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//============================================================================= // DataLinkTrigger. //============================================================================= class DataLinkTrigger extends Trigger; // // Triggers a DataLink event when touched // // * datalinkTag is matched to the conversation file which has all of // the DataLink events in it. // // We might possibly need to monitor a flag and trigger a DataLink event // when that flag changes during the mission. This could be done in the // individual mission's script file update loop. // var() name datalinkTag; var() name checkFlag; var() bool bCheckFalse; var bool bStartedViaTrigger; var bool bStartedViaTouch; var bool bCheckFlagTimer; var float checkFlagTimer; var DeusExPlayer player; var Actor triggerOther; var Pawn triggerInstigator; // ---------------------------------------------------------------------- // Timer() // ---------------------------------------------------------------------- function Timer() { if ((bCheckFlagTimer) && (EvaluateFlag()) && (player != None)) player.StartDataLinkTransmission(String(datalinkTag), Self); } // ---------------------------------------------------------------------- // Trigger() // ---------------------------------------------------------------------- singular function Trigger(Actor Other, Pawn Instigator) { // Only set the player if the player isn't already set and // the "bCheckFlagTimer" variable is false if ((player == None) || ((player != None) && (bCheckFlagTimer == False))) player = DeusExPlayer(Instigator); // only works for DeusExPlayers if (player == None) return; if (EvaluateFlag()) { if (player.StartDataLinkTransmission(String(datalinkTag), Self) == True) { bStartedViaTrigger = True; triggerOther = Other; triggerInstigator = Instigator; } } else if (checkFlag != '') { bStartedViaTrigger = True; triggerOther = Other; triggerInstigator = Instigator; } } // ---------------------------------------------------------------------- // Touch() // ---------------------------------------------------------------------- singular function Touch(Actor Other) { // Only set the player if the player isn't already set and // the "bCheckFlagTimer" variable is false if ((player == None) || ((player != None) && (bCheckFlagTimer == False))) player = DeusExPlayer(Other); // only works for DeusExPlayers if (player == None) return; if (EvaluateFlag()) { if (player.StartDataLinkTransmission(String(datalinkTag), Self) == True) { bStartedViaTouch = True; triggerOther = Other; } } else if (checkFlag != '') { bStartedViaTouch = True; triggerOther = Other; } } // ---------------------------------------------------------------------- // UnTouch() // // Used to monitor the state of the "checkFlag" variable if it's set. // This is so a player can be sitting inside the radius of a trigger // and if the "checkFlag" suddenly is valid, the trigger will play. // ---------------------------------------------------------------------- function UnTouch( actor Other ) { bCheckFlagTimer = False; Super.UnTouch(Other); } // ---------------------------------------------------------------------- // EvaluateFlag() // ---------------------------------------------------------------------- function bool EvaluateFlag() { local bool bSuccess; if (checkFlag != '') { if ((player != None) && (player.flagBase != None)) { if (!player.flagBase.GetBool(checkFlag)) bSuccess = bCheckFalse; else bSuccess = !bCheckFalse; // If the flag check fails, then make sure the Tick() event // is active so we can continue to check the flag while // the player is inside the radius of the trigger. if (!bSuccess) { bCheckFlagTimer = True; SetTimer(checkFlagTimer, False); } } else { bSuccess = False; } } else { bSuccess = True; } return bSuccess; } // ---------------------------------------------------------------------- // DatalinkFinished() // ---------------------------------------------------------------------- function DatalinkFinished() { if (bStartedViaTrigger) Super.Trigger(triggerOther, triggerInstigator); else if (bStartedViaTouch) Super.Touch(triggerOther); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { checkFlagTimer=1.000000 bTriggerOnceOnly=True CollisionRadius=96.000000 } |
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