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//============================================================================= // DamageType, the base class of all damagetypes. // this and its subclasses are never spawned, just used as information holders //============================================================================= class DamageType extends Actor abstract; // Description of a type of damage. var() localized string Name; // Description of damage. var() localized string AltName; // Alternative description. var() float ViewFlash; // View flash to play. var() vector ViewFog; // View fog to play. var() class<effects> DamageEffect; // Special effect. static function string DeathMessage() { if( FRand() < 0.5 ) return Default.Name; else return Default.AltName; } defaultproperties { AltName="killed" } |
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