Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- DeusEx.PawnGenerator | +-- DeusEx.FishGenerator
Variables Summary |
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Inherited Variables from Engine.Effects |
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bOnlyTriggerable, EffectSound1, EffectSound2 |
Structures Summary |
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Inherited Structures from DeusEx.PawnGenerator |
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PawnData, PawnTypes |
Functions Summary | ||
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![]() | float | GenerateCoastPeriod ())) |
![]() | vector | GenerateRandomVelocity ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { PawnClasses(0)=(Count=10,PawnClass=Class'DeusEx.Fish') Alliance=Fish PawnHomeExtent=400.000000 ActiveArea=1200.000000 Radius=70.000000 MaxCount=10 bPawnsTransient=True bLOSCheck=False Focus=0.600000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |