- Extends
- Window
- Modifiers
- native noexport
Core.Object
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+-- Extension.ExtensionObject
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+-- Extension.Window
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+-- Extension.ViewportWindow
Inherited Variables from Extension.Window |
acceleratorKey, att, background, backgroundStyle, bBeingDestroyed, bConfigured, bDrawRawBackground, bIsInitialized, bIsSelectable, bIsSensitive, bIsVisible, bLastHeightSpecified, bLastWidthSpecified, bNeedsQuery, bNeedsReconfigure, boldFont, bSmoothBackground, bSpecialText, bStretchBackground, bTextTranslucent, bTickEnabled, clientObject, colMajorIndex, defaultCursor, defaultCursorColor, defaultCursorShadow, defaultHotX, defaultHotY, firstChild, firstTimer, focusSound, freeTimer, gGc, hardcodedHeight, hardcodedWidth, height, hMargin0, hMargin1, holdHeight, holdWidth, holdX, holdY, invisibleSound, lastChild, lastQueryHeight, lastQueryWidth, lastSpecifiedHeight, lastSpecifiedWidth, lockCount, maxClicks, nextSibling, normalFont, parentOwner, prevSibling, rowMajorIndex, soundVolume, textColor, textPlane, textVSpacing, tileColor, tilePlane, unfocusSound, visibleSound, vMargin0, vMargin1, wGc, width, winClipRect, windowType, winHAlign, winParent, winVAlign, x, y |
Inherited Enumerations from Extension.ExtensionObject |
EColumnType, EDrawStyle, EFlagType, EHAlign, EHDirection, EInputKey, EInputState, EInsertionPointType, EMouseFocusMode, EMove, EMoveInsert, EMoveList, EMoveThumb, EOrder, EOrientation, EVAlign, EVDirection |
Functions Summary |
 | | CalcView (actor originActor, actor watchActor, out vector frameLocation, out rotator frameRotation))
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 | | ClearZBuffer (optional bool bClear)
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 | | EnableViewport (optional bool bEnable)
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 | | SetDefaultTexture (optional texture newTexture, optional color newColor)
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 | | SetDefaultTextureRGB (texture newTexture, INT red, INT green, INT blue))
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 | | SetFOVAngle (optional float newAngle)
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 | | SetRelativeLocation (optional vector relLoc)
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 | | SetRelativeLocationXYZ (float x, float y, float z))
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 | | SetRelativeRotation (optional rotator relRot)
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 | | SetRelativeRotationPYR (int pitch, int yaw, int roll))
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 | | SetRotation (optional rotator newRotation)
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 | | SetRotationPYR (int pitch, int yaw, int roll))
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 | | SetViewportActor (optional actor newOriginActor, optional bool bEyeLevel, optional bool bEnable)
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 | | SetViewportLocation (Vector newLocation, optional bool bEnable)
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 | | SetViewportLocationXYZ (float x, float y, float z, bool bEnable))
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 | | SetWatchActor (optional actor newWatchActor, optional bool bEyeLevel)
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 | | ShowViewportActor (optional bool bShow)
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 | | ShowWeapons (optional bool bShow)
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Inherited Functions from Extension.Window |
AcceleratorKeyPressed, AddActorRef, AddTimer, AskParentForReconfigure, AskParentToShowArea, BoxOptionSelected, ButtonActivated, CarriageReturn, ChangeStyle, ChildAdded, ChildRemoved, ChildRequestedReconfiguration, ChildRequestedShowArea, ChildRequestedVisibilityChange, ClipAttributesChanged, ClipPositionChanged, ConfigurationChanged, ConfigureChild, ConvertCoordinates, ConvertScriptString, ConvertVectorToCoordinates, CR, DescendantAdded, DescendantRemoved, Destroy, DestroyAllChildren, DestroyWindow, DisableWindow, DrawWindow, EditActivated, EnableSpecialText, EnableTranslucentText, EnableWindow, FindWindow, FocusEnteredDescendant, FocusEnteredWindow, FocusLeftDescendant, FocusLeftWindow, GetBottomChild, GetClientObject, GetColorScaled, GetCursorPos, GetFocusWindow, GetGC, GetHigherSibling, GetLowerSibling, GetModalWindow, GetParent, GetPlayerPawn, GetRootWindow, GetTabGroupWindow, GetTickOffset, GetTopChild, GrabMouse, Hide, InitWindow, IsActorValid, IsFocusWindow, IsKeyDown, IsPointInWindow, IsSensitive, IsVisible, KeyPressed, ListRowActivated, ListSelectionChanged, Lower, MouseButtonPressed, MouseButtonReleased, MouseEnteredWindow, MouseLeftWindow, MouseMoved, MoveFocusDown, MoveFocusLeft, MoveFocusRight, MoveFocusUp, MoveTabGroupNext, MoveTabGroupPrev, NewChild, ParentRequestedGranularity, ParentRequestedPreferredSize, PlaySound, PostDrawWindow, QueryGranularity, QueryPreferredHeight, QueryPreferredSize, QueryPreferredWidth, Raise, RawKeyPressed, RawMouseButtonPressed, ReleaseGC, RemoveActorRef, RemoveTimer, ResetHeight, ResetSize, ResetWidth, ResizeChild, ScaleAttributesChanged, ScalePositionChanged, ScaleRangeChanged, SensitivityChanged, SetAcceleratorText, SetBackground, SetBackgroundSmoothing, SetBackgroundStretching, SetBackgroundStyle, SetBaselineData, SetBoldFont, SetChildVisibility, SetClientObject, SetConfiguration, SetCursorPos, SetDefaultCursor, SetFocusSounds, SetFocusWindow, SetFont, SetFonts, SetHeight, SetNormalFont, SetPos, SetSelectability, SetSensitivity, SetSize, SetSoundVolume, SetTextColor, SetTextColorRGB, SetTileColor, SetTileColorRGB, SetVisibilitySounds, SetWidth, SetWindowAlignments, Show, TextChanged, ToggleChanged, UngrabMouse, VirtualKeyPressed, VisibilityChanged, WindowReady |
var const bool bClearZ;
var const bool bEnableViewport;
var private bool bOriginActorDestroyed;
var const bool bShowActor;
var const bool bShowWeapons;
var const bool bUseEyeHeight;
var const bool bUseViewRotation;
var const bool bWatchEyeHeight;
var const color defaultColor;
var const float fov;
var private vector lastLocation;
var const actor originActor;
var private transient int viewportFrame;
var const actor watchActor;
native(1956) final function ClearZBuffer ( optional bool bClear )
native(1945) final function EnableViewport ( optional bool bEnable )
native(
1955)
final function SetDefaultTexture (
optional texture newTexture,
optional color newColor )
function SetDefaultTextureRGB (
texture newTexture,
INT red,
INT green,
INT blue) )
native(1946) final function SetFOVAngle ( optional float newAngle )
native(
1950)
final function SetRelativeLocation (
optional vector relLoc )
SetRelativeLocationXYZ Source code
function SetRelativeLocationXYZ ( float x, float y, float z) )
native(
1951)
final function SetRelativeRotation (
optional rotator relRot )
SetRelativeRotationPYR Source code
function SetRelativeRotationPYR ( int pitch, int yaw, int roll) )
native(
1943)
final function SetRotation (
optional rotator newRotation )
function SetRotationPYR ( int pitch, int yaw, int roll) )
native(
1940)
final function SetViewportActor (
optional actor newOriginActor,
optional bool bEyeLevel,
optional bool bEnable )
native(
1941)
final function SetViewportLocation (
Vector newLocation,
optional bool bEnable )
SetViewportLocationXYZ Source code
function SetViewportLocationXYZ ( float x, float y, float z, bool bEnable) )
native(
1942)
final function SetWatchActor (
optional actor newWatchActor,
optional bool bEyeLevel )
native(1947) final function ShowViewportActor ( optional bool bShow )
native(1948) final function ShowWeapons ( optional bool bShow )
defaultproperties
{
DefaultTexture=Texture'Extension.Solid'
}
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Creation time: Mon 8/11/2021 16:31:19.058 - Created with
UnCodeX