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DeusEx.ProjectileGenerator

Extends
Effects

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- DeusEx.ProjectileGenerator

Variables Summary
boolbFrozen
boolbSpewing
floatperiod
floattime
ProjectileGenerator
nameAttachTag
boolbAmbientSound
boolbInitiallyOn
boolbOnlyOnce
boolbRandomEject
boolbSpewUnseen
boolbTriggered
floatCheckTime
floatEjectSpeed
floatFrequency
intNumPerSpawn
class<actor>ProjectileClass
floatProjectileLifeSpan
soundSpawnSound
floatSpawnSoundRadius
floatSpewTime
floatWaitTime
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams

Functions Summary
function PostBeginPlay ()))
function Tick (float deltaTime))
function Trigger (Actor Other, Pawn EventInstigator))
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

bFrozen Source code

var bool bFrozen;

bSpewing Source code

var bool bSpewing;

period Source code

var float period;

time Source code

var float time;

ProjectileGenerator

AttachTag Source code

var(ProjectileGenerator) name AttachTag;

bAmbientSound Source code

var(ProjectileGenerator) bool bAmbientSound;

bInitiallyOn Source code

var(ProjectileGenerator) bool bInitiallyOn;

bOnlyOnce Source code

var(ProjectileGenerator) bool bOnlyOnce;

bRandomEject Source code

var(ProjectileGenerator) bool bRandomEject;

bSpewUnseen Source code

var(ProjectileGenerator) bool bSpewUnseen;

bTriggered Source code

var(ProjectileGenerator) bool bTriggered;

CheckTime Source code

var(ProjectileGenerator) float CheckTime;

EjectSpeed Source code

var(ProjectileGenerator) float EjectSpeed;

Frequency Source code

var(ProjectileGenerator) float Frequency;

NumPerSpawn Source code

var(ProjectileGenerator) int NumPerSpawn;

ProjectileClass Source code

var(ProjectileGenerator) class<actor> ProjectileClass;

ProjectileLifeSpan Source code

var(ProjectileGenerator) float ProjectileLifeSpan;

SpawnSound Source code

var(ProjectileGenerator) sound SpawnSound;

SpawnSoundRadius Source code

var(ProjectileGenerator) float SpawnSoundRadius;

SpewTime Source code

var(ProjectileGenerator) float SpewTime;

WaitTime Source code

var(ProjectileGenerator) float WaitTime;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

Tick Source code

simulated function Tick ( float deltaTime) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator) )


Defaultproperties

defaultproperties
{
     Frequency=1.000000
     ejectSpeed=300.000000
     ProjectileClass=Class'DeusEx.Fireball'
     checkTime=0.250000
     SpawnSoundRadius=1024.000000
     numPerSpawn=1
     bInitiallyOn=True
     bSpewing=True
     bHidden=True
     bDirectional=True
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
     CollisionRadius=40.000000
     CollisionHeight=40.000000
}

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Creation time: Mon 8/11/2021 16:31:14.705 - Created with UnCodeX