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//============================================================================= // PlayerReplicationInfo. //============================================================================= class PlayerReplicationInfo expands ReplicationInfo native nativereplication; var string PlayerName; // Player name, or blank if none. var string OldName; // Temporary value. var int PlayerID; // Unique id number. var string TeamName; // Team name, or blank if none. var byte Team; // Player Team, 255 = None for player. var int TeamID; // Player position in team. var float Score; // Player's current score. var float Deaths; // Number of player's deaths. var class<VoicePack> VoiceType; var Decoration HasFlag; var int Ping; var byte PacketLoss; var bool bIsFemale; var bool bIsABot; var bool bFeigningDeath; var bool bIsSpectator; var bool bWaitingPlayer; var bool bAdmin; var Texture TalkTexture; var ZoneInfo PlayerZone; var LocationID PlayerLocation; // Time elapsed. var int StartTime; var int TimeAcc; // DXMP MBCODE : Keep track of streak as well var float Streak; replication { // Things the server should send to the client. reliable if ( Role == ROLE_Authority ) PlayerName, OldName, PlayerID, TeamName, Team, TeamID, Score, Deaths, VoiceType, Streak, HasFlag, Ping, PacketLoss, bIsFemale, bIsABot, bFeigningDeath, bIsSpectator, bWaitingPlayer, bAdmin, TalkTexture, PlayerZone, PlayerLocation, StartTime; } function PostBeginPlay() { StartTime = Level.TimeSeconds; Timer(); SetTimer(2.0, true); bIsFemale = Pawn(Owner).bIsFemale; } function Timer() { local float MinDist, Dist; local LocationID L; MinDist = 1000000; PlayerLocation = None; if ( PlayerZone != None ) for ( L=PlayerZone.LocationID; L!=None; L=L.NextLocation ) { Dist = VSize(Owner.Location - L.Location); if ( (Dist < L.Radius) && (Dist < MinDist) ) { PlayerLocation = L; MinDist = Dist; } } if ( FRand() < 0.65 ) return; if (PlayerPawn(Owner) != None) Ping = int(PlayerPawn(Owner).ConsoleCommand("GETPING")); if (PlayerPawn(Owner) != None) PacketLoss = int(PlayerPawn(Owner).ConsoleCommand("GETLOSS")); } defaultproperties { Team=255 NetUpdateFrequency=5.000000 } |
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