| Enumerations Summary |
EAnimationModes AM_Loop,
AM_Once |
ECameraPositions CP_SideTight,
CP_SideMid,
CP_SideAbove,
CP_SideAbove45,
CP_ShoulderLeft,
CP_ShoulderRight,
CP_HeadShotTight,
CP_HeadShotMid,
CP_HeadShotLeft,
CP_HeadShotRight,
CP_HeadShotSlightRight,
CP_HeadShotSlightLeft,
CP_StraightAboveLookingDown,
CP_StraightBelowLookingUp,
CP_BelowLookingUp |
ECameraTransitions TR_Jump,
TR_Spline |
ECameraTypes CT_Predefined,
CT_Speakers,
CT_Actor,
CT_Random,
|
EConditions EC_Less,
EC_LessEqual,
EC_Equal,
EC_GreaterEqual,
EC_Greater |
EEventAction EA_NextEvent,
EA_JumpToLabel,
EA_JumpToConversation,
EA_WaitForInput,
EA_WaitForSpeech,
EA_PlayAnim,
EA_ConTurnActors,
EA_End |
EEventType ET_Speech,
ET_Choice,
ET_SetFlag,
ET_CheckFlag,
ET_CheckObject,
ET_TransferObject,
ET_MoveCamera,
ET_Animation,
ET_Trade,
ET_Jump,
ET_Random,
ET_Trigger,
ET_AddGoal,
ET_AddNote,
ET_AddSkillPoints,
ET_AddCredits,
ET_CheckPersona,
ET_Comment,
ET_End |
EPersonaTypes EP_Credits,
EP_Health,
EP_SkillPoints |
ESpeechFonts SF_Normal,
SF_Computer |
| Inherited Functions from Core.Object |
| !, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |