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class UBrowserGSpyFact extends UBrowserServerListFactory; var UBrowserGSpyLink Link; var() config string MasterServerAddress; // Address of the master server var() config int MasterServerTCPPort; // Optional port that the master server is listening on var() config int Region; // Region of the game server var() config int MasterServerTimeout; var() config string GameName; function Query(optional bool bBySuperset, optional bool bInitial) { Super.Query(bBySuperset, bInitial); Link = GetPlayerOwner().GetEntryLevel().Spawn(class'UBrowserGSpyLink'); Link.MasterServerAddress = MasterServerAddress; Link.MasterServerTCPPort = MasterServerTCPPort; Link.Region = Region; Link.MasterServerTimeout = MasterServerTimeout; Link.GameName = GameName; Link.OwnerFactory = Self; Link.Start(); } function QueryFinished(bool bSuccess, optional string ErrorMsg) { Link.Destroy(); Link = None; Super.QueryFinished(bSuccess, ErrorMsg); } function Shutdown(optional bool bBySuperset) { if(Link != None) Link.Destroy(); Link = None; Super.Shutdown(bBySuperset); } defaultproperties { MasterServerTCPPort=28900 MasterServerTimeout=10 GameName="unreal" } |
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