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DeusEx.Mission06

Extends
MissionScript

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- DeusEx.MissionScript
         |   
         +-- DeusEx.Mission06

Variables Summary
floatfireTime
Inherited Variables from DeusEx.MissionScript
checkTime, dxInfo, flags, localURL, Player

Functions Summary
function FireMissilesAt (name targetTag))
function FirstFrame ()))
function PreTravel ()))
function TeleportPawn (ScriptedPawn pawn, name patrolTag, name orders, optional bool bRandom))
function Timer ()))
Inherited Functions from DeusEx.MissionScript
FirstFrame, GetPatrolPoint, GetSpawnPoint, InitStateMachine, PostPostBeginPlay, PreTravel, Timer


Variables Detail

fireTime Source code

var float fireTime;


Functions Detail

FireMissilesAt Source code

function FireMissilesAt ( name targetTag) )

FirstFrame Source code

function FirstFrame ( ) )

PreTravel Source code

function PreTravel ( ) )

TeleportPawn Source code

function TeleportPawn ( ScriptedPawn pawn, name patrolTag, name orders, optional bool bRandom) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
}

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Creation time: Mon 8/11/2021 16:31:12.436 - Created with UnCodeX