UBrowser.UBrowserGSpyLink
- Extends
- UBrowserBufferedTcpLink
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.InternetInfo
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+-- IpDrv.InternetLink
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+-- IpDrv.TcpLink
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+-- UBrowser.UBrowserBufferedTcpLink
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+-- UBrowser.UBrowserGSpyLink
Inherited Variables from UBrowser.UBrowserBufferedTcpLink |
bWaiting, CR, CRLF, InputBuffer, LF, OutputBuffer, WaitForCountChars, WaitingFor, WaitMatchData, WaitResult, WaitTimeoutTime |
Inherited Functions from UBrowser.UBrowserBufferedTcpLink |
DoBufferQueueIO, GotMatch, GotMatchTimeout, ParseDelimited, PeekChar, ReadBufferedLine, ReadChar, ReceivedText, ResetBuffer, SendBufferedData, WaitFor, WaitForCount |
Inherited Functions from IpDrv.TcpLink |
Accepted, BindPort, Close, Closed, IsConnected, Listen, Open, Opened, ReadBinary, ReadText, ReceivedBinary, ReceivedLine, ReceivedText, SendBinary, SendText |
const FoundSecret = 2;
const FoundSecureRequest = 1;
const NextAddress = 4;
const NextIP = 3;
var bool bOpened;
var localized string CouldNotConnectError;
var string GameName;
var string MasterServerAddress;
var IpAddr MasterServerIpAddr;
var int MasterServerTCPPort;
var int MasterServerTimeout;
var int Region;
var localized string ResolveFailedError;
var localized string TimeOutError;
function BeginPlay ( ) )
event Closed ( ) )
function DoBufferQueueIO ( ) )
function GotMatch ( int MatchData) )
function GotMatchTimeout ( int MatchData) )
function HandleServer ( string Text) )
event Opened ( ) )
function Resolved (
IpAddr Addr ) )
function ResolveFailed ( ) )
function Start ( ) )
function Tick ( float DeltaTime) )
function Tick ( float Delta) )
defaultproperties
{
ResolveFailedError="The master server could not be resolved: "
TimeOutError="Timeout talking to the master server"
CouldNotConnectError="Connecting to the master server timed out: "
}
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Creation time: Mon 8/11/2021 16:31:17.375 - Created with
UnCodeX