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//============================================================================= // WaterFountain. //============================================================================= class WaterFountain extends DeusExDecoration; var bool bUsing; var int numUses; var localized String msgEmpty; function Timer() { bUsing = False; PlayAnim('Still'); AmbientSound = None; } function Frob(Actor Frobber, Inventory frobWith) { Super.Frob(Frobber, frobWith); if (numUses <= 0) { if (Pawn(Frobber) != None) Pawn(Frobber).ClientMessage(msgEmpty); return; } if (bUsing) return; SetTimer(2.0, False); bUsing = True; // heal the frobber a small bit if (DeusExPlayer(Frobber) != None) DeusExPlayer(Frobber).HealPlayer(1); LoopAnim('Use'); AmbientSound = sound'WaterBubbling'; numUses--; } defaultproperties { numUses=10 msgEmpty="It's out of water" ItemName="Water Fountain" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.WaterFountain' CollisionRadius=20.000000 CollisionHeight=24.360001 Mass=70.000000 Buoyancy=100.000000 } |
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