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DeusEx.CarBurned

Extends
OutdoorThings

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.OutdoorThings
            |   
            +-- DeusEx.CarBurned

Variables Summary
CarBurned
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Enumerations Summary
ESkinColor
SC_Yellow, SC_DarkBlue

Functions Summary
function BeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

CarBurned

SkinColor Source code

var(CarBurned) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_Yellow, SC_DarkBlue
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     bCanBeBase=True
     Mesh=LodMesh'DeusExDeco.CarBurned'
     CollisionRadius=101.650002
     CollisionHeight=29.430000
     Mass=2000.000000
     Buoyancy=1500.000000
}

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Creation time: Mon 8/11/2021 16:31:03.375 - Created with UnCodeX