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UnrealScript "hello world" sample Commandlet.
Usage:
Core.Object | +-- Core.Commandlet | +-- Core.HelloWorldCommandlet
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
Variables Summary | |
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int | intparm |
string | strparm |
Inherited Variables from Core.Commandlet |
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HelpCmd, HelpDesc[16], HelpOneLiner, HelpParm[16], HelpUsage, HelpWebLink, IsClient, IsEditor, IsServer, LazyLoad, LogToStdout, ShowBanner, ShowErrorCount |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
Functions Summary | ||
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![]() | int | Main (string Parms )) |
Inherited Functions from Core.Commandlet |
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Main |
Inherited Functions from Core.Object |
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!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { HelpCmd="HelloWorld" HelpOneLiner="Sample" HelpUsage="HelloWorld" HelpParm(0)="IntParm" HelpParm(1)="StrParm" HelpDesc(0)="An integer parameter" HelpDesc(1)="A string parameter" } |
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