Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.Shuriken
Variables Summary | |
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int | mpAccurateRange |
float | mpDamage |
int | mpMaxRange |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | PreBeginPlay ())) | |
![]() | Tick (float deltaTime)) |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { mpDamage=17.000000 mpAccurateRange=640 mpMaxRange=640 bBlood=True bStickToWall=True DamageType=shot AccurateRange=640 maxRange=1280 spawnWeaponClass=Class'DeusEx.WeaponShuriken' bIgnoresNanoDefense=True ItemName="Throwing Knife" ItemArticle="a" speed=750.000000 MaxSpeed=750.000000 Damage=15.000000 MomentumTransfer=1000 ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh' Mesh=LodMesh'DeusExItems.ShurikenPickup' CollisionRadius=5.000000 CollisionHeight=0.300000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |