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DeusEx.AmbientSoundTriggered

Extends
AmbientSound

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AmbientSound
         |   
         +-- DeusEx.AmbientSoundTriggered

Variables Summary
boolbAlreadyHit
SoundsavedSound
AmbientSoundTriggered
boolbActive
boolbTriggerOnceOnly

Functions Summary
function PostBeginPlay ()))
function Trigger (Actor Other, Pawn Instigator))
function UnTrigger (Actor Other, Pawn Instigator))


Variables Detail

bAlreadyHit Source code

var bool bAlreadyHit;

savedSound Source code

var Sound savedSound;

AmbientSoundTriggered

bActive Source code

var(AmbientSoundTriggered) bool bActive;

bTriggerOnceOnly Source code

var(AmbientSoundTriggered) bool bTriggerOnceOnly;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn Instigator) )

UnTrigger Source code

function UnTrigger ( Actor Other, Pawn Instigator) )


Defaultproperties

defaultproperties
{
     bActive=True
}

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Creation time: Mon 8/11/2021 16:31:01.979 - Created with UnCodeX