- Extends
- Trigger
Core.Object
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+-- Engine.Actor
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+-- Engine.Triggers
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+-- Engine.Trigger
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+-- DeusEx.BeamTrigger
Inherited Variables from Engine.Trigger |
bInitiallyActive, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType |
var bool bAlreadyTriggered;
var bool bConfused;
var float confusionDuration;
var float confusionTimer;
var int HitPoints;
var int minDamageThreshold;
BeamTrigger
function BeginPlay ( ) )
function Destroyed ( ) )
function Tick ( float deltaTime) )
singular
function Touch (
Actor Other) )
defaultproperties
{
bIsOn=True
confusionDuration=10.000000
HitPoints=50
minDamageThreshold=50
TriggerType=TT_AnyProximity
bHidden=False
bDirectional=True
DrawType=DT_Mesh
Mesh=LodMesh'DeusExDeco.LaserEmitter'
CollisionRadius=2.500000
CollisionHeight=2.500000
}
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Creation time: Mon 8/11/2021 16:31:02.768 - Created with
UnCodeX