Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Extension.ExtensionObject | +-- Extension.Window | +-- DeusEx.MenuUIChoice | +-- DeusEx.MenuUIChoiceEnum | +-- DeusEx.ComputerCameraUIChoice | +-- DeusEx.ComputerSecurityChoice_Turret
Variables Summary |
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Inherited Variables from DeusEx.ComputerCameraUIChoice |
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securityWindow, winCamera |
Inherited Variables from DeusEx.MenuUIChoiceEnum |
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btnInfo, currentEnum, currentValue, defaultInfoPosX, defaultInfoWidth, defaultValue, enumText[40] |
Functions Summary | ||
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![]() | bool | ButtonActivated (Window buttonPressed)) |
![]() | bool | ButtonActivatedRight (Window buttonPressed )) |
![]() | SetCameraView (ComputerSecurityCameraWindow newCamera)) | |
![]() | SetMPEnumState ())) | |
![]() | SetTurretState ())) |
Inherited Functions from DeusEx.ComputerCameraUIChoice |
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DisableChoice, SetCameraView, SetSecurityWindow |
Inherited Functions from DeusEx.MenuUIChoiceEnum |
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ButtonActivated, CreateInfoButton, CycleNextValue, CyclePreviousValue, GetValue, InitWindow, LoadSetting, LoadSettingBool, ResetToDefault, SaveSetting, SaveSettingBool, SetValue, UpdateInfoButton |
Functions Detail |
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Defaultproperties |
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defaultproperties { enumText(0)="Bypassed" enumText(1)="Allies" enumText(2)="Enemies" enumText(3)="Everything" actionText="|&Turret Status" } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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