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//============================================================================= // Player start location. //============================================================================= class PlayerStart extends NavigationPoint native; #exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off Flags=2 // Players on different teams are not spawned in areas with the // same TeamNumber unless there are more teams in the level than // team numbers. var() byte TeamNumber; var() bool bSinglePlayerStart; var() bool bTeamOnlyStart; var() bool bNonTeamOnlyStart; var() bool bCoopStart; var() bool bEnabled; function Trigger( actor Other, pawn EventInstigator ) { bEnabled = !bEnabled; } function PlayTeleportEffect(actor Incoming, bool bOut) { if ( Level.Game.bDeathMatch && Incoming.IsA('PlayerPawn') ) PlayerPawn(Incoming).SetFOVAngle(135); Level.Game.PlayTeleportEffect(Incoming, bOut, Level.Game.bDeathMatch ); } defaultproperties { bSinglePlayerStart=True bCoopStart=True bEnabled=True bDirectional=True Texture=Texture'Engine.S_Player' SoundVolume=128 CollisionRadius=18.000000 CollisionHeight=40.000000 } |
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