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//============================================================================= // ViewportWindow. //============================================================================= class ViewportWindow extends Window native noexport; // ---------------------------------------------------------------------- // Variables var const bool bEnableViewport; var const bool bClearZ; var const bool bShowActor; var const bool bShowWeapons; var const bool bUseViewRotation; var const bool bUseEyeHeight; var const bool bWatchEyeHeight; var const float fov; var const texture defaultTexture; var const color defaultColor; var const actor originActor; var const actor watchActor; var const vector location; var const vector relLocation; var const rotator rotation; var const rotator relRotation; var private bool bOriginActorDestroyed; var private vector lastLocation; var private rotator lastRotation; var private transient int viewportFrame; // ---------------------------------------------------------------------- // Intrinsics native(1940) final function SetViewportActor(optional actor newOriginActor, optional bool bEyeLevel, optional bool bEnable); native(1941) final function SetViewportLocation(Vector newLocation, optional bool bEnable); native(1942) final function SetWatchActor(optional actor newWatchActor, optional bool bEyeLevel); native(1943) final function SetRotation(optional rotator newRotation); native(1945) final function EnableViewport(optional bool bEnable); native(1946) final function SetFOVAngle(optional float newAngle); native(1947) final function ShowViewportActor(optional bool bShow); native(1948) final function ShowWeapons(optional bool bShow); native(1950) final function SetRelativeLocation(optional vector relLoc); native(1951) final function SetRelativeRotation(optional rotator relRot); native(1955) final function SetDefaultTexture(optional texture newTexture, optional color newColor); native(1956) final function ClearZBuffer(optional bool bClear); // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // CalcView() : Overrideable callback used to modify camera position and // rotation event CalcView(actor originActor, actor watchActor, out vector frameLocation, out rotator frameRotation) { } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SetViewportLocationXYZ() - Convenience function function SetViewportLocationXYZ(float x, float y, float z, bool bEnable) { local Vector vector; vector.x = x; vector.y = y; vector.z = z; SetViewportLocation(vector, bEnable); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SetRotationPYR() - Convenience function function SetRotationPYR(int pitch, int yaw, int roll) { local rotator rotation; rotation.roll = roll; rotation.pitch = pitch; rotation.yaw = yaw; SetRotation(rotation); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SetRelativeLocationXYZ() - Convenience function function SetRelativeLocationXYZ(float x, float y, float z) { local Vector vector; vector.x = x; vector.y = y; vector.z = z; SetRelativeLocation(vector); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SetRelativeRotationPYR() - Convenience function function SetRelativeRotationPYR(int pitch, int yaw, int roll) { local rotator rotation; rotation.roll = roll; rotation.pitch = pitch; rotation.yaw = yaw; SetRelativeRotation(rotation); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // SetDefaultTextureRGB() - Convenience function function SetDefaultTextureRGB(texture newTexture, INT red, INT green, INT blue) { local color newColor; newColor.r = red; newColor.g = green; newColor.b = blue; SetDefaultTexture(newTexture, newColor); } defaultproperties { DefaultTexture=Texture'Extension.Solid' } |
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