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//============================================================================= // Mission02. //============================================================================= class Mission02 expands MissionScript; // ---------------------------------------------------------------------- // FirstFrame() // // Stuff to check at first frame // ---------------------------------------------------------------------- function FirstFrame() { local ScriptedPawn pawn; Super.FirstFrame(); if (localURL == "02_NYC_STREET") { flags.SetBool('M02StreetLoaded', True,, 3); // if you went to the warehouse without finishing the streets, // set some flags if (!flags.GetBool('MS_GuardsWandering') && flags.GetBool('WarehouseDistrictEntered')) { if (!flags.GetBool('StreetOpened') || !flags.GetBool('ClinicCleared')) { foreach AllActors(class'ScriptedPawn', pawn) { if (pawn.Tag == 'ClinicGuards') pawn.SetOrders('Wandering', '', True); else if (pawn.Tag == 'HotelGuards') pawn.SetOrders('Wandering', '', True); } } flags.SetBool('MS_GuardsWandering', True,, 3); } // Manderley will be disappointed if you don't finish the streets if (!flags.GetBool('M02ManderleyDisappointed') && !flags.GetBool('BatteryParkComplete')) { flags.SetBool('M02ManderleyDisappointed', True,, 3); } // get rid of Sandra if you've talked to her already if (flags.GetBool('MeetSandraRenton_Played')) { foreach AllActors(class'ScriptedPawn', pawn) if (pawn.IsA('SandraRenton')) pawn.Destroy(); } // unhide some hostages if you've rescued them if (flags.GetBool('EscapeSuccessful')) { foreach AllActors(class'ScriptedPawn', pawn) { if (pawn.IsA('BumMale') && (pawn.Tag == 'hostageMan')) pawn.EnterWorld(); else if (pawn.IsA('BumFemale') && (pawn.Tag == 'hostageWoman')) pawn.EnterWorld(); } } } else if (localURL == "02_NYC_BAR") { // unhide Sandra if you've talked to her already if (flags.GetBool('MeetSandraRenton_Played')) { foreach AllActors(class'ScriptedPawn', pawn) if (pawn.IsA('SandraRenton')) { pawn.EnterWorld(); flags.SetBool('MS_SandraInBar', True,, 3); } } } else if (localURL == "02_NYC_SMUG") { // unhide Ford if you've rescued him if (flags.GetBool('FordSchickRescued')) { foreach AllActors(class'ScriptedPawn', pawn) if (pawn.IsA('FordSchick')) pawn.EnterWorld(); flags.SetBool('SchickThankedPlayer', True); } } } // ---------------------------------------------------------------------- // PreTravel() // // Set flags upon exit of a certain map // ---------------------------------------------------------------------- function PreTravel() { if (localURL == "02_NYC_BATTERYPARK") { // if you leave without finishing, set some flags and remove the terrorists if (!flags.GetBool('MS_MapLeftEarly')) { if (!flags.GetBool('AmbrosiaTagged') || !flags.GetBool('SubTerroristsDead')) { flags.SetBool('MS_MapLeftEarly', True,, 3); } } } else if (localURL == "02_NYC_UNDERGROUND") { // if you leave the level with Ford Schick, set a flag if (flags.GetBool('MS_FordFollowing') && !flags.GetBool('FordSchick_Dead')) { flags.SetBool('FordSchickRescued', True,, 9); } } Super.PreTravel(); } // ---------------------------------------------------------------------- // Timer() // // Main state machine for the mission // ---------------------------------------------------------------------- function Timer() { local Terrorist T; local TerroristCarcass carc; local UNATCOTroop guard; local ThugMale thug; local ThugMale2 thug2; local BumMale bum; local BlackHelicopter chopper; local Doctor doc; local BarrelAmbrosia barrel; local ScriptedPawn pawn; local DeusExCarcass carc2; local GuntherHermann Gunther; local Actor A; local SandraRenton Sandra; local int count; Super.Timer(); if (localURL == "02_NYC_BATTERYPARK") { // after terrorists are dead, set guards to wandering if (!flags.GetBool('BatteryParkSlaughter')) { count = 0; // count the number of living terrorists foreach AllActors(class'Terrorist', T, 'ClintonTerrorist') count++; // count the number of unconscious terrorists foreach AllActors(class'TerroristCarcass', carc, 'ClintonTerrorist') if (carc.itemName == "Unconscious") count++; // there are 5 total, player must have killed 2 or more, so // check to see if there are fewer than 3 still alive or unconscious if (count <= 3) { foreach AllActors(class'UNATCOTroop', guard, 'ClintonGuard') guard.SetOrders('Wandering', '', True); flags.SetBool('BatteryParkSlaughter', True,, 6); } } // set guards to wandering after sub terrorists are dead if (!flags.GetBool('SubTerroristsDead')) { count = 0; foreach AllActors(class'Terrorist', T, 'SubTerrorist') count++; if (count == 0) { foreach AllActors(class'UNATCOTroop', guard, 'SubGuards') guard.SetOrders('Wandering', '', True); Player.GoalCompleted('LiberateBatteryParkSubway'); flags.SetBool('SubTerroristsDead', True,, 6); } } // check to see if hostages are dead if (!flags.GetBool('HostagesKilled') && flags.GetBool('SubHostageMale_Dead') && flags.GetBool('SubHostageFemale_Dead')) { flags.SetBool('HostagesKilled', True,, 3); } // check a bunch of flags, and start a datalink if (!flags.GetBool('MS_MapLeftEarly') && !flags.GetBool('MS_DL_Played')) { if (!flags.GetBool('SubTerroristsDead') && flags.GetBool('EscapeSuccessful') && !flags.GetBool('HostagesKilled')) { Player.StartDataLinkTransmission("DL_SubwayComplete3"); flags.SetBool('MS_DL_Played', True,, 3); } else if (flags.GetBool('HostagesKilled')) { Player.StartDataLinkTransmission("DL_SubwayComplete2"); flags.SetBool('MS_DL_Played', True,, 3); } else if (flags.GetBool('SubTerroristsDead') || flags.GetBool('EscapeSuccessful')) { Player.StartDataLinkTransmission("DL_SubwayComplete"); flags.SetBool('MS_DL_Played', True,, 3); } } if (!flags.GetBool('ShantyTownSecure')) { count = 0; foreach AllActors(class'Terrorist', T, 'ShantyTerrorists') count++; if (count == 0) flags.SetBool('ShantyTownSecure', True); } } else if (localURL == "02_NYC_STREET") { // set guards to wandering after clinc terrorists are dead if (!flags.GetBool('ClinicCleared')) { count = 0; foreach AllActors(class'Terrorist', T, 'ClinicTerrorist') count++; if (count == 0) { foreach AllActors(class'UNATCOTroop', guard, 'ClinicGuards') guard.SetOrders('Wandering', '', True); flags.SetBool('ClinicCleared', True,, 6); } } // set guards to wandering after street terrorists are dead if (!flags.GetBool('StreetOpened')) { count = 0; foreach AllActors(class'Terrorist', T, 'StreetTerrorist') count++; if (count == 0) { foreach AllActors(class'UNATCOTroop', guard, 'HotelGuards') guard.SetOrders('Wandering', '', True); flags.SetBool('StreetOpened', True,, 6); // there are 5 terrorists total // if player killed 3 or more, call it a slaughter foreach AllActors(class'TerroristCarcass', carc, 'StreetTerrorist') { if ((carc.KillerBindName == "JCDenton") && (carc.itemName != "Unconscious")) count++; } if (count >= 3) flags.SetBool('TenderloinSlaughter', True,, 6); } } // check to see if player rescued bum if (!flags.GetBool('MS_ThugsDead')) { count = 0; foreach AllActors(class'ThugMale2', thug2, 'AlleyThug') count++; // set the resuced flag if the bum is still alive if (count == 0) { foreach AllActors(class'BumMale', bum, 'AlleyBum') flags.SetBool('AlleyBumRescued', True,, 3); flags.SetBool('MS_ThugsDead', True,, 3); } } // if the pimp is dead, set a flag if (!flags.GetBool('SandrasPimpDone')) { count = 0; foreach AllActors(class'ThugMale', thug, 'Pimp') count++; if (count == 0) { flags.SetBool('SandrasPimpDone', True,, 3); Player.GoalCompleted('HelpJaneysFriend'); } } // if Sandra is dead, set a flag if (!flags.GetBool('MS_SandraDead')) { count = 0; foreach AllActors(class'SandraRenton', Sandra) count++; if (count == 0) { flags.SetBool('MS_SandraDead', True,, 3); Player.GoalCompleted('HelpJaneysFriend'); } } if (flags.GetBool('OverhearAlleyThug_Played') && !flags.GetBool('MS_ThugAttacks')) { foreach AllActors(class'Actor', A, 'ThugAttacks') A.Trigger(Self, Player); flags.SetBool('MS_ThugAttacks', True,, 3); } } else if (localURL == "02_NYC_WAREHOUSE") { // start infolink after generator blown // also unhide the helicopter and Gunther on the roof if (!flags.GetBool('MS_GeneratorStuff')) { if (!flags.GetBool('DL_Pickup_Played') && flags.GetBool('GeneratorBlown')) { Player.StartDataLinkTransmission("DL_Pickup"); foreach AllActors(class'BlackHelicopter', chopper, 'Helicopter') chopper.EnterWorld(); foreach AllActors(class'GuntherHermann', Gunther) Gunther.EnterWorld(); flags.SetBool('MS_GeneratorStuff', True,, 3); } } } else if (localURL == "02_NYC_FREECLINIC") { // make the bum disappear when he gets to his destination if (flags.GetBool('MS_BumLeaving') && !flags.GetBool('MS_BumRemoved')) { foreach AllActors(class'BumMale', bum, 'SickBum1') if (bum.IsInState('Standing')) bum.Destroy(); flags.SetBool('MS_BumRemoved', True,, 3); flags.DeleteFlag('MS_BumLeaving', FLAG_Bool); } // make the bum leave after talking to the doctor if (flags.GetBool('Doctor2_Saved') && !flags.GetBool('MS_BumRemoved') && !flags.GetBool('MS_BumLeaving')) { foreach AllActors(class'BumMale', bum, 'SickBum1') bum.SetOrders('GoingTo', 'SickBumDestination', True); flags.SetBool('MS_BumLeaving', True,, 3); } // make the bum face the doctor if (flags.GetBool('SickBumInterrupted_Played') && !flags.GetBool('Doctor2_Saved') && !flags.GetBool('MS_BumTurned')) { foreach AllActors(class'Doctor', doc, 'Doctor2') foreach AllActors(class'BumMale', bum, 'SickBum1') { bum.DesiredRotation = Rotator(doc.Location - bum.Location); break; } flags.SetBool('MS_BumTurned', True,, 3); } } else if (localURL == "02_NYC_BAR") { // if the player kills anybody in the bar, set a flag if (!flags.GetBool('M02ViolenceInBar')) { count = 0; foreach AllActors(class'DeusExCarcass', carc2) count++; if (count > 0) flags.SetBool('M02ViolenceInBar', True,, 4); } } else if (localURL == "02_NYC_HOTEL") { // if the player kills all the terrorists, set a flag if (!flags.GetBool('M02HostagesRescued')) { count = 0; foreach AllActors(class'Terrorist', T) if (T.Tag == 'SecondFloorTerrorist') count++; if (count == 0) flags.SetBool('M02HostagesRescued', True,, 3); } } else if (localURL == "02_NYC_UNDERGROUND") { if (flags.GetBool('FordSchick_Dead') && !flags.GetBool('FordSchickRescueDone')) { flags.SetBool('FordSchickRescueDone', True,, 9); } } } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { } |
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