Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Extension.ViewportWindow


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
//=============================================================================
// ViewportWindow.
//=============================================================================
class ViewportWindow extends Window
    native
    noexport;

// ----------------------------------------------------------------------
// Variables

var const bool    bEnableViewport;
var const bool    bClearZ;
var const bool    bShowActor;
var const bool    bShowWeapons;
var const bool    bUseViewRotation;
var const bool    bUseEyeHeight;
var const bool    bWatchEyeHeight;

var const float   fov;

var const texture defaultTexture;
var const color   defaultColor;

var const actor   originActor;
var const actor   watchActor;
var const vector  location;
var const vector  relLocation;
var const rotator rotation;
var const rotator relRotation;

var private bool    bOriginActorDestroyed;
var private vector  lastLocation;
var private rotator lastRotation;

var private transient int viewportFrame;


// ----------------------------------------------------------------------
// Intrinsics

native(1940) final function SetViewportActor(optional actor newOriginActor,
                                             optional bool bEyeLevel,
                                             optional bool bEnable);
native(1941) final function SetViewportLocation(Vector newLocation,
                                                optional bool bEnable);

native(1942) final function SetWatchActor(optional actor newWatchActor,
                                          optional bool bEyeLevel);
native(1943) final function SetRotation(optional rotator newRotation);

native(1945) final function EnableViewport(optional bool bEnable);
native(1946) final function SetFOVAngle(optional float newAngle);
native(1947) final function ShowViewportActor(optional bool bShow);
native(1948) final function ShowWeapons(optional bool bShow);

native(1950) final function SetRelativeLocation(optional vector relLoc);
native(1951) final function SetRelativeRotation(optional rotator relRot);

native(1955) final function SetDefaultTexture(optional texture newTexture,
                                              optional color newColor);
native(1956) final function ClearZBuffer(optional bool bClear);


// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// CalcView() : Overrideable callback used to modify camera position and
//              rotation

event CalcView(actor originActor, actor watchActor,
               out vector frameLocation, out rotator frameRotation)
{
}


// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// SetViewportLocationXYZ() - Convenience function

function SetViewportLocationXYZ(float x, float y, float z, bool bEnable)
{
    local Vector vector;

    vector.x = x;
    vector.y = y;
    vector.z = z;

    SetViewportLocation(vector, bEnable);
}


// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// SetRotationPYR() - Convenience function

function SetRotationPYR(int pitch, int yaw, int roll)
{
    local rotator rotation;

    rotation.roll  = roll;
    rotation.pitch = pitch;
    rotation.yaw   = yaw;

    SetRotation(rotation);
}


// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// SetRelativeLocationXYZ() - Convenience function

function SetRelativeLocationXYZ(float x, float y, float z)
{
    local Vector vector;

    vector.x = x;
    vector.y = y;
    vector.z = z;

    SetRelativeLocation(vector);
}


// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// SetRelativeRotationPYR() - Convenience function

function SetRelativeRotationPYR(int pitch, int yaw, int roll)
{
    local rotator rotation;

    rotation.roll  = roll;
    rotation.pitch = pitch;
    rotation.yaw   = yaw;

    SetRelativeRotation(rotation);
}


// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// SetDefaultTextureRGB() - Convenience function

function SetDefaultTextureRGB(texture newTexture, INT red, INT green, INT blue)
{
    local color newColor;

    newColor.r = red;
    newColor.g = green;
    newColor.b = blue;

    SetDefaultTexture(newTexture, newColor);
}

defaultproperties
{
     DefaultTexture=Texture'Extension.Solid'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:35.415 - Created with UnCodeX