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DeusEx.CigaretteMachine

Extends
ElectronicDevices

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.CigaretteMachine

Variables Summary
StringmsgDispensed
StringmsgEmpty
StringmsgNoCredits
intnumUses
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function Frob (actor Frobber, Inventory frobWith))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

msgDispensed Source code

var localized String msgDispensed;

msgEmpty Source code

var localized String msgEmpty;

msgNoCredits Source code

var localized String msgNoCredits;

numUses Source code

var int numUses;


Functions Detail

Frob Source code

function Frob ( actor Frobber, Inventory frobWith) )


Defaultproperties

defaultproperties
{
     msgDispensed="8 credits deducted from your account"
     msgNoCredits="Costs 8 credits..."
     numUses=10
     msgEmpty="It's empty"
     ItemName="Cigarette Machine"
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.CigaretteMachine'
     SoundRadius=8
     SoundVolume=96
     AmbientSound=Sound'Ambient.Ambient.HumLight3'
     CollisionRadius=27.000000
     CollisionHeight=26.320000
     Mass=150.000000
     Buoyancy=100.000000
}

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Creation time: Mon 8/11/2021 16:31:03.685 - Created with UnCodeX