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//============================================================================= // Window. //============================================================================= class Window extends ExtensionObject native noexport; // ---------------------------------------------------------------------- // Variables // Quick class reference var private byte windowType; // Contains window type var private window parentOwner; // Window that "owns" this window // Booleans var const bool bIsVisible; // TRUE if the window is visible var const bool bIsSensitive; // TRUE if the window can take input var const bool bIsSelectable; // TRUE if the window can have keyboard focus var const bool bIsInitialized; // TRUE if the window has been initialized var const bool bBeingDestroyed; // TRUE if this window is going bye-bye var const int lockCount; // Reference count of locks on this window // Background drawing options var const bool bDrawRawBackground; // TRUE if raw backgrounds should be drawn here var const bool bStretchBackground; // TRUE=stretch background, FALSE=repeat tile var const bool bSmoothBackground; // TRUE if the background should be smoothed var const EDrawStyle backgroundStyle; // Normal, masked or translucent // Text/font drawing state variables var const color textColor; // Color of text var const plane textPlane; // Plane of text; converted from textColor var const font normalFont; // Regular font var const font boldFont; // Boldface font var const float textVSpacing; // Space between lines of text var const color tileColor; // Color of tile var const plane tilePlane; // Plane of tile; converted from tileColor var const bool bSpecialText; // TRUE if special text is enabled var const bool bTextTranslucent; // TRUE if translucent text is enabled // Configuration information var const float x; // X position of window relative to parent var const float y; // Y position of window relative to parent var const float width; // Width of window var const float height; // Height of window // User-specified size preferences var const EHAlign winHAlign; // User-specified horizontal alignment var const EVAlign winVAlign; // User-specified vertical alignment var const float hMargin0; // User-specified first horizontal margin var const float hMargin1; // User-specified second horizontal margin (FULL only) var const float vMargin0; // User-specified first vertical margin var const float vMargin1; // User-specified second vertical margin (FULL only) var const float hardcodedWidth; // User-specified preferred width var const float hardcodedHeight; // User-specified preferred height // Temporary variables; used by parents to configure children var float holdX; var float holdY; var float holdWidth; var float holdHeight; // Accelerator key info var int acceleratorKey; // Hotkey, cast to an INT (hack) // Efficiency variables for geometry negotiation var bool bNeedsReconfigure; // TRUE if this window must be reconfigured var bool bNeedsQuery; // TRUE if this window must be requeried var bool bConfigured; // TRUE if this window was reconfigured var private bool bLastWidthSpecified; // Whether width was specified in last size query var private bool bLastHeightSpecified; // Whether height was specified in last size query var private float lastSpecifiedWidth; // Width specified in last size query var private float lastSpecifiedHeight; // Height specified in last size query var private float lastQueryWidth; // Width returned by last size query var private float lastQueryHeight; // Height returned by last size query // Callback options var bool bTickEnabled; // TRUE if the UnrealScript Tick() is enabled // Multiple click options var int maxClicks; // Number of clicks handled by window; 0=any number // Clipping rectangle var const ClipRect winClipRect; // Clipping rectangle; maintained at all times // Texture information var const texture background; // Background textures // Cursor information var const texture defaultCursor; // Default cursor; can be overridden in CursorRequested var const texture defaultCursorShadow; // Default cursor shadow; can be overridden in CursorRequested var const float defaultHotX; // Default hot X; can be overridden in CursorRequested var const float defaultHotY; // Default hot Y; can be overridden in CursorRequested var const color defaultCursorColor; // Default cursor color; can be overridden in CursorRequested // Sound stuff var const sound focusSound; // Played when this window obtains focus var const sound unfocusSound; // Played when this window loses focus var const sound visibleSound; // Played when this window becomes visible var const sound invisibleSound; // Played when this window becomes invisible var const float soundVolume; // Volume of sound // Albert variables var const object clientObject; // Pointer to an object associated with this window // Traversal positions (used only when bIsSelectable is TRUE) var private int rowMajorIndex; // Index into tab group's row-major sorted list var private int colMajorIndex; // Index into tab group's column-major sorted list // Attribute pointer var native private int att; // Pointer to first attribute; used by parent // Timer pointers var native private int firstTimer; // Pointer to this window's first timer var native private int freeTimer; // Free list of timers var private gc wGc; var private gc gGc; // Relatives var const window winParent; // Parent window; NULL if this is root var const window firstChild; // "Lowest" child (first one drawn) var const window lastChild; // "Highest" child (last one drawn) var const window prevSibling; // Next "lowest" sibling (previous one drawn) var const window nextSibling; // Next "highest" sibling (next one drawn) // ---------------------------------------------------------------------- // Intrinsics native(1409) final function Destroy(); native(1410) final function window NewChild(class newClass, optional bool bShow); native(1411) final function Raise(); native(1412) final function Lower(); native(1413) final function Show(optional bool bShow); native(1414) final function Hide(); native(1415) final function bool IsVisible(optional bool bRecurse); native(1416) final function SetSensitivity(bool newSensitivity); native(1417) final function EnableWindow(optional bool bEnable); native(1418) final function DisableWindow(); native(1419) final function bool IsSensitive(optional bool bRecurse); native(1420) final function SetSelectability(bool newSelectability); native(1421) final function SetBackground(texture newBackground); native(1422) final function SetBackgroundStyle(EDrawStyle newStyle); native(1423) final function SetBackgroundSmoothing(bool newSmoothing); native(1424) final function SetBackgroundStretching(bool newStretching); native(1425) final function RootWindow GetRootWindow(); native(1426) final function ModalWindow GetModalWindow(); native(1427) final function TabGroupWindow GetTabGroupWindow(); native(1428) final function Window GetParent(); native(1429) final function PlayerPawnExt GetPlayerPawn(); native(1430) final function SetConfiguration(float newX, float newY, float newWidth, float newHeight); native(1431) final function SetSize(float newWidth, float newHeight); native(1432) final function SetPos(float newX, float newY); native(1433) final function SetWidth(float newWidth); native(1434) final function SetHeight(float newHeight); native(1435) final function ResetSize(); native(1436) final function ResetWidth(); native(1437) final function ResetHeight(); native(1438) final function SetWindowAlignments(EHAlign hAlign, EVAlign vAlign, optional float hMargin0, optional float vMargin0, optional float hMargin1, optional float vMargin1); native(1439) final function SetAcceleratorText(string newStr); native(1440) final function bool SetFocusWindow(window newFocusWindow); native(1441) final function window GetFocusWindow(); native(1442) final function window MoveFocusLeft(); native(1443) final function window MoveFocusRight(); native(1444) final function window MoveFocusUp(); native(1445) final function window MoveFocusDown(); native(1446) final function window MoveTabGroupNext(); native(1447) final function window MoveTabGroupPrev(); native(1448) final function bool IsFocusWindow(); native(1449) final function ConvertCoordinates(window fromWin, float fromX, float fromY, window toWin, out float toX, out float toY); native(1450) final function GrabMouse(); native(1451) final function UngrabMouse(); native(1452) final function GetCursorPos(out float mouseX, out float mouseY); native(1453) final function SetCursorPos(float newMouseX, float newMouseY); native(1454) final function SetDefaultCursor(Texture tx, optional Texture shadowTexture, optional float hotX, optional float hotY, optional color cursorColor); native(1455) final function window GetTopChild(optional bool bVisibleOnly); native(1456) final function window GetBottomChild(optional bool bVisibleOnly); native(1457) final function window GetHigherSibling(optional bool bVisibleOnly); native(1458) final function window GetLowerSibling(optional bool bVisibleOnly); native(1459) final function DestroyAllChildren(); native(1460) final function AskParentForReconfigure(); native(1461) final function ConfigureChild(float newX, float newY, float newWidth, float newHeight); native(1462) final function ResizeChild(); native(1463) final function float QueryPreferredWidth(float queryHeight); native(1464) final function float QueryPreferredHeight(float queryWidth); native(1465) final function QueryPreferredSize(out float preferredWidth, out float preferredHeight); native(1466) final function QueryGranularity(out float hGranularity, out float vGranularity); native(1467) final function SetChildVisibility(bool bNewVisibility); native(1468) final function AskParentToShowArea(optional float areaX, optional float areaY, optional float areaWidth, optional float areaHeight); native(1469) final function string ConvertScriptString(string oldStr); native(1470) final function bool IsKeyDown(EInputKey key); native(1471) final function bool IsPointInWindow(float pointX, float pointY); native(1472) final function window FindWindow(float pointX, float pointY, out float relativeX, out float relativeY); native(1473) final function PlaySound(Sound newsound, optional float volume, optional float pitch, optional float posX, optional float posY); native(1474) final function SetSoundVolume(float newVolume); native(1475) final function SetTileColor(color newColor); native(1476) final function SetTextColor(color newColor); native(1477) final function SetFont(Font fn); native(1478) final function SetFonts(Font nFont, Font bFont); native(1479) final function SetNormalFont(Font fn); native(1480) final function SetBoldFont(Font fn); native(1481) final function EnableSpecialText(optional bool bEnable); native(1482) final function string CarriageReturn(); native(1483) final function EnableTranslucentText(optional bool bEnable); native(1484) final function SetBaselineData(optional float newBaselineOffset, optional float newUnderlineHeight); native(1485) final function GC GetGC(); native(1486) final function ReleaseGC(GC gc); native(1487) final function SetClientObject(object newClientObject); native(1488) final function object GetClientObject(); native(1489) final function bool ConvertVectorToCoordinates(vector location, out float relativeX, out float relativeY); native(1490) final function int AddTimer(float timeout, optional bool bLoop, optional int clientData, optional name functionName); native(1491) final function RemoveTimer(int timerId); native(1492) final function float GetTickOffset(); native(1493) final function ChangeStyle(); native(1495) final function SetFocusSounds(optional sound focusSound, optional sound unfocusSound); native(1496) final function SetVisibilitySounds(optional sound visSound, optional sound invisSound); native(1497) final function AddActorRef(actor refActor); native(1498) final function RemoveActorRef(actor refActor); native(1499) final function bool IsActorValid(actor refActor); // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SetTextColorRGB() : Sets the color of text based on individual RGB // values function SetTextColorRGB(INT red, INT green, INT blue) { local color newColor; newColor.r = red; newColor.g = green; newColor.b = blue; SetTextColor(newColor); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SetTileColorRGB() : Sets the color of a tile based on individual RGB // values function SetTileColorRGB(INT red, INT green, INT blue) { local color newColor; newColor.r = red; newColor.g = green; newColor.b = blue; SetTileColor(newColor); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // GetColorScaled() : A useful little routine that generates a scaled // color, based on a value from 0 to 1 // (Moved to Window.uc and modified slightly because // it was being copied all over the place :) function Color GetColorScaled(float percent) { local float mult; local Color col; if (percent > 0.80) { col.r = 0; col.g = 255; col.b = 0; } else if (percent > 0.40) { mult = (percent-0.40)/(0.80-0.40); col.r = 255 + (0-255)*mult; col.g = 255; col.b = 0; } else if (percent > 0.10) { mult = (percent-0.10)/(0.40-0.10); col.r = 255; col.g = 0 + (255-0)*mult; col.b = 0; } else if (percent > 0) { col.r = 255; col.g = 0; col.b = 0; } else { col.r = 0; col.g = 0; col.b = 0; } return col; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // CR() : Shortened form of CarriageReturn() function string CR() { return CarriageReturn(); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // InitWindow() : Window constructor event InitWindow() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // DestroyWindow() : Window destructor event DestroyWindow() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // WindowReady() : Called just before a window is first drawn event WindowReady() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ParentRequestedPreferredSize() : Called when the parent wants to know // this window's preferred size event ParentRequestedPreferredSize(bool bWidthSpecified, out float preferredWidth, bool bHeightSpecified, out float preferredHeight) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ParentRequestedGranularity() : Called when the parent wants to know // this window's granularity event ParentRequestedGranularity(out float hGranularity, out float vGranularity) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ChildRequestedVisibilityChange() : Called when a child wants to become // visible or invisible event ChildRequestedVisibilityChange(window childWin, bool bNewVisibility) { childWin.SetChildVisibility(bNewVisibility); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ChildRequestedReconfiguration() : Called when a child wants to change // size event bool ChildRequestedReconfiguration(window childWin) { childWin.ResizeChild(); return true; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ChildRequestedShowArea() : Called when a child wants to be seen event ChildRequestedShowArea(window child, float showX, float showY, float showWidth, float showHeight) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ConfigurationChanged() : Called when the parent changes this window's // size event ConfigurationChanged() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // VisibilityChanged() : Called when the parent shows or hides this // window event VisibilityChanged(bool bNewVisibility) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SensitivityChanged() : Called when this window becomes sensitive or // insensitive event SensitivityChanged(bool bNewSensitivity) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // MouseMoved() : Called when the mouse cursor moves over a window event MouseMoved(float newX, float newY) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // RawMouseButtonPressed() : Raw event called when a mouse button is // pressed event bool RawMouseButtonPressed(float pointX, float pointY, EInputKey button, EInputState iState) { return false; // don't handle } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // RawKeyPressed() : Raw event called when a key is pressed event bool RawKeyPressed(EInputKey key, EInputState iState, bool bRepeat) { return false; // don't handle } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // MouseButtonPressed() : Called when a mouse button is pressed event bool MouseButtonPressed(float pointX, float pointY, EInputKey button, int numClicks) { return false; // don't handle } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // MouseButtonReleased() : Called when a mouse button is released event bool MouseButtonReleased(float pointX, float pointY, EInputKey button, int numClicks) { return false; // don't handle } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // KeyPressed() : Called when a key is pressed; proves an ASCII keypress // value in the form of a string event bool KeyPressed(string key) { return false; // don't handle } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // AcceleratorKeyPressed() : Called when this window's accelerator key // is activated event bool AcceleratorKeyPressed(string key) { return false; // don't handle } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // VirtualKeyPressed() : Called when a key is pressed; provides a virtual // key value event bool VirtualKeyPressed(EInputKey key, bool bRepeat) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // MouseEnteredWindow() : Called when the mouse enters a window event MouseEnteredWindow() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // MouseLeftWindow() : Called when the mouse leaves a window event MouseLeftWindow() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // FocusEnteredWindow() : Called when a window gets focus event FocusEnteredWindow() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // FocusLeftWindow() : Called when a window loses focus event FocusLeftWindow() { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // FocusEnteredDescendant() : Called when a descendant window gets focus event FocusEnteredDescendant(Window enterWindow) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // FocusLeftDescendant() : Called when a descendant window loses focus event FocusLeftDescendant(Window leaveWindow) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ButtonActivated() : Called when an ancestor button is activated event bool ButtonActivated(Window button) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ToggleChanged() : Called when an ancestor toggle is modified event bool ToggleChanged(Window button, bool bNewToggle) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // BoxOptionSelected() : Called when an ancestor message box option is // chosen event bool BoxOptionSelected(Window box, int buttonNumber) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ScalePositionChanged() : Called when an ancestor scale window's // position is moved event bool ScalePositionChanged(Window scale, int newTickPosition, float newValue, bool bFinal) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ScaleRangeChanged() : Called when an ancestor scale window's // position + span is moved event bool ScaleRangeChanged(Window scale, int fromTick, int toTick, float fromValue, float toValue, bool bFinal) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ScaleAttributesChanged() : Called when an ancestor scale window's // position, span or range is changed event bool ScaleAttributesChanged(Window scale, int tickPosition, int tickSpan, int numTicks) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ClipAttributesChanged() : Called when an ancestor clip window's // attributes have changed event bool ClipAttributesChanged(Window scale, int newClipWidth, int newClipHeight, int newChildWidth, int newChildHeight) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ListRowActivated() : Called when a list item has been activated event bool ListRowActivated(window list, int rowId) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ListSelectionChanged() : Called when list items are selected or // deselected event bool ListSelectionChanged(window list, int numSelections, int focusRowId) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ClipPositionChanged() : Called when the position of a window within // a clip window is changed event bool ClipPositionChanged(window clip, int newCol, int newRow) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // TextChanged() : Called when the text in an edit window has changed event bool TextChanged(window edit, bool bModified) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // EditActivated() : Called when the user hits the ENTER key in a single- // line edit window event bool EditActivated(window edit, bool bModified) { return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // DrawWindow() : Draws the window event DrawWindow(GC gc) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // PostDrawWindow() : Draws the window (AFTER all children are drawn) event PostDrawWindow(GC gc) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ChildAdded() : Called when a child window is added event ChildAdded(Window child) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ChildRemoved() : Called when a child window is removed event ChildRemoved(Window child) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // DescendantAdded() : Called when a descendant window is added event DescendantAdded(Window descendant) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // DescendantRemoved() : Called when a descendant window is removed event DescendantRemoved(Window descendant) { } defaultproperties { } |
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