Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- UWindow.UWindowBase
UWindowList, UWindowLookAndFeel, UWindowWindow
Constants Summary | ||
---|---|---|
F_Bold | = | 1 |
F_Large | = | 2 |
F_LargeBold | = | 3 |
F_Normal | = | 0 |
Inherited Contants from Core.Object |
---|
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
Variables Summary |
---|
Inherited Variables from Core.Object |
---|
Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary | ||
---|---|---|
FrameHitTest HT_NW, HT_N, HT_NE, HT_W, HT_E, HT_SW, HT_S, HT_SE, HT_TitleBar, HT_DragHandle, HT_None | ||
MenuSound MS_MenuPullDown, MS_MenuCloseUp, MS_MenuItem, MS_WindowOpen, MS_WindowClose, MS_ChangeTab | ||
MessageBoxButtons MB_YesNo, MB_OKCancel, MB_OK, MB_YesNoCancel | ||
MessageBoxResult MR_None, MR_Yes, MR_No, MR_OK, MR_Cancel | ||
PropertyCondition PC_None, PC_LessThan, PC_Equal, PC_GreaterThan, PC_NotEqual, PC_Contains, PC_NotContains | ||
TextAlign TA_Left, TA_Right, TA_Center |
Inherited Enumerations from Core.Object |
---|
ESheerAxis |
Structures Summary | ||
---|---|---|
HTMLStyle BulletLevel, LinkDestination, TextColor, BGColor, bCenter, bLink, bUnderline, bNoBR, bHeading, bBold, bBlink | ||
Region X, Y, W, H | ||
TexRegion X, Y, W, H, T |
Inherited Structures from Core.Object |
---|
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
Functions Summary | ||
---|---|---|
![]() | Object | BuildObjectWithProperties (string Text)) |
![]() | Region | GetRegion (TexRegion T)) |
![]() | int | InStrAfter (string Text, string Match, int Pos)) |
![]() | Region | NewRegion (float X, float Y, float W, float H)) |
![]() | TexRegion | NewTexRegion (float X, float Y, float W, float H, Texture T)) |
Inherited Functions from Core.Object |
---|
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
Constants Detail |
---|
Enumerations Detail |
---|
HT_NW, HT_N, HT_NE, HT_W, HT_E, HT_SW, HT_S, HT_SE, HT_TitleBar, HT_DragHandle, HT_None};
MS_MenuPullDown, MS_MenuCloseUp, MS_MenuItem, MS_WindowOpen, MS_WindowClose, MS_ChangeTab};
PC_None, PC_LessThan, PC_Equal, PC_GreaterThan, PC_NotEqual, PC_Contains, PC_NotContains};
Structures Detail |
---|
var bool bBlink;};
var bool bBold;
var bool bCenter;
var Color BGColor;
var bool bHeading;
var bool bLink;
var bool bNoBR;
var int BulletLevel;
var bool bUnderline;
var string LinkDestination;
var Color TextColor;
var(UWindowBase) int H;};
var(UWindowBase) int W;
var(UWindowBase) int X;
var(UWindowBase) int Y;
var(UWindowBase) int H;};
var(UWindowBase) Texture T;
var(UWindowBase) int W;
var(UWindowBase) int X;
var(UWindowBase) int Y;
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties
{
}
|
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |