Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Extension.ExtensionObject | +-- Extension.Window | +-- DeusEx.MenuUIChoice | +-- DeusEx.MenuUIChoiceAction | +-- DeusEx.MenuChoice_RenderDevice
Variables Summary | |
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String | GamePromptMessage |
String | PromptTitle |
String | RestartPromptMessage |
Inherited Variables from DeusEx.MenuUIChoiceAction |
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action, invoke |
Inherited Variables from DeusEx.MenuUIChoice |
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actionText, btnAction, buttonVerticalOffset, choiceControlPosX, configSetting, FalseTrue[2], helpText, player |
Enumerations Summary |
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Inherited Enumerations from DeusEx.MenuUIChoiceAction |
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EMenuActions |
Functions Summary | ||
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![]() | bool | BoxOptionSelected (Window button, int buttonNumber)) |
![]() | bool | ButtonActivated (Window buttonPressed )) |
Inherited Functions from DeusEx.MenuUIChoiceAction |
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ButtonActivated, ProcessMenuAction, VirtualKeyPressed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { PromptTitle="Restart Deus Ex?" GamePromptMessage="In order to choose a render device, Deus Ex must be restarted. The current game you are playing will be lost if you have not already saved it. Do you still wish to restart?" RestartPromptMessage="In order to choose a render device, Deus Ex must be restarted. Do you wish to proceed?" Action=MA_Custom HelpText="Select the device to use for 3D rendering. Deus Ex must EXIT to allow you to select a 3D hardware device." actionText="Rendering |&Device..." } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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