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//============================================================================= // ChairLeather. //============================================================================= class ChairLeather extends Seat; enum ESkinColor { SC_Black, SC_Blue, SC_Brown, SC_LitGray, SC_Tan }; var() ESkinColor SkinColor; function BeginPlay() { Super.BeginPlay(); switch (SkinColor) { case SC_Black: Skin = Texture'ChairLeatherTex1'; break; case SC_Blue: Skin = Texture'ChairLeatherTex1'; break; case SC_Brown: Skin = Texture'ChairLeatherTex1'; break; case SC_LitGray: Skin = Texture'ChairLeatherTex1'; break; case SC_Tan: Skin = Texture'ChairLeatherTex1'; break; } } defaultproperties { sitPoint(0)=(X=0.000000,Y=-8.000000,Z=0.000000) ItemName="Comfy Chair" Mesh=LodMesh'DeusExDeco.ChairLeather' CollisionRadius=33.500000 CollisionHeight=23.250000 Mass=100.000000 Buoyancy=110.000000 } |
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