| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Tracer
SniperTracer
| Variables Summary |
|---|
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Defaultproperties |
|---|
defaultproperties { AccurateRange=16000 maxRange=16000 bIgnoresNanoDefense=True speed=4000.000000 MaxSpeed=4000.000000 Mesh=LodMesh'DeusExItems.Tracer' ScaleGlow=2.000000 bUnlit=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||