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DeusEx.Shuriken

Extends
DeusExProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.Shuriken

Variables Summary
intmpAccurateRange
floatmpDamage
intmpMaxRange
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function PreBeginPlay ()))
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Variables Detail

mpAccurateRange Source code

var int mpAccurateRange;

mpDamage Source code

var float mpDamage;

mpMaxRange Source code

var int mpMaxRange;


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

Tick Source code

simulated function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     mpDamage=17.000000
     mpAccurateRange=640
     mpMaxRange=640
     bBlood=True
     bStickToWall=True
     DamageType=shot
     AccurateRange=640
     maxRange=1280
     spawnWeaponClass=Class'DeusEx.WeaponShuriken'
     bIgnoresNanoDefense=True
     ItemName="Throwing Knife"
     ItemArticle="a"
     speed=750.000000
     MaxSpeed=750.000000
     Damage=15.000000
     MomentumTransfer=1000
     ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh'
     Mesh=LodMesh'DeusExItems.ShurikenPickup'
     CollisionRadius=5.000000
     CollisionHeight=0.300000
}

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Creation time: Mon 8/11/2021 16:31:15.578 - Created with UnCodeX