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//============================================================================= // AllProjectiles. //============================================================================= class AllProjectiles expands Object abstract; // // general stuff // #exec OBJ LOAD FILE=Effects // // Rocket // #exec MESH IMPORT MESH=Rocket ANIVFILE=Models\Proj_GEP_a.3d DATAFILE=Models\Proj_GEP_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Rocket X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Rocket X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Rocket SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Rocket SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RocketTex1 FILE=Models\Proj_GEP.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Rocket NUM=0 TEXTURE=RocketTex1 // // RocketHE // #exec MESH IMPORT MESH=RocketHE ANIVFILE=Models\Proj_HE_a.3d DATAFILE=Models\Proj_HE_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=RocketHE X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=RocketHE X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=RocketHE SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RocketHE SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RocketHETex1 FILE=Models\Proj_HE.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SETTEXTURE MESHMAP=RocketHE NUM=0 TEXTURE=RocketHETex1 // // HECannister20mm // #exec MESH IMPORT MESH=HECannister20mm ANIVFILE=Models\Proj_20mm_a.3d DATAFILE=Models\Proj_20mm_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=HECannister20mm X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=HECannister20mm X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=HECannister20mm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HECannister20mm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=HECannister20mmTex1 FILE=Models\Proj_20mm.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=HECannister20mm NUM=0 TEXTURE=HECannister20mmTex1 // // RocketLAW // #exec MESH IMPORT MESH=RocketLAW ANIVFILE=Models\Proj_LAW_a.3d DATAFILE=Models\Proj_LAW_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=RocketLAW X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=RocketLAW X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=RocketLAW SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RocketLAW SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RocketLAWTex1 FILE=Models\Proj_LAW.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=RocketLAW NUM=0 TEXTURE=RocketLAWTex1 // // Dart // #exec MESH IMPORT MESH=Dart ANIVFILE=Models\Proj_Arrow_a.3d DATAFILE=Models\Proj_Arrow_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Dart X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Dart X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Dart SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Dart SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=DartTex1 FILE=Models\Proj_Arrow.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Dart NUM=0 TEXTURE=DartTex1 // // Tracer // #exec MESH IMPORT MESH=Tracer ANIVFILE=Models\Proj_Tracer_a.3d DATAFILE=Models\Proj_Tracer_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=Tracer X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=Tracer X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=Tracer SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tracer SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TracerTex1 FILE=Models\Proj_Tracer.pcx GROUP="Skins" #exec MESHMAP SETTEXTURE MESHMAP=Tracer NUM=0 TEXTURE=TracerTex1 // // PlasmaBolt // #exec MESH IMPORT MESH=PlasmaBolt ANIVFILE=Models\Proj_Spit_a.3d DATAFILE=Models\Proj_Spit_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=PlasmaBolt X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=PlasmaBolt X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=PlasmaBolt SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PlasmaBolt SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=PlasmaBolt NUM=0 TEXTURE=Effects.Fire.OneFlame_G // // GreaselSpit // #exec MESH IMPORT MESH=GreaselSpit ANIVFILE=Models\Proj_spit_a.3d DATAFILE=Models\Proj_spit_d.3d #exec MESH ORIGIN MESH=GreaselSpit X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=GreaselSpit X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GreaselSpit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GreaselSpit SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=GreaselSpit NUM=0 TEXTURE=Effects.Fire.OneFlame_J #exec MESHMAP SETTEXTURE MESHMAP=GreaselSpit NUM=1 TEXTURE=Effects.Electricity.RadAttack // // GraySpit // #exec MESH IMPORT MESH=GraySpit ANIVFILE=Models\Proj_rad_a.3d DATAFILE=Models\Proj_rad_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=GraySpit X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=GraySpit X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=GraySpit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GraySpit SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=GraySpit NUM=0 TEXTURE=Effects.Electricity.RadAttack // // FireComet // #exec MESH IMPORT MESH=FireComet ANIVFILE=Models\Proj_spit_a.3d DATAFILE=Models\Proj_spit_d.3d ZEROTEX=1 #exec MESH ORIGIN MESH=FireComet X=0 Y=0 Z=0 YAW=64 #exec MESHMAP SCALE MESHMAP=FireComet X=0.00390625 Y=0.00390625 Z=0.00390625 #exec MESH SEQUENCE MESH=FireComet SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FireComet SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SETTEXTURE MESHMAP=FireComet NUM=0 TEXTURE=Effects.Fire.OneFlame_J defaultproperties { } |
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