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DeusExItems.AllProjectiles


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//=============================================================================
// AllProjectiles.
//=============================================================================
class AllProjectiles expands Object
    abstract;

//
// general stuff
//
#exec OBJ LOAD FILE=Effects

//
// Rocket
//
#exec MESH IMPORT MESH=Rocket ANIVFILE=Models\Proj_GEP_a.3d DATAFILE=Models\Proj_GEP_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Rocket X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=Rocket X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Rocket SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Rocket SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=RocketTex1 FILE=Models\Proj_GEP.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Rocket NUM=0 TEXTURE=RocketTex1

//
// RocketHE
//
#exec MESH IMPORT MESH=RocketHE ANIVFILE=Models\Proj_HE_a.3d DATAFILE=Models\Proj_HE_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=RocketHE X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=RocketHE X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=RocketHE SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RocketHE SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=RocketHETex1 FILE=Models\Proj_HE.pcx GROUP="Skins" FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=RocketHE NUM=0 TEXTURE=RocketHETex1

//
// HECannister20mm
//
#exec MESH IMPORT MESH=HECannister20mm ANIVFILE=Models\Proj_20mm_a.3d DATAFILE=Models\Proj_20mm_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=HECannister20mm X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=HECannister20mm X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=HECannister20mm SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=HECannister20mm SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=HECannister20mmTex1 FILE=Models\Proj_20mm.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=HECannister20mm NUM=0 TEXTURE=HECannister20mmTex1

//
// RocketLAW
//
#exec MESH IMPORT MESH=RocketLAW ANIVFILE=Models\Proj_LAW_a.3d DATAFILE=Models\Proj_LAW_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=RocketLAW X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=RocketLAW X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=RocketLAW SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=RocketLAW SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=RocketLAWTex1 FILE=Models\Proj_LAW.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=RocketLAW NUM=0 TEXTURE=RocketLAWTex1

//
// Dart
//
#exec MESH IMPORT MESH=Dart ANIVFILE=Models\Proj_Arrow_a.3d DATAFILE=Models\Proj_Arrow_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Dart X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=Dart X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Dart SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Dart SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=DartTex1 FILE=Models\Proj_Arrow.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Dart NUM=0 TEXTURE=DartTex1

//
// Tracer
//
#exec MESH IMPORT MESH=Tracer ANIVFILE=Models\Proj_Tracer_a.3d DATAFILE=Models\Proj_Tracer_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=Tracer X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=Tracer X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=Tracer SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tracer SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec TEXTURE IMPORT NAME=TracerTex1 FILE=Models\Proj_Tracer.pcx GROUP="Skins"
#exec MESHMAP SETTEXTURE MESHMAP=Tracer NUM=0 TEXTURE=TracerTex1

//
// PlasmaBolt
//
#exec MESH IMPORT MESH=PlasmaBolt ANIVFILE=Models\Proj_Spit_a.3d DATAFILE=Models\Proj_Spit_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=PlasmaBolt X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=PlasmaBolt X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=PlasmaBolt SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=PlasmaBolt SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=PlasmaBolt NUM=0 TEXTURE=Effects.Fire.OneFlame_G

//
// GreaselSpit
//
#exec MESH IMPORT MESH=GreaselSpit ANIVFILE=Models\Proj_spit_a.3d DATAFILE=Models\Proj_spit_d.3d
#exec MESH ORIGIN MESH=GreaselSpit X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=GreaselSpit X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GreaselSpit SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GreaselSpit SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=GreaselSpit NUM=0 TEXTURE=Effects.Fire.OneFlame_J
#exec MESHMAP SETTEXTURE MESHMAP=GreaselSpit NUM=1 TEXTURE=Effects.Electricity.RadAttack

//
// GraySpit
//
#exec MESH IMPORT MESH=GraySpit ANIVFILE=Models\Proj_rad_a.3d DATAFILE=Models\Proj_rad_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=GraySpit X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=GraySpit X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=GraySpit SEQ=All	STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=GraySpit SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=GraySpit NUM=0 TEXTURE=Effects.Electricity.RadAttack

//
// FireComet
//
#exec MESH IMPORT MESH=FireComet ANIVFILE=Models\Proj_spit_a.3d DATAFILE=Models\Proj_spit_d.3d ZEROTEX=1
#exec MESH ORIGIN MESH=FireComet X=0 Y=0 Z=0 YAW=64
#exec MESHMAP SCALE MESHMAP=FireComet X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH SEQUENCE MESH=FireComet SEQ=All		STARTFRAME=0	NUMFRAMES=1
#exec MESH SEQUENCE MESH=FireComet SEQ=Still	STARTFRAME=0	NUMFRAMES=1

#exec MESHMAP SETTEXTURE MESHMAP=FireComet NUM=0 TEXTURE=Effects.Fire.OneFlame_J

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.246 - Created with UnCodeX