIGIN MESH=EMPGrenade X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=EMPGrenade X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=All			STARTFRAME=0	NUMFRAMES=66
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Select		STARTFRAME=1	NUMFRAMES=8		RATE=7	GROUP=Select
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Attack		STARTFRAME=9	NUMFRAMES=8		RATE=11
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Attack2		STARTFRAME=9	NUMFRAMES=8		RATE=11
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Attack3		STARTFRAME=9	NUMFRAMES=8		RATE=11
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Down		STARTFRAME=17	NUMFRAMES=8		RATE=7
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=PlaceBegin	STARTFRAME=25	NUMFRAMES=6		RATE=11
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=PlaceEnd	STARTFRAME=31	NUMFRAMES=6		RATE=11
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Place		STARTFRAME=37	NUMFRAMES=5		RATE=11
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Idle1		STARTFRAME=42	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Idle2		STARTFRAME=50	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=EMPGrenade SEQ=Idle3		STARTFRAME=58	NUMFRAMES=8		RATE=3

#exec TEXTURE IMPORT NAME=EMPGrenadeTex1 FILE=Models\WEPN_EMPG.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=1 TEXTURE=EMPGrenadeTex1
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=2 TEXTURE=EMPGrenadeTex1
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=3 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=4 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX

#exec MESH NOTIFY MESH=EMPGrenade SEQ=Attack	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=EMPGrenade SEQ=Attack2	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=EMPGrenade SEQ=Attack3	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=EMPGrenade SEQ=Place		TIME=0.4	FUNCTION=PlaceGrenade

// 3rd person version
#exec MESH IMPORT MESH=EMPGrenade3rd ANIVFILE=Models\WEPN_EMPG3rd_a.3d DATAFILE=Models\WEPN_EMPG3rd_d.3d
#exec MESH ORIGIN MESH=EMPGrenade3rd X=0 Y=0 Z=0 YAW=128 PITCH=26
#exec MESHMAP SCALE MESHMAP=EMPGrenade3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=EMPGrenade3rd SEQ=All		STARTFRAME=0	NUMFRAMES=2
#exec MESH SEQUENCE MESH=EMPGrenade3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=EMPGrenade3rd SEQ=Open		STARTFRAME=1	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=EMPGrenade3rdTex1 FILE=Models\WEPN_EMPG3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade3rd NUM=0 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade3rd NUM=1 TEXTURE=EMPGrenade3rdTex1

// pickup version
#exec MESH IMPORT MESH=EMPGrenadePickup ANIVFILE=Models\WEPN_EMPG3rd_a.3d DATAFILE=Models\WEPN_EMPG3rd_d.3d
#exec MESH ORIGIN MESH=EMPGrenadePickup X=0 Y=0 Z=128 YAW=64
#exec MESHMAP SCALE MESHMAP=EMPGrenadePickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=EMPGrenadePickup SEQ=All		STARTFRAME=0	NUMFRAMES=2
#exec MESH SEQUENCE MESH=EMPGrenadePickup SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=EMPGrenadePickup SEQ=Open		STARTFRAME=1	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenadePickup NUM=0 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX
#exec MESHMAP SETTEXTURE MESHMAP=EMPGrenadePickup NUM=1 TEXTURE=EMPGrenade3rdTex1

//
// GasGrenade
//
// player view version
#exec MESH IMPORT MESH=GasGrenade ANIVFILE=Models\WEPN_GasGrenade_a.3d DATAFILE=Models\WEPN_GasGrenade_d.3d
#exec MESH ORIGIN MESH=GasGrenade X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=GasGrenade X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GasGrenade SEQ=All			STARTFRAME=0	NUMFRAMES=74
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Still		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Select		STARTFRAME=1	NUMFRAMES=12	RATE=10	GROUP=Select
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Attack		STARTFRAME=13	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Attack2		STARTFRAME=13	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Attack3		STARTFRAME=13	NUMFRAMES=10	RATE=10
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Down		STARTFRAME=23	NUMFRAMES=9		RATE=10
#exec MESH SEQUENCE MESH=GasGrenade SEQ=PlaceBegin	STARTFRAME=32	NUMFRAMES=6		RATE=14
#exec MESH SEQUENCE MESH=GasGrenade SEQ=PlaceEnd	STARTFRAME=38	NUMFRAMES=6		RATE=14
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Place		STARTFRAME=44	NUMFRAMES=6		RATE=7
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Idle1		STARTFRAME=50	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Idle2		STARTFRAME=58	NUMFRAMES=8		RATE=2
#exec MESH SEQUENCE MESH=GasGrenade SEQ=Idle3		STARTFRAME=66	NUMFRAMES=8		RATE=3

#exec TEXTURE IMPORT NAME=GasGrenadeTex1 FILE=Models\WEPN_GasGrenade.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=GasGrenade NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=GasGrenade NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=GasGrenade NUM=2 TEXTURE=GasGrenadeTex1

#exec MESH NOTIFY MESH=GasGrenade SEQ=Attack	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=GasGrenade SEQ=Attack2	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=GasGrenade SEQ=Attack3	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=GasGrenade SEQ=Place		TIME=0.4	FUNCTION=PlaceGrenade

// 3rd person version
#exec MESH IMPORT MESH=GasGrenade3rd ANIVFILE=Models\WEPN_GasGrenade3rd_a.3d DATAFILE=Models\WEPN_GasGrenade3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GasGrenade3rd X=0 Y=0 Z=0 YAW=128 PITCH=26
#exec MESHMAP SCALE MESHMAP=GasGrenade3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GasGrenade3rd SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GasGrenade3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GasGrenade3rd SEQ=Open		STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=GasGrenade3rdTex1 FILE=Models\WEPN_GasGrenade3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=GasGrenade3rd NUM=0 TEXTURE=GasGrenade3rdTex1

// pickup version
#exec MESH IMPORT MESH=GasGrenadePickup ANIVFILE=Models\WEPN_GasGrenade3rd_a.3d DATAFILE=Models\WEPN_GasGrenade3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GasGrenadePickup X=0 Y=0 Z=-128 YAW=64
#exec MESHMAP SCALE MESHMAP=GasGrenadePickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GasGrenadePickup SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GasGrenadePickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GasGrenadePickup SEQ=Open	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=GasGrenadePickup NUM=0 TEXTURE=GasGrenade3rdTex1

//
// NanoVirusGrenade
//
// player view version
#exec MESH IMPORT MESH=NanoVirusGrenade ANIVFILE=Models\WEPN_NVG_a.3d DATAFILE=Models\WEPN_NVG_d.3d
#exec MESH ORIGIN MESH=NanoVirusGrenade X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=NanoVirusGrenade X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=All			STARTFRAME=0	NUMFRAMES=61
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Select		STARTFRAME=1	NUMFRAMES=8		RATE=7	GROUP=Select
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Attack		STARTFRAME=9	NUMFRAMES=8		RATE=11
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Attack2		STARTFRAME=9	NUMFRAMES=8		RATE=11
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Attack3		STARTFRAME=9	NUMFRAMES=8		RATE=11
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Down			STARTFRAME=17	NUMFRAMES=8		RATE=7
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=PlaceBegin	STARTFRAME=25	NUMFRAMES=3		RATE=8
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=PlaceEnd		STARTFRAME=28	NUMFRAMES=3		RATE=8
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Place			STARTFRAME=31	NUMFRAMES=6		RATE=8
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Idle1			STARTFRAME=37	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Idle2			STARTFRAME=45	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Idle3			STARTFRAME=53	NUMFRAMES=8		RATE=3

#exec TEXTURE IMPORT NAME=NanoVirusGrenadeTex1 FILE=Models\WEPN_NVG.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=1 TEXTURE=NanoVirusGrenadeTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=2 TEXTURE=NanoVirusGrenadeTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=3 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=4 TEXTURE=Effects.Electricity.Nano_SFX

#exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Attack	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Attack2	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Attack3	TIME=0.7	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Place	TIME=0.4	FUNCTION=PlaceGrenade

// 3rd person version
#exec MESH IMPORT MESH=NanoVirusGrenade3rd ANIVFILE=Models\WEPN_NVG3rd_a.3d DATAFILE=Models\WEPN_NVG3rd_d.3d
#exec MESH ORIGIN MESH=NanoVirusGrenade3rd X=0 Y=0 Z=0 YAW=128 PITCH=26
#exec MESHMAP SCALE MESHMAP=NanoVirusGrenade3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=All	STARTFRAME=0	NUMFRAMES=3
#exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=Open	STARTFRAME=1	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=Closed	STARTFRAME=2	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=NanoVirusGrenade3rdTex1 FILE=Models\WEPN_NVG3rd.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade3rd NUM=0 TEXTURE=NanoVirusGrenade3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade3rd NUM=1 TEXTURE=Effects.Electricity.Nano_SFX

// pickup version
#exec MESH IMPORT MESH=NanoVirusGrenadePickup ANIVFILE=Models\WEPN_NVG3rd_a.3d DATAFILE=Models\WEPN_NVG3rd_d.3d
#exec MESH ORIGIN MESH=NanoVirusGrenadePickup X=0 Y=0 Z=128 YAW=64
#exec MESHMAP SCALE MESHMAP=NanoVirusGrenadePickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=All		STARTFRAME=0	NUMFRAMES=3
#exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=Open	STARTFRAME=1	NUMFRAMES=1
#exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=Closed	STARTFRAME=2	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenadePickup NUM=0 TEXTURE=NanoVirusGrenade3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenadePickup NUM=1 TEXTURE=Effects.Electricity.Nano_SFX

//
// Baton
//
// player view version
#exec MESH IMPORT MESH=Baton ANIVFILE=Models\WEPN_Baton_a.3d DATAFILE=Models\WEPN_Baton_d.3d
#exec MESH ORIGIN MESH=Baton X=0 Y=0 Z=0 YAW=-64
#exec MESHMAP SCALE MESHMAP=Baton X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Baton SEQ=All		STARTFRAME=0	NUMFRAMES=75
#exec MESH SEQUENCE MESH=Baton SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Baton SEQ=Select	STARTFRAME=1	NUMFRAMES=14	RATE=15	GROUP=Select
#exec MESH SEQUENCE MESH=Baton SEQ=Attack	STARTFRAME=15	NUMFRAMES=12	RATE=17
#exec MESH SEQUENCE MESH=Baton SEQ=Attack2	STARTFRAME=15	NUMFRAMES=12	RATE=17
#exec MESH SEQUENCE MESH=Baton SEQ=Attack3	STARTFRAME=27	NUMFRAMES=12	RATE=30
#exec MESH SEQUENCE MESH=Baton SEQ=Down		STARTFRAME=39	NUMFRAMES=12	RATE=9
#exec MESH SEQUENCE MESH=Baton SEQ=Idle1	STARTFRAME=51	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=Baton SEQ=Idle2	STARTFRAME=59	NUMFRAMES=8		RATE=3
#exec MESH SEQUENCE MESH=Baton SEQ=Idle3	STARTFRAME=67	NUMFRAMES=8		RATE=3

#exec TEXTURE IMPORT NAME=BatonTex1 FILE=Models\WEPN_Baton.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Baton NUM=0 TEXTURE=BatonTex1
#exec MESHMAP SETTEXTURE MESHMAP=Baton NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=Baton NUM=2 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=Baton SEQ=Attack		TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Baton SEQ=Attack2	TIME=0.5	FUNCTION=HandToHandAttack
#exec MESH NOTIFY MESH=Baton SEQ=Attack3	TIME=0.5	FUNCTION=HandToHandAttack

// 3rd person version
#exec MESH IMPORT MESH=Baton3rd ANIVFILE=Models\WEPN_Baton3rd_a.3d DATAFILE=Models\WEPN_Baton3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Baton3rd X=0 Y=0 Z=0 PITCH=26
#exec MESHMAP SCALE MESHMAP=Baton3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Baton3rd SEQ=All	STARTFRAME=0	NUMFRAMES=5
#exec MESH SEQUENCE MESH=Baton3rd SEQ=Still	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Baton3rd SEQ=Close	STARTFRAME=1	NUMFRAMES=2		RATE=4
#exec MESH SEQUENCE MESH=Baton3rd SEQ=Open	STARTFRAME=3	NUMFRAMES=2		RATE=4

#exec TEXTURE IMPORT NAME=Baton3rdTex1 FILE=Models\WEPN_Baton3rd.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Baton3rd NUM=0 TEXTURE=Baton3rdTex1

// pickup version
#exec MESH IMPORT MESH=BatonPickup ANIVFILE=Models\WEPN_Baton3rd_a.3d DATAFILE=Models\WEPN_Baton3rd_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=BatonPickup X=0 Y=0 Z=2560 ROLL=-64
#exec MESHMAP SCALE MESHMAP=BatonPickup X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=BatonPickup SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=BatonPickup SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=BatonPickup NUM=0 TEXTURE=Baton3rdTex1

//
// Special weapon mesh for weapons that aren't meant to be seen by the player
//
#exec MESH IMPORT MESH=InvisibleWeapon ANIVFILE=Models\TestBox_a.3d DATAFILE=Models\TestBox_d.3d ZEROTEX=1
#exec MESHMAP SCALE MESHMAP=InvisibleWeapon X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=All			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Still			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Select			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Shoot			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=ReloadBegin	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Reload			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=ReloadEnd		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Attack			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Attack2		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Attack3		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Down			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Idle1			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Idle2			STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Idle3			STARTFRAME=0	NUMFRAMES=1

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.310 - Created with UnCodeX