- Extends
- ConObject
- Modifiers
- noexport
Core.Object
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+-- ConSys.ConObject
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+-- ConSys.ConCamera
Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool bCameraLocationSaved;
var Bool bDebug;
var Bool bInteractiveCamera;
var bool bUsingFallback;
cameraFallbackPositions[9] Source code
cameraHeightPositions[9] Source code
var float centerModifier;
var Float cosAngle;
var int currentFallback;
var float distanceMultiplier;
var Int firstActorRotation;
var float heightFallbackTrigger;
var float heightModifier;
var Bool ignoreSetActors;
var Actor lastFirstActor;
var Actor lastSecondActor;
var Int setActorCount;
function bool ActorObstructed (
Actor actorToTrace,
Actor ignoreActor,
out vector CameraLocation,
out rotator CameraRotation,
float ViewDist) )
AllFallbackPositionsExhausted Source code
function bool AllFallbackPositionsExhausted ( ) )
CalculateCameraPosition Source code
function bool CalculateCameraPosition (
out actor ViewActor,
out vector CameraLocation,
out rotator CameraRotation) )
function CreateHighlights (
Actor cameraOwner) )
function DecCameraMode ( ) )
function DestroyHighlights ( ) )
GetNextFallbackPosition Source code
function IncCameraMode ( ) )
InitializeCameraValues Source code
function InitializeCameraValues (
Actor cameraOwner) )
function LogCameraInfo ( ) )
function ResetFallbackPosition ( ) )
function SetActors (
Actor newFirstActor,
Actor newSecondActor ) )
function SetCameraValues ( ) )
function SetDebugMode ( bool bNewDebug) )
function SetInteractiveCamera ( bool bNewInteractiveCamera) )
function SetupFallbackCamera ( ) )
SetupHeightFallbackCamera Source code
function bool SetupHeightFallbackCamera ( ) )
SetupRandomCameraPosition Source code
function SetupRandomCameraPosition ( ) )
SetupSameActorFallbackCamera Source code
function SetupSameActorFallbackCamera ( ) )
function SwitchCameraMode ( ) )
function bool UsingFallbackCamera ( ) )
function bool UsingHeadshot ( ) )
defaultproperties
{
cameraFallbackPositions(1)=CP_ShoulderLeft
cameraFallbackPositions(2)=CP_ShoulderRight
cameraFallbackPositions(3)=CP_HeadShotSlightRight
cameraFallbackPositions(4)=CP_HeadShotSlightLeft
cameraFallbackPositions(5)=CP_HeadShotLeft
cameraFallbackPositions(6)=CP_HeadShotRight
cameraFallbackPositions(7)=CP_HeadShotMid
cameraFallbackPositions(8)=CP_HeadShotTight
cameraHeightPositions(0)=CP_SideAbove
cameraHeightPositions(1)=CP_SideAbove45
cameraHeightPositions(2)=CP_StraightAboveLookingDown
cameraHeightPositions(3)=CP_StraightBelowLookingUp
cameraHeightPositions(4)=CP_HeadShotLeft
cameraHeightPositions(5)=CP_HeadShotRight
cameraHeightPositions(6)=CP_HeadShotSlightRight
cameraHeightPositions(7)=CP_HeadShotSlightLeft
cameraHeightPositions(8)=CP_HeadShotMid
heightFallbackTrigger=30.000000
}
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Creation time: Mon 8/11/2021 16:31:04.655 - Created with
UnCodeX