Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- ConSys.ConObject
ConAudioList, ConCamera, ConChoice, ConEvent, ConFlagRef, ConHistory, ConHistoryEvent, ConItem, ConListItem, ConSpeech, Conversation, ConversationList, ConversationMissionList
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
Variables Summary |
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Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary | ||
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EAnimationModes AM_Loop, AM_Once | ||
ECameraPositions CP_SideTight, CP_SideMid, CP_SideAbove, CP_SideAbove45, CP_ShoulderLeft, CP_ShoulderRight, CP_HeadShotTight, CP_HeadShotMid, CP_HeadShotLeft, CP_HeadShotRight, CP_HeadShotSlightRight, CP_HeadShotSlightLeft, CP_StraightAboveLookingDown, CP_StraightBelowLookingUp, CP_BelowLookingUp | ||
ECameraTransitions TR_Jump, TR_Spline | ||
ECameraTypes CT_Predefined, CT_Speakers, CT_Actor, CT_Random, | ||
EConditions EC_Less, EC_LessEqual, EC_Equal, EC_GreaterEqual, EC_Greater | ||
EEventAction EA_NextEvent, EA_JumpToLabel, EA_JumpToConversation, EA_WaitForInput, EA_WaitForSpeech, EA_PlayAnim, EA_ConTurnActors, EA_End | ||
EEventType ET_Speech, ET_Choice, ET_SetFlag, ET_CheckFlag, ET_CheckObject, ET_TransferObject, ET_MoveCamera, ET_Animation, ET_Trade, ET_Jump, ET_Random, ET_Trigger, ET_AddGoal, ET_AddNote, ET_AddSkillPoints, ET_AddCredits, ET_CheckPersona, ET_Comment, ET_End | ||
EPersonaTypes EP_Credits, EP_Health, EP_SkillPoints | ||
ESpeechFonts SF_Normal, SF_Computer |
Inherited Enumerations from Core.Object |
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ESheerAxis |
Structures Summary | ||
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DynamicArray Num, Max, Ptr |
Inherited Structures from Core.Object |
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BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
Functions Summary |
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Inherited Functions from Core.Object |
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!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
Enumerations Detail |
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CP_SideTight, CP_SideMid, CP_SideAbove, CP_SideAbove45, CP_ShoulderLeft, CP_ShoulderRight, CP_HeadShotTight, CP_HeadShotMid, CP_HeadShotLeft, CP_HeadShotRight, CP_HeadShotSlightRight, CP_HeadShotSlightLeft, CP_StraightAboveLookingDown, CP_StraightBelowLookingUp, CP_BelowLookingUp};
EA_NextEvent, EA_JumpToLabel, EA_JumpToConversation, EA_WaitForInput, EA_WaitForSpeech, EA_PlayAnim, EA_ConTurnActors, EA_End};
ET_Speech, ET_Choice, ET_SetFlag, ET_CheckFlag, ET_CheckObject, ET_TransferObject, ET_MoveCamera, ET_Animation, ET_Trade, ET_Jump, ET_Random, ET_Trigger, ET_AddGoal, ET_AddNote, ET_AddSkillPoints, ET_AddCredits, ET_CheckPersona, ET_Comment, ET_End};
Structures Detail |
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Defaultproperties |
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defaultproperties
{
}
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Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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