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Extension.ViewportWindow

Extends
Window
Modifiers
native noexport

Core.Object
|   
+-- Extension.ExtensionObject
   |   
   +-- Extension.Window
      |   
      +-- Extension.ViewportWindow

Variables Summary
boolbClearZ
boolbEnableViewport
boolbOriginActorDestroyed
boolbShowActor
boolbShowWeapons
boolbUseEyeHeight
boolbUseViewRotation
boolbWatchEyeHeight
colordefaultColor
texturedefaultTexture
floatfov
vectorlastLocation
rotatorlastRotation
vectorlocation
actororiginActor
vectorrelLocation
rotatorrelRotation
rotatorrotation
intviewportFrame
actorwatchActor
Inherited Variables from Extension.Window
acceleratorKey, att, background, backgroundStyle, bBeingDestroyed, bConfigured, bDrawRawBackground, bIsInitialized, bIsSelectable, bIsSensitive, bIsVisible, bLastHeightSpecified, bLastWidthSpecified, bNeedsQuery, bNeedsReconfigure, boldFont, bSmoothBackground, bSpecialText, bStretchBackground, bTextTranslucent, bTickEnabled, clientObject, colMajorIndex, defaultCursor, defaultCursorColor, defaultCursorShadow, defaultHotX, defaultHotY, firstChild, firstTimer, focusSound, freeTimer, gGc, hardcodedHeight, hardcodedWidth, height, hMargin0, hMargin1, holdHeight, holdWidth, holdX, holdY, invisibleSound, lastChild, lastQueryHeight, lastQueryWidth, lastSpecifiedHeight, lastSpecifiedWidth, lockCount, maxClicks, nextSibling, normalFont, parentOwner, prevSibling, rowMajorIndex, soundVolume, textColor, textPlane, textVSpacing, tileColor, tilePlane, unfocusSound, visibleSound, vMargin0, vMargin1, wGc, width, winClipRect, windowType, winHAlign, winParent, winVAlign, x, y

Enumerations Summary
Inherited Enumerations from Extension.ExtensionObject
EColumnType, EDrawStyle, EFlagType, EHAlign, EHDirection, EInputKey, EInputState, EInsertionPointType, EMouseFocusMode, EMove, EMoveInsert, EMoveList, EMoveThumb, EOrder, EOrientation, EVAlign, EVDirection

Structures Summary
Inherited Structures from Extension.ExtensionObject
ClipRect, DynamicArray

Functions Summary
event CalcView (actor originActor, actor watchActor, out vector frameLocation, out rotator frameRotation))
function ClearZBuffer (optional bool bClear)
function EnableViewport (optional bool bEnable)
function SetDefaultTexture (optional texture newTexture, optional color newColor)
function SetDefaultTextureRGB (texture newTexture, INT red, INT green, INT blue))
function SetFOVAngle (optional float newAngle)
function SetRelativeLocation (optional vector relLoc)
function SetRelativeLocationXYZ (float x, float y, float z))
function SetRelativeRotation (optional rotator relRot)
function SetRelativeRotationPYR (int pitch, int yaw, int roll))
function SetRotation (optional rotator newRotation)
function SetRotationPYR (int pitch, int yaw, int roll))
function SetViewportActor (optional actor newOriginActor, optional bool bEyeLevel, optional bool bEnable)
function SetViewportLocation (Vector newLocation, optional bool bEnable)
function SetViewportLocationXYZ (float x, float y, float z, bool bEnable))
function SetWatchActor (optional actor newWatchActor, optional bool bEyeLevel)
function ShowViewportActor (optional bool bShow)
function ShowWeapons (optional bool bShow)
Inherited Functions from Extension.Window
AcceleratorKeyPressed, AddActorRef, AddTimer, AskParentForReconfigure, AskParentToShowArea, BoxOptionSelected, ButtonActivated, CarriageReturn, ChangeStyle, ChildAdded, ChildRemoved, ChildRequestedReconfiguration, ChildRequestedShowArea, ChildRequestedVisibilityChange, ClipAttributesChanged, ClipPositionChanged, ConfigurationChanged, ConfigureChild, ConvertCoordinates, ConvertScriptString, ConvertVectorToCoordinates, CR, DescendantAdded, DescendantRemoved, Destroy, DestroyAllChildren, DestroyWindow, DisableWindow, DrawWindow, EditActivated, EnableSpecialText, EnableTranslucentText, EnableWindow, FindWindow, FocusEnteredDescendant, FocusEnteredWindow, FocusLeftDescendant, FocusLeftWindow, GetBottomChild, GetClientObject, GetColorScaled, GetCursorPos, GetFocusWindow, GetGC, GetHigherSibling, GetLowerSibling, GetModalWindow, GetParent, GetPlayerPawn, GetRootWindow, GetTabGroupWindow, GetTickOffset, GetTopChild, GrabMouse, Hide, InitWindow, IsActorValid, IsFocusWindow, IsKeyDown, IsPointInWindow, IsSensitive, IsVisible, KeyPressed, ListRowActivated, ListSelectionChanged, Lower, MouseButtonPressed, MouseButtonReleased, MouseEnteredWindow, MouseLeftWindow, MouseMoved, MoveFocusDown, MoveFocusLeft, MoveFocusRight, MoveFocusUp, MoveTabGroupNext, MoveTabGroupPrev, NewChild, ParentRequestedGranularity, ParentRequestedPreferredSize, PlaySound, PostDrawWindow, QueryGranularity, QueryPreferredHeight, QueryPreferredSize, QueryPreferredWidth, Raise, RawKeyPressed, RawMouseButtonPressed, ReleaseGC, RemoveActorRef, RemoveTimer, ResetHeight, ResetSize, ResetWidth, ResizeChild, ScaleAttributesChanged, ScalePositionChanged, ScaleRangeChanged, SensitivityChanged, SetAcceleratorText, SetBackground, SetBackgroundSmoothing, SetBackgroundStretching, SetBackgroundStyle, SetBaselineData, SetBoldFont, SetChildVisibility, SetClientObject, SetConfiguration, SetCursorPos, SetDefaultCursor, SetFocusSounds, SetFocusWindow, SetFont, SetFonts, SetHeight, SetNormalFont, SetPos, SetSelectability, SetSensitivity, SetSize, SetSoundVolume, SetTextColor, SetTextColorRGB, SetTileColor, SetTileColorRGB, SetVisibilitySounds, SetWidth, SetWindowAlignments, Show, TextChanged, ToggleChanged, UngrabMouse, VirtualKeyPressed, VisibilityChanged, WindowReady
Inherited Functions from Extension.ExtensionObject
StringToName


Variables Detail

bClearZ Source code

var const bool bClearZ;

bEnableViewport Source code

var const bool bEnableViewport;

bOriginActorDestroyed Source code

var private bool bOriginActorDestroyed;

bShowActor Source code

var const bool bShowActor;

bShowWeapons Source code

var const bool bShowWeapons;

bUseEyeHeight Source code

var const bool bUseEyeHeight;

bUseViewRotation Source code

var const bool bUseViewRotation;

bWatchEyeHeight Source code

var const bool bWatchEyeHeight;

defaultColor Source code

var const color defaultColor;

defaultTexture Source code

var const texture defaultTexture;

fov Source code

var const float fov;

lastLocation Source code

var private vector lastLocation;

lastRotation Source code

var private rotator lastRotation;

location Source code

var const vector location;

originActor Source code

var const actor originActor;

relLocation Source code

var const vector relLocation;

relRotation Source code

var const rotator relRotation;

rotation Source code

var const rotator rotation;

viewportFrame Source code

var private transient int viewportFrame;

watchActor Source code

var const actor watchActor;


Functions Detail

CalcView Source code

event CalcView ( actor originActor, actor watchActor, out vector frameLocation, out rotator frameRotation) )

ClearZBuffer Source code

native(1956) final function ClearZBuffer ( optional bool bClear )

EnableViewport Source code

native(1945) final function EnableViewport ( optional bool bEnable )

SetDefaultTexture Source code

native(1955) final function SetDefaultTexture ( optional texture newTexture, optional color newColor )

SetDefaultTextureRGB Source code

function SetDefaultTextureRGB ( texture newTexture, INT red, INT green, INT blue) )

SetFOVAngle Source code

native(1946) final function SetFOVAngle ( optional float newAngle )

SetRelativeLocation Source code

native(1950) final function SetRelativeLocation ( optional vector relLoc )

SetRelativeLocationXYZ Source code

function SetRelativeLocationXYZ ( float x, float y, float z) )

SetRelativeRotation Source code

native(1951) final function SetRelativeRotation ( optional rotator relRot )

SetRelativeRotationPYR Source code

function SetRelativeRotationPYR ( int pitch, int yaw, int roll) )

SetRotation Source code

native(1943) final function SetRotation ( optional rotator newRotation )

SetRotationPYR Source code

function SetRotationPYR ( int pitch, int yaw, int roll) )

SetViewportActor Source code

native(1940) final function SetViewportActor ( optional actor newOriginActor, optional bool bEyeLevel, optional bool bEnable )

SetViewportLocation Source code

native(1941) final function SetViewportLocation ( Vector newLocation, optional bool bEnable )

SetViewportLocationXYZ Source code

function SetViewportLocationXYZ ( float x, float y, float z, bool bEnable) )

SetWatchActor Source code

native(1942) final function SetWatchActor ( optional actor newWatchActor, optional bool bEyeLevel )

ShowViewportActor Source code

native(1947) final function ShowViewportActor ( optional bool bShow )

ShowWeapons Source code

native(1948) final function ShowWeapons ( optional bool bShow )


Defaultproperties

defaultproperties
{
     DefaultTexture=Texture'Extension.Solid'
}

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Creation time: Mon 8/11/2021 16:31:19.058 - Created with UnCodeX