Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 |
class Decal expands Actor native; // properties var int MultiDecalLevel; var float LastRenderedTime; // native stuff. var const array<int> SurfList; simulated native function bool AttachDecal( float TraceDistance, optional vector DecalDir ); // trace forward and attach this decal to surfaces. simulated native function DetachDecal(); // detach this decal from all surfaces. simulated event BeginPlay() { if(!AttachDecal(100)) // trace 100 units ahead in direction of current rotation Destroy(); } simulated event Destroyed() { DetachDecal(); Super.Destroyed(); } event Update(Actor L); defaultproperties { MultiDecalLevel=4 bHighDetail=True bNetTemporary=True bNetOptional=True RemoteRole=ROLE_None DrawType=DT_None bUnlit=True bGameRelevant=True CollisionRadius=0.000000 CollisionHeight=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |