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//============================================================================= // Bitmap: An abstract bitmap. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Bitmap extends Object native noexport; // Texture format. var const enum ETextureFormat { TEXF_P8, TEXF_RGB32, TEXF_RGB64, TEXF_DXT1, TEXF_RGB24 } Format; // Palette. var(Texture) palette Palette; // Internal info. var const byte UBits, VBits; var const int USize, VSize; var(Texture) const int UClamp, VClamp; var const color MipZero; var const color MaxColor; var const int InternalTime[2]; defaultproperties { MipZero=(R=64,G=128,B=64) MaxColor=(R=255,G=255,B=255,A=255) } |
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