Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 00169 00170 00171 00172 00173 00174 00175 00176 00177 00178 00179 00180 00181 00182 00183 00184 00185 00186 00187 00188 00189 00190 00191 00192 00193 00194 00195 00196 00197 00198 00199 00200 00201 00202 00203 00204 00205 00206 00207 00208 00209 00210 00211 00212 00213 00214 00215 00216 00217 00218 00219 00220 00221 00222 00223 00224 00225 00226 00227 00228 00229 00230 00231 00232 00233 00234 00235 00236 00237 00238 00239 00240 00241 00242 00243 00244 00245 00246 00247 00248 00249 00250 00251 00252 00253 00254 00255 00256 00257 00258 00259 00260 00261 00262 00263 00264 00265 00266 00267 00268 00269 00270 00271 00272 00273 00274 00275 00276 00277 00278 00279 00280 00281 00282 00283 00284 00285 00286 00287 00288 00289 00290 00291 00292 00293 00294 00295 00296 00297 00298 00299 00300 00301 00302 00303 00304 00305 00306 00307 00308 00309 00310 00311 00312 00313 00314 00315 00316 00317 00318 00319 00320 00321 00322 00323 00324 00325 00326 00327 00328 00329 00330 00331 00332 00333 00334 00335 00336 00337 00338 00339 00340 00341 00342 00343 00344 00345 00346 00347 00348 00349 00350 00351 00352 00353 00354 00355 00356 00357 00358 00359 00360 00361 00362 00363 00364 00365 00366 00367 00368 00369 00370 00371 00372 00373 00374 00375 00376 00377 00378 00379 00380 00381 00382 00383 00384 00385 00386 00387 00388 00389 00390 00391 00392 00393 00394 00395 00396 00397 00398 00399 00400 00401 00402 00403 00404 00405 00406 00407 00408 00409 00410 00411 00412 00413 00414 00415 00416 00417 00418 00419 00420 00421 00422 00423 00424 00425 00426 00427 00428 00429 00430 00431 00432 00433 00434 00435 00436 00437 00438 00439 00440 00441 00442 00443 00444 00445 00446 00447 00448 00449 00450 00451 00452 00453 00454 00455 00456 00457 00458 00459 00460 00461 00462 00463 00464 00465 00466 00467 00468 00469 00470 00471 00472 00473 00474 00475 00476 00477 00478 00479 00480 00481 00482 00483 00484 00485 00486 00487 00488 00489 00490 00491 00492 00493 00494 00495 00496 00497 00498 00499 00500 00501 00502 00503 00504 00505 00506 00507 00508 00509 00510 00511 00512 00513 00514 00515 00516 00517 00518 00519 00520 00521 00522 00523 00524 00525 00526 00527 00528 00529 00530 00531 00532 00533 00534 00535 00536 00537 00538 00539 00540 00541 00542 00543 00544 00545 00546 00547 00548 00549 00550 00551 00552 00553 00554 00555 00556 00557 00558 00559 00560 00561 00562 00563 00564 00565 00566 00567 00568 00569 00570 00571 00572 00573 00574 00575 00576 00577 00578 00579 00580 00581 00582 00583 00584 00585 00586 00587 00588 00589 00590 00591 00592 00593 00594 00595 00596 00597 00598 00599 00600 00601 00602 00603 00604 00605 00606 00607 00608 00609 00610 00611 00612 00613 00614 00615 00616 00617 00618 00619 00620 00621 00622 00623 00624 00625 00626 00627 00628 00629 00630 00631 00632 00633 00634 00635 00636 00637 00638 00639 00640 00641 00642 00643 00644 00645 00646 00647 00648 00649 00650 00651 00652 00653 00654 00655 00656 00657 00658 00659 00660 00661 00662 00663 00664 00665 00666 00667 00668 00669 00670 00671 00672 00673 00674 00675 00676 00677 00678 00679 00680 00681 00682 00683 00684 00685 00686 00687 00688 00689 00690 00691 00692 00693 00694 00695 00696 00697 00698 00699 00700 00701 00702 00703 00704 00705 00706 00707 00708 00709 00710 00711 00712 00713 00714 00715 00716 00717 00718 00719 00720 00721 00722 00723 00724 00725 00726 00727 00728 00729 00730 00731 00732 00733 00734 00735 00736 00737 00738 00739 00740 00741 00742 00743 00744 00745 00746 00747 00748 00749 00750 00751 00752 00753 00754 00755 00756 00757 00758 00759 00760 00761 00762 00763 00764 00765 00766 00767 00768 00769 00770 00771 00772 00773 00774 00775 00776 00777 00778 00779 00780 00781 00782 00783 00784 00785 00786 00787 00788 00789 00790 00791 00792 00793 00794 00795 00796 00797 00798 00799 00800 00801 00802 00803 00804 00805 00806 00807 00808 00809 00810 00811 00812 00813 00814 00815 00816 00817 00818 00819 00820 00821 00822 00823 00824 00825 00826 00827 00828 00829 00830 00831 00832 00833 00834 00835 00836 00837 00838 00839 00840 00841 00842 00843 00844 00845 00846 00847 00848 00849 00850 00851 00852 00853 00854 00855 00856 00857 00858 00859 00860 00861 00862 00863 00864 00865 00866 00867 00868 00869 00870 00871 00872 00873 00874 00875 00876 00877 00878 00879 00880 00881 00882 00883 00884 00885 00886 00887 00888 00889 00890 00891 00892 00893 00894 00895 00896 00897 00898 00899 00900 00901 00902 00903 00904 00905 00906 00907 00908 00909 00910 00911 00912 00913 00914 00915 00916 00917 00918 00919 00920 00921 00922 00923 00924 00925 00926 00927 00928 00929 00930 00931 00932 00933 00934 00935 00936 00937 00938 00939 00940 00941 00942 00943 00944 00945 00946 00947 00948 00949 00950 00951 00952 00953 00954 00955 00956 00957 00958 00959 00960 00961 00962 00963 00964 00965 00966 00967 00968 00969 00970 00971 00972 00973 00974 00975 00976 00977 00978 00979 00980 00981 00982 00983 00984 00985 00986 00987 00988 00989 00990 00991 00992 00993 00994 00995 00996 00997 00998 00999 01000 01001 01002 01003 01004 01005 01006 01007 01008 01009 01010 01011 01012 01013 01014 01015 01016 01017 01018 01019 01020 01021 01022 01023 01024 01025 01026 01027 01028 01029 01030 01031 01032 01033 01034 01035 01036 01037 01038 01039 01040 01041 01042 01043 01044 01045 01046 01047 01048 01049 01050 01051 01052 01053 01054 01055 01056 01057 01058 01059 01060 01061 01062 01063 01064 01065 01066 01067 01068 01069 01070 01071 01072 01073 01074 01075 01076 01077 01078 01079 01080 01081 01082 01083 01084 01085 01086 01087 01088 01089 01090 01091 01092 01093 01094 01095 01096 01097 01098 01099 01100 01101 01102 01103 01104 01105 01106 01107 01108 01109 01110 01111 01112 01113 01114 01115 01116 01117 01118 01119 01120 01121 01122 01123 01124 01125 01126 01127 01128 01129 01130 01131 01132 01133 01134 01135 01136 01137 01138 01139 01140 01141 01142 01143 01144 01145 01146 01147 01148 01149 01150 01151 01152 01153 01154 01155 01156 01157 01158 01159 01160 01161 01162 01163 01164 01165 01166 01167 01168 01169 01170 01171 01172 01173 01174 01175 01176 01177 01178 01179 01180 01181 01182 01183 01184 01185 01186 01187 01188 01189 01190 01191 01192 01193 01194 01195 01196 01197 01198 01199 01200 01201 01202 01203 01204 01205 01206 01207 01208 01209 01210 01211 01212 01213 01214 01215 |
//============================================================================= // AllWeapons. //============================================================================= class AllWeapons expands Object abstract; // // general stuff // #exec OBJ LOAD FILE=Effects #exec TEXTURE IMPORT NAME=WeaponHandsTex FILE=Models\Hands_fisted.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=ReflectionMapTex1 FILE=Models\ReflectionA_FX.pcx GROUP="Skins" // // misc. skins // #exec TEXTURE IMPORT NAME=BlackMaskTex FILE=Models\BlackMask.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=GrayMaskTex FILE=Models\GrayMask.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=PinkMaskTex FILE=Models\PinkMask.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=GreenLightTex FILE=Models\GreenLight.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=RedLightTex FILE=Models\RedLight.pcx GROUP=Skins FLAGS=2 // // GEPGun // // player view version #exec MESH IMPORT MESH=GEPGun ANIVFILE=Models\WEPN_GEPGun_a.3d DATAFILE=Models\WEPN_GEPGun_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GEPGun X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=GEPGun X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GEPGun SEQ=All STARTFRAME=0 NUMFRAMES=65 #exec MESH SEQUENCE MESH=GEPGun SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GEPGun SEQ=Select STARTFRAME=1 NUMFRAMES=10 RATE=10 GROUP=Select #exec MESH SEQUENCE MESH=GEPGun SEQ=Shoot STARTFRAME=11 NUMFRAMES=5 RATE=14 #exec MESH SEQUENCE MESH=GEPGun SEQ=Down STARTFRAME=16 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=GEPGun SEQ=ReloadBegin STARTFRAME=26 NUMFRAMES=5 RATE=4 #exec MESH SEQUENCE MESH=GEPGun SEQ=Reload STARTFRAME=31 NUMFRAMES=6 RATE=5 #exec MESH SEQUENCE MESH=GEPGun SEQ=ReloadEnd STARTFRAME=37 NUMFRAMES=4 RATE=5 #exec MESH SEQUENCE MESH=GEPGun SEQ=Idle1 STARTFRAME=41 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=GEPGun SEQ=Idle2 STARTFRAME=49 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=GEPGun SEQ=Idle3 STARTFRAME=57 NUMFRAMES=8 RATE=2 #exec TEXTURE IMPORT NAME=GEPGunTex1 FILE=Models\WEPN_GEPGun.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=GEPGun NUM=0 TEXTURE=GEPGunTex1 // 3rd person version #exec MESH IMPORT MESH=GEPGun3rd ANIVFILE=Models\WEPN_GEPGun3rd_a.3d DATAFILE=Models\WEPN_GEPGun3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GEPGun3rd X=0 Y=0 Z=0 ROLL=-64 PITCH=26 #exec MESHMAP SCALE MESHMAP=GEPGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GEPGun3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GEPGun3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=GEPGun3rdTex1 FILE=Models\WEPN_GEPGun3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=GEPGun3rd NUM=0 TEXTURE=GEPGun3rdTex1 // pickup version #exec MESH IMPORT MESH=GEPGunPickup ANIVFILE=Models\WEPN_GEPGun3rd_a.3d DATAFILE=Models\WEPN_GEPGun3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GEPGunPickup X=-384 Y=1088 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=GEPGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GEPGunPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GEPGunPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=GEPGunPickup NUM=0 TEXTURE=GEPGun3rdTex1 // // Glock // // player view version #exec MESH IMPORT MESH=Glock ANIVFILE=Models\Glock_a.3d DATAFILE=Models\Glock_d.3d #exec MESH ORIGIN MESH=Glock X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Glock X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Glock SEQ=All STARTFRAME=0 NUMFRAMES=83 #exec MESH SEQUENCE MESH=Glock SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Glock SEQ=Select STARTFRAME=1 NUMFRAMES=15 RATE=24 GROUP=Select #exec MESH SEQUENCE MESH=Glock SEQ=Shoot STARTFRAME=16 NUMFRAMES=8 RATE=36 #exec MESH SEQUENCE MESH=Glock SEQ=ReloadBegin STARTFRAME=24 NUMFRAMES=16 RATE=24 #exec MESH SEQUENCE MESH=Glock SEQ=Reload STARTFRAME=40 NUMFRAMES=5 RATE=8 #exec MESH SEQUENCE MESH=Glock SEQ=ReloadEnd STARTFRAME=45 NUMFRAMES=3 RATE=8 #exec MESH SEQUENCE MESH=Glock SEQ=Down STARTFRAME=48 NUMFRAMES=3 RATE=24 #exec MESH SEQUENCE MESH=Glock SEQ=Idle1 STARTFRAME=51 NUMFRAMES=8 RATE=4 #exec MESH SEQUENCE MESH=Glock SEQ=Idle2 STARTFRAME=59 NUMFRAMES=12 RATE=4 #exec MESH SEQUENCE MESH=Glock SEQ=Idle3 STARTFRAME=71 NUMFRAMES=12 RATE=4 #exec TEXTURE IMPORT NAME=GlockTex1 FILE=Models\Glock.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=1 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=2 TEXTURE=BlackMaskTex #exec MESHMAP SETTEXTURE MESHMAP=Glock NUM=3 TEXTURE=GlockTex1 #exec MESH NOTIFY MESH=Glock SEQ=Shoot TIME=0.02 FUNCTION=SwapMuzzleFlashTexture // 3rd person version #exec MESH IMPORT MESH=Glock3rd ANIVFILE=Models\Glock3rd_a.3d DATAFILE=Models\Glock3rd_d.3d #exec MESH ORIGIN MESH=Glock3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Glock3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Glock3rd SEQ=All STARTFRAME=0 NUMFRAMES=4 #exec MESH SEQUENCE MESH=Glock3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Glock3rd SEQ=Shoot STARTFRAME=1 NUMFRAMES=3 RATE=17 #exec TEXTURE IMPORT NAME=Glock3rdTex1 FILE=Models\Glock3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Glock3rd NUM=0 TEXTURE=Glock3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=Glock3rd NUM=1 TEXTURE=Glock3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=Glock3rd NUM=2 TEXTURE=BlackMaskTex // pickup version #exec MESH IMPORT MESH=GlockPickup ANIVFILE=Models\Glock3rd_a.3d DATAFILE=Models\Glock3rd_d.3d #exec MESH ORIGIN MESH=GlockPickup X=256 Y=0 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=GlockPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GlockPickup SEQ=All STARTFRAME=0 NUMFRAMES=4 #exec MESH SEQUENCE MESH=GlockPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GlockPickup SEQ=Shoot STARTFRAME=1 NUMFRAMES=3 RATE=17 #exec MESHMAP SETTEXTURE MESHMAP=GlockPickup NUM=0 TEXTURE=Glock3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=GlockPickup NUM=1 TEXTURE=Glock3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=GlockPickup NUM=2 TEXTURE=BlackMaskTex // // SniperRifle // // player view version #exec MESH IMPORT MESH=SniperRifle ANIVFILE=Models\wepn_sniper_a.3d DATAFILE=Models\wepn_sniper_d.3d #exec MESH ORIGIN MESH=SniperRifle X=0 Y=0 Z=0 YAW=-64 ROLL=4 #exec MESHMAP SCALE MESHMAP=SniperRifle X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SniperRifle SEQ=All STARTFRAME=0 NUMFRAMES=69 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Select STARTFRAME=1 NUMFRAMES=10 RATE=24 GROUP=Select #exec MESH SEQUENCE MESH=SniperRifle SEQ=Shoot STARTFRAME=11 NUMFRAMES=6 RATE=15 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Down STARTFRAME=17 NUMFRAMES=2 RATE=8 #exec MESH SEQUENCE MESH=SniperRifle SEQ=ReloadBegin STARTFRAME=19 NUMFRAMES=8 RATE=8 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Reload STARTFRAME=27 NUMFRAMES=5 RATE=6 #exec MESH SEQUENCE MESH=SniperRifle SEQ=ReloadEnd STARTFRAME=32 NUMFRAMES=4 RATE=8 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Idle1 STARTFRAME=36 NUMFRAMES=10 RATE=3 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Idle2 STARTFRAME=46 NUMFRAMES=10 RATE=3 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Idle3 STARTFRAME=56 NUMFRAMES=10 RATE=3 #exec MESH SEQUENCE MESH=SniperRifle SEQ=Zoom STARTFRAME=66 NUMFRAMES=3 RATE=5 #exec MESH NOTIFY MESH=SniperRifle SEQ=Shoot TIME=0.03 FUNCTION=SwapMuzzleFlashTexture #exec TEXTURE IMPORT NAME=SniperRifleTex1 FILE=Models\wepn_sniper.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=SniperRifle NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=SniperRifle NUM=1 TEXTURE=SniperRifleTex1 // 3rd person version #exec MESH IMPORT MESH=SniperRifle3rd ANIVFILE=Models\wepn_sniper3rd_a.3d DATAFILE=Models\wepn_sniper3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SniperRifle3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=SniperRifle3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SniperRifle3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SniperRifle3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=SniperRifle3rdTex1 FILE=Models\wepn_sniper3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=SniperRifle3rd NUM=0 TEXTURE=SniperRifle3rdTex1 // pickup version #exec MESH IMPORT MESH=SniperRiflePickup ANIVFILE=Models\wepn_sniper3rd_a.3d DATAFILE=Models\wepn_sniper3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SniperRiflePickup X=2104 Y=0 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=SniperRiflePickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SniperRiflePickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SniperRiflePickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=SniperRiflePickup NUM=0 TEXTURE=SniperRifle3rdTex1 // // CombatKnife // // player view version #exec MESH IMPORT MESH=CombatKnife ANIVFILE=Models\WEPN_Knife_a.3d DATAFILE=Models\WEPN_Knife_d.3d #exec MESH ORIGIN MESH=CombatKnife X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=CombatKnife X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CombatKnife SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Select STARTFRAME=1 NUMFRAMES=3 RATE=7 GROUP=Select #exec MESH SEQUENCE MESH=CombatKnife SEQ=Attack STARTFRAME=4 NUMFRAMES=8 RATE=22 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Attack2 STARTFRAME=12 NUMFRAMES=12 RATE=22 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Attack3 STARTFRAME=24 NUMFRAMES=8 RATE=20 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Down STARTFRAME=32 NUMFRAMES=5 RATE=10 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Idle1 STARTFRAME=37 NUMFRAMES=4 RATE=6 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Idle2 STARTFRAME=41 NUMFRAMES=8 RATE=5 #exec MESH SEQUENCE MESH=CombatKnife SEQ=Idle3 STARTFRAME=49 NUMFRAMES=4 RATE=6 #exec TEXTURE IMPORT NAME=CombatKnifeTex1 FILE=Models\WEPN_Knife.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CombatKnife NUM=0 TEXTURE=CombatKnifeTex1 #exec MESHMAP SETTEXTURE MESHMAP=CombatKnife NUM=1 TEXTURE=WeaponHandsTex #exec MESH NOTIFY MESH=CombatKnife SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=CombatKnife SEQ=Attack2 TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=CombatKnife SEQ=Attack3 TIME=0.5 FUNCTION=HandToHandAttack // 3rd person version #exec MESH IMPORT MESH=CombatKnife3rd ANIVFILE=Models\WEPN_Knife3rd_a.3d DATAFILE=Models\WEPN_Knife3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CombatKnife3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=CombatKnife3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CombatKnife3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CombatKnife3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=CombatKnife3rdTex1 FILE=Models\WEPN_Knife3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=CombatKnife3rd NUM=0 TEXTURE=CombatKnife3rdTex1 // pickup version #exec MESH IMPORT MESH=CombatKnifePickup ANIVFILE=Models\WEPN_Knife3rd_a.3d DATAFILE=Models\WEPN_Knife3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CombatKnifePickup X=32 Y=0 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=CombatKnifePickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CombatKnifePickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CombatKnifePickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=CombatKnifePickup NUM=0 TEXTURE=CombatKnife3rdTex1 // // Crowbar // // player view version #exec MESH IMPORT MESH=Crowbar ANIVFILE=Models\WEPN_Crowbar_a.3d DATAFILE=Models\WEPN_Crowbar_d.3d #exec MESH ORIGIN MESH=Crowbar X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Crowbar X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Crowbar SEQ=All STARTFRAME=0 NUMFRAMES=73 #exec MESH SEQUENCE MESH=Crowbar SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Crowbar SEQ=Select STARTFRAME=1 NUMFRAMES=5 RATE=15 GROUP=Select #exec MESH SEQUENCE MESH=Crowbar SEQ=Attack STARTFRAME=6 NUMFRAMES=12 RATE=28 #exec MESH SEQUENCE MESH=Crowbar SEQ=Attack2 STARTFRAME=6 NUMFRAMES=12 RATE=28 #exec MESH SEQUENCE MESH=Crowbar SEQ=Attack3 STARTFRAME=18 NUMFRAMES=14 RATE=28 #exec MESH SEQUENCE MESH=Crowbar SEQ=Down STARTFRAME=32 NUMFRAMES=6 RATE=20 #exec MESH SEQUENCE MESH=Crowbar SEQ=Idle1 STARTFRAME=38 NUMFRAMES=10 RATE=2 #exec MESH SEQUENCE MESH=Crowbar SEQ=Idle2 STARTFRAME=48 NUMFRAMES=10 RATE=2 #exec MESH SEQUENCE MESH=Crowbar SEQ=Idle3 STARTFRAME=58 NUMFRAMES=15 RATE=18 #exec TEXTURE IMPORT NAME=CrowbarTex1 FILE=Models\WEPN_Crowbar.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Crowbar NUM=0 TEXTURE=CrowbarTex1 #exec MESHMAP SETTEXTURE MESHMAP=Crowbar NUM=1 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Crowbar NUM=2 TEXTURE=WeaponHandsTex #exec MESH NOTIFY MESH=Crowbar SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Crowbar SEQ=Attack2 TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Crowbar SEQ=Attack3 TIME=0.5 FUNCTION=HandToHandAttack // 3rd person version #exec MESH IMPORT MESH=Crowbar3rd ANIVFILE=Models\WEPN_Crowbar3rd_a.3d DATAFILE=Models\WEPN_Crowbar3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Crowbar3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Crowbar3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Crowbar3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Crowbar3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Crowbar3rdTex1 FILE=Models\WEPN_Crowbar3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Crowbar3rd NUM=0 TEXTURE=Crowbar3rdTex1 // pickup version #exec MESH IMPORT MESH=CrowbarPickup ANIVFILE=Models\WEPN_Crowbar3rd_a.3d DATAFILE=Models\WEPN_Crowbar3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=CrowbarPickup X=512 Y=0 Z=1024 ROLL=-64 #exec MESHMAP SCALE MESHMAP=CrowbarPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=CrowbarPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CrowbarPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=CrowbarPickup NUM=0 TEXTURE=Crowbar3rdTex1 // // StealthPistol // // player view version #exec MESH IMPORT MESH=StealthPistol ANIVFILE=Models\WEPN_SPistol_a.3d DATAFILE=Models\WEPN_SPistol_d.3d #exec MESH ORIGIN MESH=StealthPistol X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=StealthPistol X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=StealthPistol SEQ=All STARTFRAME=0 NUMFRAMES=55 #exec MESH SEQUENCE MESH=StealthPistol SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=StealthPistol SEQ=Select STARTFRAME=1 NUMFRAMES=6 RATE=12 GROUP=Select #exec MESH SEQUENCE MESH=StealthPistol SEQ=Shoot STARTFRAME=7 NUMFRAMES=5 RATE=17 #exec MESH SEQUENCE MESH=StealthPistol SEQ=ReloadBegin STARTFRAME=12 NUMFRAMES=7 RATE=8 #exec MESH SEQUENCE MESH=StealthPistol SEQ=Reload STARTFRAME=19 NUMFRAMES=5 RATE=6 #exec MESH SEQUENCE MESH=StealthPistol SEQ=ReloadEnd STARTFRAME=24 NUMFRAMES=2 RATE=12 #exec MESH SEQUENCE MESH=StealthPistol SEQ=Down STARTFRAME=26 NUMFRAMES=5 RATE=12 #exec MESH SEQUENCE MESH=StealthPistol SEQ=Idle1 STARTFRAME=31 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=StealthPistol SEQ=Idle2 STARTFRAME=39 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=StealthPistol SEQ=Idle3 STARTFRAME=47 NUMFRAMES=8 RATE=3 #exec TEXTURE IMPORT NAME=StealthPistolTex1 FILE=Models\WEPN_SPistol.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=1 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=2 TEXTURE=StealthPistolTex1 #exec MESHMAP SETTEXTURE MESHMAP=StealthPistol NUM=3 TEXTURE=StealthPistolTex1 // 3rd person version #exec MESH IMPORT MESH=StealthPistol3rd ANIVFILE=Models\WEPN_SPistol3rd_a.3d DATAFILE=Models\WEPN_SPistol3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=StealthPistol3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=StealthPistol3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=StealthPistol3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=StealthPistol3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=StealthPistol3rdTex1 FILE=Models\WEPN_SPistol3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=StealthPistol3rd NUM=0 TEXTURE=StealthPistol3rdTex1 // pickup version #exec MESH IMPORT MESH=StealthPistolPickup ANIVFILE=Models\WEPN_SPistol3rd_a.3d DATAFILE=Models\WEPN_SPistol3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=StealthPistolPickup X=-1024 Y=0 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=StealthPistolPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=StealthPistolPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=StealthPistolPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=StealthPistolPickup NUM=0 TEXTURE=StealthPistol3rdTex1 // // Prod // // player view version #exec MESH IMPORT MESH=Prod ANIVFILE=Models\WEPN_Prod_a.3d DATAFILE=Models\WEPN_Prod_d.3d #exec MESH ORIGIN MESH=Prod X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Prod X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Prod SEQ=All STARTFRAME=0 NUMFRAMES=66 #exec MESH SEQUENCE MESH=Prod SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Prod SEQ=Select STARTFRAME=1 NUMFRAMES=15 RATE=15 GROUP=Select #exec MESH SEQUENCE MESH=Prod SEQ=Shoot STARTFRAME=16 NUMFRAMES=6 RATE=30 #exec MESH SEQUENCE MESH=Prod SEQ=Down STARTFRAME=22 NUMFRAMES=8 RATE=20 #exec MESH SEQUENCE MESH=Prod SEQ=ReloadBegin STARTFRAME=30 NUMFRAMES=3 RATE=5 #exec MESH SEQUENCE MESH=Prod SEQ=Reload STARTFRAME=33 NUMFRAMES=6 RATE=6 #exec MESH SEQUENCE MESH=Prod SEQ=ReloadEnd STARTFRAME=39 NUMFRAMES=3 RATE=5 #exec MESH SEQUENCE MESH=Prod SEQ=Idle1 STARTFRAME=42 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=Prod SEQ=Idle2 STARTFRAME=50 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=Prod SEQ=Idle3 STARTFRAME=58 NUMFRAMES=8 RATE=2 #exec TEXTURE IMPORT NAME=ProdTex1 FILE=Models\WEPN_Prod.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=1 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX #exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=2 TEXTURE=Effects.Electricity.WEPN_Prod_FX #exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=3 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Prod NUM=4 TEXTURE=ProdTex1 // 3rd person version #exec MESH IMPORT MESH=Prod3rd ANIVFILE=Models\WEPN_Prod3rd_a.3d DATAFILE=Models\WEPN_Prod3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Prod3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Prod3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Prod3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Prod3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Prod3rdTex1 FILE=Models\WEPN_Prod3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Prod3rd NUM=0 TEXTURE=Prod3rdTex1 // pickup version #exec MESH IMPORT MESH=ProdPickup ANIVFILE=Models\WEPN_Prod3rd_a.3d DATAFILE=Models\WEPN_Prod3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ProdPickup X=-448 Y=0 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=ProdPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ProdPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ProdPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=ProdPickup NUM=0 TEXTURE=Prod3rdTex1 // // HideAGun // // player view version #exec MESH IMPORT MESH=HideAGun ANIVFILE=Models\WEPN_HideAGun_a.3d DATAFILE=Models\WEPN_HideAGun_d.3d #exec MESH ORIGIN MESH=HideAGun X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=HideAGun X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HideAGun SEQ=All STARTFRAME=0 NUMFRAMES=63 #exec MESH SEQUENCE MESH=HideAGun SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HideAGun SEQ=Select STARTFRAME=1 NUMFRAMES=6 RATE=10 GROUP=Select #exec MESH SEQUENCE MESH=HideAGun SEQ=Shoot STARTFRAME=7 NUMFRAMES=23 RATE=8 #exec MESH SEQUENCE MESH=HideAGun SEQ=Shoot2 STARTFRAME=30 NUMFRAMES=10 RATE=14 #exec MESH SEQUENCE MESH=HideAGun SEQ=Down STARTFRAME=40 NUMFRAMES=5 RATE=20 #exec MESH SEQUENCE MESH=HideAGun SEQ=Idle1 STARTFRAME=45 NUMFRAMES=6 RATE=2 #exec MESH SEQUENCE MESH=HideAGun SEQ=Idle2 STARTFRAME=51 NUMFRAMES=6 RATE=2 #exec MESH SEQUENCE MESH=HideAGun SEQ=Idle3 STARTFRAME=57 NUMFRAMES=6 RATE=2 #exec TEXTURE IMPORT NAME=HideAGunTex1 FILE=Models\WEPN_HideAGun.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=1 TEXTURE=HideAGunTex1 #exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=2 TEXTURE=BlackMaskTex #exec MESHMAP SETTEXTURE MESHMAP=HideAGun NUM=3 TEXTURE=WeaponHandsTex #exec MESH NOTIFY MESH=HideAGun SEQ=Shoot TIME=0.05 FUNCTION=SwapMuzzleFlashTexture // 3rd person version #exec MESH IMPORT MESH=HideAGun3rd ANIVFILE=Models\WEPN_HideAGun3rd_a.3d DATAFILE=Models\WEPN_HideAGun3rd_d.3d #exec MESH ORIGIN MESH=HideAGun3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=HideAGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HideAGun3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HideAGun3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HideAGun3rdTex1 FILE=Models\WEPN_HideAGun3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=HideAGun3rd NUM=0 TEXTURE=HideAGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=HideAGun3rd NUM=1 TEXTURE=HideAGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=HideAGun3rd NUM=2 TEXTURE=BlackMaskTex // pickup version #exec MESH IMPORT MESH=HideAGunPickup ANIVFILE=Models\WEPN_HideAGun3rd_a.3d DATAFILE=Models\WEPN_HideAGun3rd_d.3d #exec MESH ORIGIN MESH=HideAGunPickup X=0 Y=0 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=HideAGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HideAGunPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HideAGunPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=HideAGunPickup NUM=0 TEXTURE=HideAGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=HideAGunPickup NUM=1 TEXTURE=HideAGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=HideAGunPickup NUM=2 TEXTURE=BlackMaskTex // // AssaultGun // // player view version #exec MESH IMPORT MESH=AssaultGun ANIVFILE=Models\WEPN_AssaultGun_a.3d DATAFILE=Models\WEPN_AssaultGun_d.3d #exec MESH ORIGIN MESH=AssaultGun X=0 Y=0 Z=0 YAW=-64 ROLL=6 #exec MESHMAP SCALE MESHMAP=AssaultGun X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AssaultGun SEQ=All STARTFRAME=0 NUMFRAMES=61 #exec MESH SEQUENCE MESH=AssaultGun SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AssaultGun SEQ=Select STARTFRAME=1 NUMFRAMES=8 RATE=18 GROUP=Select #exec MESH SEQUENCE MESH=AssaultGun SEQ=Shoot STARTFRAME=9 NUMFRAMES=8 RATE=18 #exec MESH SEQUENCE MESH=AssaultGun SEQ=ReloadBegin STARTFRAME=17 NUMFRAMES=5 RATE=10 #exec MESH SEQUENCE MESH=AssaultGun SEQ=Reload STARTFRAME=22 NUMFRAMES=7 RATE=5 #exec MESH SEQUENCE MESH=AssaultGun SEQ=ReloadEnd STARTFRAME=29 NUMFRAMES=3 RATE=10 #exec MESH SEQUENCE MESH=AssaultGun SEQ=Down STARTFRAME=32 NUMFRAMES=5 RATE=10 #exec MESH SEQUENCE MESH=AssaultGun SEQ=Idle1 STARTFRAME=37 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=AssaultGun SEQ=Idle2 STARTFRAME=45 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=AssaultGun SEQ=Idle3 STARTFRAME=53 NUMFRAMES=8 RATE=2 #exec TEXTURE IMPORT NAME=AssaultGunTex1 FILE=Models\WEPN_AssaultGun.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=1 TEXTURE=AssaultGunTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=2 TEXTURE=BlackMaskTex #exec MESHMAP SETTEXTURE MESHMAP=AssaultGun NUM=3 TEXTURE=WeaponHandsTex #exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot TIME=0.05 FUNCTION=SwapMuzzleFlashTexture #exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot TIME=0.25 FUNCTION=SwapMuzzleFlashTexture #exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot TIME=0.45 FUNCTION=SwapMuzzleFlashTexture #exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot TIME=0.65 FUNCTION=SwapMuzzleFlashTexture #exec MESH NOTIFY MESH=AssaultGun SEQ=Shoot TIME=0.85 FUNCTION=SwapMuzzleFlashTexture // 3rd person version #exec MESH IMPORT MESH=AssaultGun3rd ANIVFILE=Models\WEPN_AssaultGun3rd_a.3d DATAFILE=Models\WEPN_AssaultGun3rd_d.3d #exec MESH ORIGIN MESH=AssaultGun3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=AssaultGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AssaultGun3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AssaultGun3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AssaultGun3rdTex1 FILE=Models\WEPN_AssaultGun3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=AssaultGun3rd NUM=0 TEXTURE=AssaultGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultGun3rd NUM=1 TEXTURE=AssaultGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultGun3rd NUM=2 TEXTURE=BlackMaskTex // pickup version #exec MESH IMPORT MESH=AssaultGunPickup ANIVFILE=Models\WEPN_AssaultGun3rd_a.3d DATAFILE=Models\WEPN_AssaultGun3rd_d.3d #exec MESH ORIGIN MESH=AssaultGunPickup X=-512 Y=0 Z=1024 ROLL=-64 #exec MESHMAP SCALE MESHMAP=AssaultGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AssaultGunPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AssaultGunPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultGunPickup NUM=0 TEXTURE=AssaultGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultGunPickup NUM=1 TEXTURE=AssaultGun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultGunPickup NUM=2 TEXTURE=BlackMaskTex // // LAW // // player view version #exec MESH IMPORT MESH=LAW ANIVFILE=Models\WEPN_LAW_a.3d DATAFILE=Models\WEPN_LAW_d.3d #exec MESH ORIGIN MESH=LAW X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=LAW X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LAW SEQ=All STARTFRAME=0 NUMFRAMES=83 #exec MESH SEQUENCE MESH=LAW SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAW SEQ=Select STARTFRAME=1 NUMFRAMES=10 RATE=7 GROUP=Select #exec MESH SEQUENCE MESH=LAW SEQ=Shoot STARTFRAME=11 NUMFRAMES=32 RATE=45 #exec MESH SEQUENCE MESH=LAW SEQ=Down STARTFRAME=43 NUMFRAMES=10 RATE=8 #exec MESH SEQUENCE MESH=LAW SEQ=Idle1 STARTFRAME=53 NUMFRAMES=10 RATE=2 #exec MESH SEQUENCE MESH=LAW SEQ=Idle2 STARTFRAME=63 NUMFRAMES=10 RATE=2 #exec MESH SEQUENCE MESH=LAW SEQ=Idle3 STARTFRAME=73 NUMFRAMES=10 RATE=2 #exec TEXTURE IMPORT NAME=LAWTex1 FILE=Models\WEPN_LAW.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=LAW NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=LAW NUM=1 TEXTURE=LAWTex1 // 3rd person version #exec MESH IMPORT MESH=LAW3rd ANIVFILE=Models\WEPN_LAW3rd_a.3d DATAFILE=Models\WEPN_LAW3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=LAW3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=LAW3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LAW3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAW3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=LAW3rdTex1 FILE=Models\WEPN_LAW3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=LAW3rd NUM=0 TEXTURE=LAW3rdTex1 // pickup version #exec MESH IMPORT MESH=LAWPickup ANIVFILE=Models\WEPN_LAW3rd_a.3d DATAFILE=Models\WEPN_LAW3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=LAWPickup X=-3000 Y=-512 Z=1024 ROLL=-64 #exec MESHMAP SCALE MESHMAP=LAWPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LAWPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAWPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=LAWPickup NUM=0 TEXTURE=LAW3rdTex1 // // LAM // // player view version #exec MESH IMPORT MESH=LAM ANIVFILE=Models\WEPN_LAM_a.3d DATAFILE=Models\WEPN_LAM_d.3d #exec MESH ORIGIN MESH=LAM X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=LAM X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LAM SEQ=All STARTFRAME=0 NUMFRAMES=67 #exec MESH SEQUENCE MESH=LAM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAM SEQ=Select STARTFRAME=1 NUMFRAMES=12 RATE=10 GROUP=Select #exec MESH SEQUENCE MESH=LAM SEQ=Attack STARTFRAME=13 NUMFRAMES=9 RATE=12 #exec MESH SEQUENCE MESH=LAM SEQ=Attack2 STARTFRAME=13 NUMFRAMES=9 RATE=12 #exec MESH SEQUENCE MESH=LAM SEQ=Attack3 STARTFRAME=13 NUMFRAMES=9 RATE=12 #exec MESH SEQUENCE MESH=LAM SEQ=Down STARTFRAME=22 NUMFRAMES=5 RATE=6 #exec MESH SEQUENCE MESH=LAM SEQ=PlaceBegin STARTFRAME=27 NUMFRAMES=5 RATE=8 #exec MESH SEQUENCE MESH=LAM SEQ=PlaceEnd STARTFRAME=32 NUMFRAMES=5 RATE=8 #exec MESH SEQUENCE MESH=LAM SEQ=Place STARTFRAME=37 NUMFRAMES=6 RATE=8 #exec MESH SEQUENCE MESH=LAM SEQ=Idle1 STARTFRAME=43 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=LAM SEQ=Idle2 STARTFRAME=51 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=LAM SEQ=Idle3 STARTFRAME=59 NUMFRAMES=8 RATE=2 #exec TEXTURE IMPORT NAME=LAMTex1 FILE=Models\WEPN_LAM.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=1 TEXTURE=LAMTex1 #exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=2 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=LAM NUM=3 TEXTURE=LAMTex1 #exec MESH NOTIFY MESH=LAM SEQ=Attack TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=LAM SEQ=Attack2 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=LAM SEQ=Attack3 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=LAM SEQ=Place TIME=0.4 FUNCTION=PlaceGrenade // 3rd person version #exec MESH IMPORT MESH=LAM3rd ANIVFILE=Models\WEPN_LAM3rd_a.3d DATAFILE=Models\WEPN_LAM3rd_d.3d #exec MESH ORIGIN MESH=LAM3rd X=0 Y=0 Z=0 YAW=128 PITCH=26 #exec MESHMAP SCALE MESHMAP=LAM3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LAM3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAM3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAM3rd SEQ=Open STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=LAM3rdTex1 FILE=Models\WEPN_LAM3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=LAM3rd NUM=0 TEXTURE=LAM3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=LAM3rd NUM=1 TEXTURE=LAM3rdTex1 // pickup version #exec MESH IMPORT MESH=LAMPickup ANIVFILE=Models\WEPN_LAM3rd_a.3d DATAFILE=Models\WEPN_LAM3rd_d.3d #exec MESH ORIGIN MESH=LAMPickup X=0 Y=0 Z=-128 YAW=64 #exec MESHMAP SCALE MESHMAP=LAMPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=LAMPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAMPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LAMPickup SEQ=Open STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=LAMPickup NUM=0 TEXTURE=BlackMaskTex #exec MESHMAP SETTEXTURE MESHMAP=LAMPickup NUM=1 TEXTURE=LAM3rdTex1 // // PepperGun // // player view version #exec MESH IMPORT MESH=PepperGun ANIVFILE=Models\WEPN_PepperSpray_a.3d DATAFILE=Models\WEPN_PepperSpray_d.3d #exec MESH ORIGIN MESH=PepperGun X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=PepperGun X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PepperGun SEQ=All STARTFRAME=0 NUMFRAMES=58 #exec MESH SEQUENCE MESH=PepperGun SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PepperGun SEQ=Select STARTFRAME=1 NUMFRAMES=6 RATE=11 GROUP=Select #exec MESH SEQUENCE MESH=PepperGun SEQ=Shoot STARTFRAME=7 NUMFRAMES=8 RATE=19 #exec MESH SEQUENCE MESH=PepperGun SEQ=Down STARTFRAME=15 NUMFRAMES=6 RATE=15 #exec MESH SEQUENCE MESH=PepperGun SEQ=ReloadBegin STARTFRAME=21 NUMFRAMES=4 RATE=12 #exec MESH SEQUENCE MESH=PepperGun SEQ=Reload STARTFRAME=25 NUMFRAMES=6 RATE=8 #exec MESH SEQUENCE MESH=PepperGun SEQ=ReloadEnd STARTFRAME=31 NUMFRAMES=3 RATE=12 #exec MESH SEQUENCE MESH=PepperGun SEQ=Idle1 STARTFRAME=34 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=PepperGun SEQ=Idle2 STARTFRAME=42 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=PepperGun SEQ=Idle3 STARTFRAME=50 NUMFRAMES=8 RATE=2 #exec TEXTURE IMPORT NAME=PepperGunTex1 FILE=Models\WEPN_PepperSpray.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=1 TEXTURE=Effects.Smoke.Gas_Tear_A #exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=2 TEXTURE=Effects.Smoke.Gas_Tear_A #exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=3 TEXTURE=PepperGunTex1 #exec MESHMAP SETTEXTURE MESHMAP=PepperGun NUM=4 TEXTURE=WeaponHandsTex // 3rd person version #exec MESH IMPORT MESH=PepperGun3rd ANIVFILE=Models\WEPN_PepperSpray3rd_a.3d DATAFILE=Models\WEPN_PepperSpray3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=PepperGun3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=PepperGun3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PepperGun3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PepperGun3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=PepperGun3rdTex1 FILE=Models\WEPN_PepperSpray3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=PepperGun3rd NUM=0 TEXTURE=PepperGun3rdTex1 // pickup version #exec MESH IMPORT MESH=PepperGunPickup ANIVFILE=Models\WEPN_PepperSpray3rd_a.3d DATAFILE=Models\WEPN_PepperSpray3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=PepperGunPickup X=256 Y=0 Z=0 ROLL=-64 #exec MESHMAP SCALE MESHMAP=PepperGunPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PepperGunPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PepperGunPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=PepperGunPickup NUM=0 TEXTURE=PepperGun3rdTex1 // // Flamethrower // // player view version #exec MESH IMPORT MESH=Flamethrower ANIVFILE=Models\WEPN_Flamethrower_a.3d DATAFILE=Models\WEPN_Flamethrower_d.3d #exec MESH ORIGIN MESH=Flamethrower X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Flamethrower X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Flamethrower SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=Flamethrower SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Flamethrower SEQ=Select STARTFRAME=1 NUMFRAMES=8 RATE=12 GROUP=Select #exec MESH SEQUENCE MESH=Flamethrower SEQ=Shoot STARTFRAME=9 NUMFRAMES=8 RATE=12 #exec MESH SEQUENCE MESH=Flamethrower SEQ=ReloadBegin STARTFRAME=17 NUMFRAMES=3 RATE=8 #exec MESH SEQUENCE MESH=Flamethrower SEQ=Reload STARTFRAME=20 NUMFRAMES=7 RATE=9 #exec MESH SEQUENCE MESH=Flamethrower SEQ=ReloadEnd STARTFRAME=27 NUMFRAMES=4 RATE=9 #exec MESH SEQUENCE MESH=Flamethrower SEQ=Down STARTFRAME=31 NUMFRAMES=6 RATE=12 #exec MESH SEQUENCE MESH=Flamethrower SEQ=Idle1 STARTFRAME=37 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=Flamethrower SEQ=Idle2 STARTFRAME=45 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=Flamethrower SEQ=Idle3 STARTFRAME=45 NUMFRAMES=8 RATE=2 #exec TEXTURE IMPORT NAME=FlamethrowerTex1 FILE=Models\WEPN_Flamethrower.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Flamethrower NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Flamethrower NUM=1 TEXTURE=Effects.Fire.Flmethrwr_Flme #exec MESHMAP SETTEXTURE MESHMAP=Flamethrower NUM=2 TEXTURE=FlamethrowerTex1 // 3rd person version #exec MESH IMPORT MESH=Flamethrower3rd ANIVFILE=Models\WEPN_Flamethrower3rd_a.3d DATAFILE=Models\WEPN_Flamethrower3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Flamethrower3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Flamethrower3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Flamethrower3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Flamethrower3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Flamethrower3rdTex1 FILE=Models\WEPN_Flamethrower3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Flamethrower3rd NUM=0 TEXTURE=Flamethrower3rdTex1 // pickup version #exec MESH IMPORT MESH=FlamethrowerPickup ANIVFILE=Models\WEPN_Flamethrower3rd_a.3d DATAFILE=Models\WEPN_Flamethrower3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=FlamethrowerPickup X=256 Y= Z=-2048 ROLL=-64 #exec MESHMAP SCALE MESHMAP=FlamethrowerPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FlamethrowerPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FlamethrowerPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=FlamethrowerPickup NUM=0 TEXTURE=Flamethrower3rdTex1 // // MiniCrossbow // // player view version #exec MESH IMPORT MESH=MiniCrossbow ANIVFILE=Models\WEPN_Crossbow_a.3d DATAFILE=Models\WEPN_Crossbow_d.3d #exec MESH ORIGIN MESH=MiniCrossbow X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=MiniCrossbow X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=All STARTFRAME=0 NUMFRAMES=78 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Select STARTFRAME=1 NUMFRAMES=12 RATE=10 GROUP=Select #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Shoot STARTFRAME=13 NUMFRAMES=16 RATE=16 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=ReloadBegin STARTFRAME=29 NUMFRAMES=4 RATE=10 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Reload STARTFRAME=33 NUMFRAMES=7 RATE=8 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=ReloadEnd STARTFRAME=40 NUMFRAMES=4 RATE=10 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Down STARTFRAME=44 NUMFRAMES=6 RATE=15 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Idle1 STARTFRAME=50 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Idle2 STARTFRAME=58 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=MiniCrossbow SEQ=Idle3 STARTFRAME=66 NUMFRAMES=12 RATE=2 #exec TEXTURE IMPORT NAME=MiniCrossbowTex1 FILE=Models\Arm.pcx GROUP="Skins" #exec TEXTURE IMPORT NAME=MiniCrossbowTex2 FILE=Models\WEPN_Crossbow.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=0 TEXTURE=MiniCrossbowTex1 #exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=1 TEXTURE=MiniCrossbowTex2 #exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=2 TEXTURE=MiniCrossbowTex2 #exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow NUM=3 TEXTURE=MiniCrossbowTex2 // 3rd person version #exec MESH IMPORT MESH=MiniCrossbow3rd ANIVFILE=Models\WEPN_Crossbow3rd_a.3d DATAFILE=Models\WEPN_Crossbow3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=MiniCrossbow3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=MiniCrossbow3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=MiniCrossbow3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MiniCrossbow3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=MiniCrossbow3rdTex1 FILE=Models\WEPN_Crossbow3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbow3rd NUM=0 TEXTURE=MiniCrossbow3rdTex1 // pickup version #exec MESH IMPORT MESH=MiniCrossbowPickup ANIVFILE=Models\WEPN_Crossbow3rd_a.3d DATAFILE=Models\WEPN_Crossbow3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=MiniCrossbowPickup X=-2176 Y=0 Z=512 #exec MESHMAP SCALE MESHMAP=MiniCrossbowPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=MiniCrossbowPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MiniCrossbowPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=MiniCrossbowPickup NUM=0 TEXTURE=MiniCrossbow3rdTex1 // // Shotgun // // player view version #exec MESH IMPORT MESH=Shotgun ANIVFILE=Models\WEPN_Shotgun_a.3d DATAFILE=Models\WEPN_Shotgun_d.3d #exec MESH ORIGIN MESH=Shotgun X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Shotgun X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Shotgun SEQ=All STARTFRAME=0 NUMFRAMES=74 #exec MESH SEQUENCE MESH=Shotgun SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Shotgun SEQ=Select STARTFRAME=1 NUMFRAMES=12 RATE=12 GROUP=Select #exec MESH SEQUENCE MESH=Shotgun SEQ=Shoot STARTFRAME=13 NUMFRAMES=15 RATE=11 #exec MESH SEQUENCE MESH=Shotgun SEQ=ReloadBegin STARTFRAME=28 NUMFRAMES=5 RATE=10 #exec MESH SEQUENCE MESH=Shotgun SEQ=Reload STARTFRAME=33 NUMFRAMES=7 RATE=8 #exec MESH SEQUENCE MESH=Shotgun SEQ=ReloadEnd STARTFRAME=40 NUMFRAMES=4 RATE=8 #exec MESH SEQUENCE MESH=Shotgun SEQ=Down STARTFRAME=44 NUMFRAMES=6 RATE=8 #exec MESH SEQUENCE MESH=Shotgun SEQ=Idle1 STARTFRAME=50 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=Shotgun SEQ=Idle2 STARTFRAME=58 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=Shotgun SEQ=Idle3 STARTFRAME=66 NUMFRAMES=8 RATE=3 #exec TEXTURE IMPORT NAME=ShotgunTex1 FILE=Models\WEPN_Shotgun.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=1 TEXTURE=ShotgunTex1 #exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=2 TEXTURE=BlackMaskTex #exec MESHMAP SETTEXTURE MESHMAP=Shotgun NUM=3 TEXTURE=WeaponHandsTex #exec MESH NOTIFY MESH=Shotgun SEQ=Shoot TIME=0.05 FUNCTION=SwapMuzzleFlashTexture #exec MESH NOTIFY MESH=Shotgun SEQ=Shoot TIME=0.40 FUNCTION=SawedOffCockSound // 3rd person version #exec MESH IMPORT MESH=Shotgun3rd ANIVFILE=Models\WEPN_Shotgun3rd_a.3d DATAFILE=Models\WEPN_Shotgun3rd_d.3d #exec MESH ORIGIN MESH=Shotgun3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Shotgun3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Shotgun3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Shotgun3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Shotgun3rdTex1 FILE=Models\WEPN_Shotgun3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Shotgun3rd NUM=0 TEXTURE=Shotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=Shotgun3rd NUM=1 TEXTURE=Shotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=Shotgun3rd NUM=2 TEXTURE=BlackMaskTex // pickup version #exec MESH IMPORT MESH=ShotgunPickup ANIVFILE=Models\WEPN_Shotgun3rd_a.3d DATAFILE=Models\WEPN_Shotgun3rd_d.3d #exec MESH ORIGIN MESH=ShotgunPickup X=-768 Y=0 Z=512 ROLL=-64 #exec MESHMAP SCALE MESHMAP=ShotgunPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShotgunPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShotgunPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=ShotgunPickup NUM=0 TEXTURE=Shotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=ShotgunPickup NUM=1 TEXTURE=Shotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=ShotgunPickup NUM=2 TEXTURE=BlackMaskTex // // AssaultShotgun // // player view version #exec MESH IMPORT MESH=AssaultShotgun ANIVFILE=Models\WEPN_AssaultShotgun_a.3d DATAFILE=Models\WEPN_AssaultShotgun_d.3d #exec MESH ORIGIN MESH=AssaultShotgun X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=AssaultShotgun X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=All STARTFRAME=0 NUMFRAMES=60 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Select STARTFRAME=1 NUMFRAMES=8 RATE=11 GROUP=Select #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Shoot STARTFRAME=9 NUMFRAMES=4 RATE=10 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Down STARTFRAME=13 NUMFRAMES=6 RATE=10 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=ReloadBegin STARTFRAME=19 NUMFRAMES=7 RATE=7 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Reload STARTFRAME=26 NUMFRAMES=5 RATE=6 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=ReloadEnd STARTFRAME=31 NUMFRAMES=3 RATE=7 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Idle1 STARTFRAME=34 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Idle2 STARTFRAME=42 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=AssaultShotgun SEQ=Idle3 STARTFRAME=50 NUMFRAMES=10 RATE=2 #exec TEXTURE IMPORT NAME=AssaultShotgunTex1 FILE=Models\WEPN_AssaultShotgun.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=0 TEXTURE=AssaultShotgunTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=1 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=2 TEXTURE=BlackMaskTex #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun NUM=3 TEXTURE=WeaponHandsTex #exec MESH NOTIFY MESH=AssaultShotgun SEQ=Shoot TIME=0.05 FUNCTION=SwapMuzzleFlashTexture // 3rd person version #exec MESH IMPORT MESH=AssaultShotgun3rd ANIVFILE=Models\WEPN_AssaultShotgun3rd_a.3d DATAFILE=Models\WEPN_AssaultShotgun3rd_d.3d #exec MESH ORIGIN MESH=AssaultShotgun3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=AssaultShotgun3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AssaultShotgun3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AssaultShotgun3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AssaultShotgun3rdTex1 FILE=Models\WEPN_AssaultShotgun3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun3rd NUM=0 TEXTURE=AssaultShotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun3rd NUM=1 TEXTURE=AssaultShotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgun3rd NUM=2 TEXTURE=BlackMaskTex // pickup version #exec MESH IMPORT MESH=AssaultShotgunPickup ANIVFILE=Models\WEPN_AssaultShotgun3rd_a.3d DATAFILE=Models\WEPN_AssaultShotgun3rd_d.3d #exec MESH ORIGIN MESH=AssaultShotgunPickup X=-1280 Y=0 Z=512 ROLL=-64 #exec MESHMAP SCALE MESHMAP=AssaultShotgunPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=AssaultShotgunPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=AssaultShotgunPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgunPickup NUM=0 TEXTURE=AssaultShotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgunPickup NUM=1 TEXTURE=AssaultShotgun3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=AssaultShotgunPickup NUM=2 TEXTURE=BlackMaskTex // // PlasmaRifle // // player view version #exec MESH IMPORT MESH=PlasmaRifle ANIVFILE=Models\WEPN_PRifle_a.3d DATAFILE=Models\WEPN_PRifle_d.3d #exec MESH ORIGIN MESH=PlasmaRifle X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=PlasmaRifle X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=All STARTFRAME=0 NUMFRAMES=65 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Select STARTFRAME=1 NUMFRAMES=8 RATE=8 GROUP=Select #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Shoot STARTFRAME=9 NUMFRAMES=8 RATE=13 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Down STARTFRAME=17 NUMFRAMES=8 RATE=10 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=ReloadBegin STARTFRAME=25 NUMFRAMES=4 RATE=5 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Reload STARTFRAME=29 NUMFRAMES=9 RATE=5 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=ReloadEnd STARTFRAME=38 NUMFRAMES=3 RATE=5 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Idle1 STARTFRAME=41 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Idle2 STARTFRAME=49 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=PlasmaRifle SEQ=Idle3 STARTFRAME=57 NUMFRAMES=8 RATE=2 #exec TEXTURE IMPORT NAME=PlasmaRifleTex1 FILE=Models\WEPN_PRifle.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle NUM=0 TEXTURE=PlasmaRifleTex1 #exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle NUM=1 TEXTURE=Effects.Fire.Wepn_PRifle_SFX #exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle NUM=2 TEXTURE=PlasmaRifleTex1 // 3rd person version #exec MESH IMPORT MESH=PlasmaRifle3rd ANIVFILE=Models\WEPN_PRifle3rd_a.3d DATAFILE=Models\WEPN_PRifle3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=PlasmaRifle3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=PlasmaRifle3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PlasmaRifle3rd SEQ=All STARTFRAME=0 NUMFRAMES=3 #exec MESH SEQUENCE MESH=PlasmaRifle3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PlasmaRifle3rd SEQ=Shoot STARTFRAME=1 NUMFRAMES=2 RATE=7 #exec TEXTURE IMPORT NAME=PlasmaRifle3rdTex1 FILE=Models\WEPN_PRifle3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=PlasmaRifle3rd NUM=0 TEXTURE=PlasmaRifle3rdTex1 // pickup version #exec MESH IMPORT MESH=PlasmaRiflePickup ANIVFILE=Models\WEPN_PRifle3rd_a.3d DATAFILE=Models\WEPN_PRifle3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=PlasmaRiflePickup X=940 Y=300 Z=-256 ROLL=-64 #exec MESHMAP SCALE MESHMAP=PlasmaRiflePickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PlasmaRiflePickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PlasmaRiflePickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PlasmaRiflePickup SEQ=Shoot STARTFRAME=1 NUMFRAMES=2 RATE=7 #exec MESHMAP SETTEXTURE MESHMAP=PlasmaRiflePickup NUM=0 TEXTURE=PlasmaRifle3rdTex1 // // Sword // // player view version #exec MESH IMPORT MESH=Sword ANIVFILE=Models\WEPN_Sword_a.3d DATAFILE=Models\WEPN_Sword_d.3d #exec MESH ORIGIN MESH=Sword X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Sword X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Sword SEQ=All STARTFRAME=0 NUMFRAMES=69 #exec MESH SEQUENCE MESH=Sword SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Sword SEQ=Select STARTFRAME=1 NUMFRAMES=8 RATE=9 GROUP=Select #exec MESH SEQUENCE MESH=Sword SEQ=Attack STARTFRAME=9 NUMFRAMES=12 RATE=16 #exec MESH SEQUENCE MESH=Sword SEQ=Attack2 STARTFRAME=9 NUMFRAMES=12 RATE=16 #exec MESH SEQUENCE MESH=Sword SEQ=Attack3 STARTFRAME=21 NUMFRAMES=12 RATE=16 #exec MESH SEQUENCE MESH=Sword SEQ=Down STARTFRAME=33 NUMFRAMES=8 RATE=8 #exec MESH SEQUENCE MESH=Sword SEQ=Idle1 STARTFRAME=41 NUMFRAMES=9 RATE=2 #exec MESH SEQUENCE MESH=Sword SEQ=Idle2 STARTFRAME=50 NUMFRAMES=9 RATE=2 #exec MESH SEQUENCE MESH=Sword SEQ=Idle3 STARTFRAME=59 NUMFRAMES=10 RATE=2 #exec TEXTURE IMPORT NAME=SwordTex1 FILE=Models\WEPN_Sword.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=1 TEXTURE=SwordTex1 #exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=2 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Sword NUM=3 TEXTURE=ReflectionMapTex1 #exec MESH NOTIFY MESH=Sword SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Sword SEQ=Attack2 TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Sword SEQ=Attack3 TIME=0.5 FUNCTION=HandToHandAttack // 3rd person version #exec MESH IMPORT MESH=Sword3rd ANIVFILE=Models\WEPN_Sword3rd_a.3d DATAFILE=Models\WEPN_Sword3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Sword3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Sword3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Sword3rd SEQ=All STARTFRAME=0 NUMFRAMES=3 #exec MESH SEQUENCE MESH=Sword3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Sword3rd SEQ=On STARTFRAME=1 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Sword3rd SEQ=Off STARTFRAME=2 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Sword3rdTex1 FILE=Models\WEPN_Sword3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Sword3rd NUM=0 TEXTURE=Sword3rdTex1 // pickup version #exec MESH IMPORT MESH=SwordPickup ANIVFILE=Models\WEPN_Sword3rd_a.3d DATAFILE=Models\WEPN_Sword3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=SwordPickup X=1024 Y=0 Z=4096 ROLL=-64 #exec MESHMAP SCALE MESHMAP=SwordPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=SwordPickup SEQ=All STARTFRAME=0 NUMFRAMES=3 #exec MESH SEQUENCE MESH=SwordPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SwordPickup SEQ=On STARTFRAME=1 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SwordPickup SEQ=Off STARTFRAME=2 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=SwordPickup NUM=0 TEXTURE=Sword3rdTex1 // // NanoSword // // player view version #exec MESH IMPORT MESH=NanoSword ANIVFILE=Models\WEPN_DragonTooth_a.3d DATAFILE=Models\WEPN_DragonTooth_d.3d #exec MESH ORIGIN MESH=NanoSword X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=NanoSword X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NanoSword SEQ=All STARTFRAME=0 NUMFRAMES=74 #exec MESH SEQUENCE MESH=NanoSword SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoSword SEQ=Select STARTFRAME=1 NUMFRAMES=12 RATE=10 GROUP=Select #exec MESH SEQUENCE MESH=NanoSword SEQ=Attack STARTFRAME=13 NUMFRAMES=15 RATE=28 #exec MESH SEQUENCE MESH=NanoSword SEQ=Attack2 STARTFRAME=13 NUMFRAMES=15 RATE=28 #exec MESH SEQUENCE MESH=NanoSword SEQ=Attack3 STARTFRAME=28 NUMFRAMES=15 RATE=28 #exec MESH SEQUENCE MESH=NanoSword SEQ=Down STARTFRAME=43 NUMFRAMES=7 RATE=12 #exec MESH SEQUENCE MESH=NanoSword SEQ=Idle1 STARTFRAME=50 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=NanoSword SEQ=Idle2 STARTFRAME=58 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=NanoSword SEQ=Idle3 STARTFRAME=66 NUMFRAMES=8 RATE=3 #exec TEXTURE IMPORT NAME=NanoSwordTex1 FILE=Models\WEPN_DragonTooth.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=1 TEXTURE=NanoSwordTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=2 TEXTURE=NanoSwordTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=3 TEXTURE=NanoSwordTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=4 TEXTURE=Effects.Electricity.WEPN_NESword_SFX #exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=5 TEXTURE=Effects.Electricity.Nano_SFX_A #exec MESHMAP SETTEXTURE MESHMAP=NanoSword NUM=6 TEXTURE=Effects.Electricity.WavyBlade #exec MESH NOTIFY MESH=NanoSword SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=NanoSword SEQ=Attack2 TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=NanoSword SEQ=Attack3 TIME=0.5 FUNCTION=HandToHandAttack // 3rd person version #exec MESH IMPORT MESH=NanoSword3rd ANIVFILE=Models\WEPN_DragonTooth3rd_a.3d DATAFILE=Models\WEPN_DragonTooth3rd_d.3d #exec MESH ORIGIN MESH=NanoSword3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=NanoSword3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NanoSword3rd SEQ=All STARTFRAME=0 NUMFRAMES=7 #exec MESH SEQUENCE MESH=NanoSword3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoSword3rd SEQ=On STARTFRAME=1 NUMFRAMES=3 RATE=3 #exec MESH SEQUENCE MESH=NanoSword3rd SEQ=Off STARTFRAME=4 NUMFRAMES=3 RATE=3 #exec TEXTURE IMPORT NAME=NanoSword3rdTex1 FILE=Models\WEPN_DragonTooth3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=0 TEXTURE=NanoSword3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=1 TEXTURE=Effects.Electricity.WavyBlade #exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=2 TEXTURE=NanoSword3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=3 TEXTURE=NanoSword3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=4 TEXTURE=Effects.Electricity.WEPN_NESword_SFX #exec MESHMAP SETTEXTURE MESHMAP=NanoSword3rd NUM=5 TEXTURE=Effects.Electricity.Nano_SFX_A // pickup version #exec MESH IMPORT MESH=NanoSwordPickup ANIVFILE=Models\WEPN_DragonTooth3rd_a.3d DATAFILE=Models\WEPN_DragonTooth3rd_d.3d #exec MESH ORIGIN MESH=NanoSwordPickup X=1024 Y=0 Z=4096 ROLL=-64 #exec MESHMAP SCALE MESHMAP=NanoSwordPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NanoSwordPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoSwordPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=0 TEXTURE=NanoSword3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=1 TEXTURE=Effects.Electricity.WavyBlade #exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=2 TEXTURE=NanoSword3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=3 TEXTURE=NanoSword3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=4 TEXTURE=Effects.Electricity.WEPN_NESword_SFX #exec MESHMAP SETTEXTURE MESHMAP=NanoSwordPickup NUM=5 TEXTURE=Effects.Electricity.Nano_SFX_A // // Shuriken // // player view version #exec MESH IMPORT MESH=Shuriken ANIVFILE=Models\WEPN_Dagger_a.3d DATAFILE=Models\WEPN_Dagger_d.3d #exec MESH ORIGIN MESH=Shuriken X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Shuriken X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Shuriken SEQ=All STARTFRAME=0 NUMFRAMES=50 #exec MESH SEQUENCE MESH=Shuriken SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Shuriken SEQ=Select STARTFRAME=1 NUMFRAMES=9 RATE=11 GROUP=Select #exec MESH SEQUENCE MESH=Shuriken SEQ=Attack STARTFRAME=10 NUMFRAMES=7 RATE=22 #exec MESH SEQUENCE MESH=Shuriken SEQ=Attack2 STARTFRAME=10 NUMFRAMES=7 RATE=22 #exec MESH SEQUENCE MESH=Shuriken SEQ=Attack3 STARTFRAME=10 NUMFRAMES=7 RATE=22 #exec MESH SEQUENCE MESH=Shuriken SEQ=Down STARTFRAME=17 NUMFRAMES=7 RATE=13 #exec MESH SEQUENCE MESH=Shuriken SEQ=Idle1 STARTFRAME=24 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=Shuriken SEQ=Idle2 STARTFRAME=32 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=Shuriken SEQ=Idle3 STARTFRAME=40 NUMFRAMES=10 RATE=3 #exec TEXTURE IMPORT NAME=ShurikenTex1 FILE=Models\WEPN_Dagger.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=1 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=2 TEXTURE=ShurikenTex1 #exec MESHMAP SETTEXTURE MESHMAP=Shuriken NUM=3 TEXTURE=ReflectionMapTex1 #exec MESH NOTIFY MESH=Shuriken SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Shuriken SEQ=Attack2 TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Shuriken SEQ=Attack3 TIME=0.5 FUNCTION=HandToHandAttack // 3rd person version #exec MESH IMPORT MESH=Shuriken3rd ANIVFILE=Models\WEPN_Dagger3rd_a.3d DATAFILE=Models\WEPN_Dagger3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Shuriken3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Shuriken3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Shuriken3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Shuriken3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Shuriken3rdTex1 FILE=Models\WEPN_Dagger3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Shuriken3rd NUM=0 TEXTURE=Shuriken3rdTex1 // pickup version #exec MESH IMPORT MESH=ShurikenPickup ANIVFILE=Models\WEPN_Dagger3rd_a.3d DATAFILE=Models\WEPN_Dagger3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=ShurikenPickup X=0 Y=0 Z=1280 ROLL=64 #exec MESHMAP SCALE MESHMAP=ShurikenPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=ShurikenPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ShurikenPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=ShurikenPickup NUM=0 TEXTURE=Shuriken3rdTex1 // // EMPGrenade // // player view version #exec MESH IMPORT MESH=EMPGrenade ANIVFILE=Models\WEPN_EMPG_a.3d DATAFILE=Models\WEPN_EMPG_d.3d #exec MESH ORIGIN MESH=EMPGrenade X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=EMPGrenade X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=All STARTFRAME=0 NUMFRAMES=66 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Select STARTFRAME=1 NUMFRAMES=8 RATE=7 GROUP=Select #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Attack STARTFRAME=9 NUMFRAMES=8 RATE=11 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Attack2 STARTFRAME=9 NUMFRAMES=8 RATE=11 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Attack3 STARTFRAME=9 NUMFRAMES=8 RATE=11 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Down STARTFRAME=17 NUMFRAMES=8 RATE=7 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=PlaceBegin STARTFRAME=25 NUMFRAMES=6 RATE=11 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=PlaceEnd STARTFRAME=31 NUMFRAMES=6 RATE=11 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Place STARTFRAME=37 NUMFRAMES=5 RATE=11 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Idle1 STARTFRAME=42 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Idle2 STARTFRAME=50 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=EMPGrenade SEQ=Idle3 STARTFRAME=58 NUMFRAMES=8 RATE=3 #exec TEXTURE IMPORT NAME=EMPGrenadeTex1 FILE=Models\WEPN_EMPG.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=1 TEXTURE=EMPGrenadeTex1 #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=2 TEXTURE=EMPGrenadeTex1 #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=3 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade NUM=4 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX #exec MESH NOTIFY MESH=EMPGrenade SEQ=Attack TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=EMPGrenade SEQ=Attack2 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=EMPGrenade SEQ=Attack3 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=EMPGrenade SEQ=Place TIME=0.4 FUNCTION=PlaceGrenade // 3rd person version #exec MESH IMPORT MESH=EMPGrenade3rd ANIVFILE=Models\WEPN_EMPG3rd_a.3d DATAFILE=Models\WEPN_EMPG3rd_d.3d #exec MESH ORIGIN MESH=EMPGrenade3rd X=0 Y=0 Z=0 YAW=128 PITCH=26 #exec MESHMAP SCALE MESHMAP=EMPGrenade3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=EMPGrenade3rd SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=EMPGrenade3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=EMPGrenade3rd SEQ=Open STARTFRAME=1 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=EMPGrenade3rdTex1 FILE=Models\WEPN_EMPG3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade3rd NUM=0 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenade3rd NUM=1 TEXTURE=EMPGrenade3rdTex1 // pickup version #exec MESH IMPORT MESH=EMPGrenadePickup ANIVFILE=Models\WEPN_EMPG3rd_a.3d DATAFILE=Models\WEPN_EMPG3rd_d.3d #exec MESH ORIGIN MESH=EMPGrenadePickup X=0 Y=0 Z=128 YAW=64 #exec MESHMAP SCALE MESHMAP=EMPGrenadePickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=EMPGrenadePickup SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=EMPGrenadePickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=EMPGrenadePickup SEQ=Open STARTFRAME=1 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenadePickup NUM=0 TEXTURE=Effects.Electricity.WEPN_EMPG_SFX #exec MESHMAP SETTEXTURE MESHMAP=EMPGrenadePickup NUM=1 TEXTURE=EMPGrenade3rdTex1 // // GasGrenade // // player view version #exec MESH IMPORT MESH=GasGrenade ANIVFILE=Models\WEPN_GasGrenade_a.3d DATAFILE=Models\WEPN_GasGrenade_d.3d #exec MESH ORIGIN MESH=GasGrenade X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=GasGrenade X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GasGrenade SEQ=All STARTFRAME=0 NUMFRAMES=74 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Select STARTFRAME=1 NUMFRAMES=12 RATE=10 GROUP=Select #exec MESH SEQUENCE MESH=GasGrenade SEQ=Attack STARTFRAME=13 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Attack2 STARTFRAME=13 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Attack3 STARTFRAME=13 NUMFRAMES=10 RATE=10 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Down STARTFRAME=23 NUMFRAMES=9 RATE=10 #exec MESH SEQUENCE MESH=GasGrenade SEQ=PlaceBegin STARTFRAME=32 NUMFRAMES=6 RATE=14 #exec MESH SEQUENCE MESH=GasGrenade SEQ=PlaceEnd STARTFRAME=38 NUMFRAMES=6 RATE=14 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Place STARTFRAME=44 NUMFRAMES=6 RATE=7 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Idle1 STARTFRAME=50 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Idle2 STARTFRAME=58 NUMFRAMES=8 RATE=2 #exec MESH SEQUENCE MESH=GasGrenade SEQ=Idle3 STARTFRAME=66 NUMFRAMES=8 RATE=3 #exec TEXTURE IMPORT NAME=GasGrenadeTex1 FILE=Models\WEPN_GasGrenade.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=GasGrenade NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=GasGrenade NUM=1 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=GasGrenade NUM=2 TEXTURE=GasGrenadeTex1 #exec MESH NOTIFY MESH=GasGrenade SEQ=Attack TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=GasGrenade SEQ=Attack2 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=GasGrenade SEQ=Attack3 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=GasGrenade SEQ=Place TIME=0.4 FUNCTION=PlaceGrenade // 3rd person version #exec MESH IMPORT MESH=GasGrenade3rd ANIVFILE=Models\WEPN_GasGrenade3rd_a.3d DATAFILE=Models\WEPN_GasGrenade3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GasGrenade3rd X=0 Y=0 Z=0 YAW=128 PITCH=26 #exec MESHMAP SCALE MESHMAP=GasGrenade3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GasGrenade3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GasGrenade3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GasGrenade3rd SEQ=Open STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=GasGrenade3rdTex1 FILE=Models\WEPN_GasGrenade3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=GasGrenade3rd NUM=0 TEXTURE=GasGrenade3rdTex1 // pickup version #exec MESH IMPORT MESH=GasGrenadePickup ANIVFILE=Models\WEPN_GasGrenade3rd_a.3d DATAFILE=Models\WEPN_GasGrenade3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GasGrenadePickup X=0 Y=0 Z=-128 YAW=64 #exec MESHMAP SCALE MESHMAP=GasGrenadePickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GasGrenadePickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GasGrenadePickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GasGrenadePickup SEQ=Open STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=GasGrenadePickup NUM=0 TEXTURE=GasGrenade3rdTex1 // // NanoVirusGrenade // // player view version #exec MESH IMPORT MESH=NanoVirusGrenade ANIVFILE=Models\WEPN_NVG_a.3d DATAFILE=Models\WEPN_NVG_d.3d #exec MESH ORIGIN MESH=NanoVirusGrenade X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=NanoVirusGrenade X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=All STARTFRAME=0 NUMFRAMES=61 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Select STARTFRAME=1 NUMFRAMES=8 RATE=7 GROUP=Select #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Attack STARTFRAME=9 NUMFRAMES=8 RATE=11 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Attack2 STARTFRAME=9 NUMFRAMES=8 RATE=11 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Attack3 STARTFRAME=9 NUMFRAMES=8 RATE=11 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Down STARTFRAME=17 NUMFRAMES=8 RATE=7 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=PlaceBegin STARTFRAME=25 NUMFRAMES=3 RATE=8 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=PlaceEnd STARTFRAME=28 NUMFRAMES=3 RATE=8 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Place STARTFRAME=31 NUMFRAMES=6 RATE=8 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Idle1 STARTFRAME=37 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Idle2 STARTFRAME=45 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=NanoVirusGrenade SEQ=Idle3 STARTFRAME=53 NUMFRAMES=8 RATE=3 #exec TEXTURE IMPORT NAME=NanoVirusGrenadeTex1 FILE=Models\WEPN_NVG.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=0 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=1 TEXTURE=NanoVirusGrenadeTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=2 TEXTURE=NanoVirusGrenadeTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=3 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade NUM=4 TEXTURE=Effects.Electricity.Nano_SFX #exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Attack TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Attack2 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Attack3 TIME=0.7 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=NanoVirusGrenade SEQ=Place TIME=0.4 FUNCTION=PlaceGrenade // 3rd person version #exec MESH IMPORT MESH=NanoVirusGrenade3rd ANIVFILE=Models\WEPN_NVG3rd_a.3d DATAFILE=Models\WEPN_NVG3rd_d.3d #exec MESH ORIGIN MESH=NanoVirusGrenade3rd X=0 Y=0 Z=0 YAW=128 PITCH=26 #exec MESHMAP SCALE MESHMAP=NanoVirusGrenade3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=All STARTFRAME=0 NUMFRAMES=3 #exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=Open STARTFRAME=1 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoVirusGrenade3rd SEQ=Closed STARTFRAME=2 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=NanoVirusGrenade3rdTex1 FILE=Models\WEPN_NVG3rd.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade3rd NUM=0 TEXTURE=NanoVirusGrenade3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenade3rd NUM=1 TEXTURE=Effects.Electricity.Nano_SFX // pickup version #exec MESH IMPORT MESH=NanoVirusGrenadePickup ANIVFILE=Models\WEPN_NVG3rd_a.3d DATAFILE=Models\WEPN_NVG3rd_d.3d #exec MESH ORIGIN MESH=NanoVirusGrenadePickup X=0 Y=0 Z=128 YAW=64 #exec MESHMAP SCALE MESHMAP=NanoVirusGrenadePickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=All STARTFRAME=0 NUMFRAMES=3 #exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=Open STARTFRAME=1 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NanoVirusGrenadePickup SEQ=Closed STARTFRAME=2 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenadePickup NUM=0 TEXTURE=NanoVirusGrenade3rdTex1 #exec MESHMAP SETTEXTURE MESHMAP=NanoVirusGrenadePickup NUM=1 TEXTURE=Effects.Electricity.Nano_SFX // // Baton // // player view version #exec MESH IMPORT MESH=Baton ANIVFILE=Models\WEPN_Baton_a.3d DATAFILE=Models\WEPN_Baton_d.3d #exec MESH ORIGIN MESH=Baton X=0 Y=0 Z=0 YAW=-64 #exec MESHMAP SCALE MESHMAP=Baton X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Baton SEQ=All STARTFRAME=0 NUMFRAMES=75 #exec MESH SEQUENCE MESH=Baton SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Baton SEQ=Select STARTFRAME=1 NUMFRAMES=14 RATE=15 GROUP=Select #exec MESH SEQUENCE MESH=Baton SEQ=Attack STARTFRAME=15 NUMFRAMES=12 RATE=17 #exec MESH SEQUENCE MESH=Baton SEQ=Attack2 STARTFRAME=15 NUMFRAMES=12 RATE=17 #exec MESH SEQUENCE MESH=Baton SEQ=Attack3 STARTFRAME=27 NUMFRAMES=12 RATE=30 #exec MESH SEQUENCE MESH=Baton SEQ=Down STARTFRAME=39 NUMFRAMES=12 RATE=9 #exec MESH SEQUENCE MESH=Baton SEQ=Idle1 STARTFRAME=51 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=Baton SEQ=Idle2 STARTFRAME=59 NUMFRAMES=8 RATE=3 #exec MESH SEQUENCE MESH=Baton SEQ=Idle3 STARTFRAME=67 NUMFRAMES=8 RATE=3 #exec TEXTURE IMPORT NAME=BatonTex1 FILE=Models\WEPN_Baton.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Baton NUM=0 TEXTURE=BatonTex1 #exec MESHMAP SETTEXTURE MESHMAP=Baton NUM=1 TEXTURE=WeaponHandsTex #exec MESHMAP SETTEXTURE MESHMAP=Baton NUM=2 TEXTURE=WeaponHandsTex #exec MESH NOTIFY MESH=Baton SEQ=Attack TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Baton SEQ=Attack2 TIME=0.5 FUNCTION=HandToHandAttack #exec MESH NOTIFY MESH=Baton SEQ=Attack3 TIME=0.5 FUNCTION=HandToHandAttack // 3rd person version #exec MESH IMPORT MESH=Baton3rd ANIVFILE=Models\WEPN_Baton3rd_a.3d DATAFILE=Models\WEPN_Baton3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Baton3rd X=0 Y=0 Z=0 PITCH=26 #exec MESHMAP SCALE MESHMAP=Baton3rd X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Baton3rd SEQ=All STARTFRAME=0 NUMFRAMES=5 #exec MESH SEQUENCE MESH=Baton3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Baton3rd SEQ=Close STARTFRAME=1 NUMFRAMES=2 RATE=4 #exec MESH SEQUENCE MESH=Baton3rd SEQ=Open STARTFRAME=3 NUMFRAMES=2 RATE=4 #exec TEXTURE IMPORT NAME=Baton3rdTex1 FILE=Models\WEPN_Baton3rd.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Baton3rd NUM=0 TEXTURE=Baton3rdTex1 // pickup version #exec MESH IMPORT MESH=BatonPickup ANIVFILE=Models\WEPN_Baton3rd_a.3d DATAFILE=Models\WEPN_Baton3rd_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=BatonPickup X=0 Y=0 Z=2560 ROLL=-64 #exec MESHMAP SCALE MESHMAP=BatonPickup X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=BatonPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BatonPickup SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=BatonPickup NUM=0 TEXTURE=Baton3rdTex1 // // Special weapon mesh for weapons that aren't meant to be seen by the player // #exec MESH IMPORT MESH=InvisibleWeapon ANIVFILE=Models\TestBox_a.3d DATAFILE=Models\TestBox_d.3d ZEROTEX=1 #exec MESHMAP SCALE MESHMAP=InvisibleWeapon X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Select STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Shoot STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=ReloadBegin STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Reload STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=ReloadEnd STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Attack STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Attack2 STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Attack3 STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Down STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Idle2 STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=InvisibleWeapon SEQ=Idle3 STARTFRAME=0 NUMFRAMES=1 defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |