| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Extension.ExtensionObject
|
+-- Extension.Window
|
+-- DeusEx.MenuUIChoice
|
+-- DeusEx.MenuUIChoiceEnum
|
+-- DeusEx.ComputerCameraUIChoice
|
+-- DeusEx.ComputerSecurityChoice_Turret
| Variables Summary |
|---|
| Inherited Variables from DeusEx.ComputerCameraUIChoice |
|---|
| securityWindow, winCamera |
| Inherited Variables from DeusEx.MenuUIChoiceEnum |
|---|
| btnInfo, currentEnum, currentValue, defaultInfoPosX, defaultInfoWidth, defaultValue, enumText[40] |
| Functions Summary | ||
|---|---|---|
![]() | bool | ButtonActivated (Window buttonPressed)) |
![]() | bool | ButtonActivatedRight (Window buttonPressed )) |
![]() | SetCameraView (ComputerSecurityCameraWindow newCamera)) | |
![]() | SetMPEnumState ())) | |
![]() | SetTurretState ())) | |
| Inherited Functions from DeusEx.ComputerCameraUIChoice |
|---|
| DisableChoice, SetCameraView, SetSecurityWindow |
| Inherited Functions from DeusEx.MenuUIChoiceEnum |
|---|
| ButtonActivated, CreateInfoButton, CycleNextValue, CyclePreviousValue, GetValue, InitWindow, LoadSetting, LoadSettingBool, ResetToDefault, SaveSetting, SaveSettingBool, SetValue, UpdateInfoButton |
| Functions Detail |
|---|
ButtonActivated Source code
ButtonActivatedRight Source code
SetCameraView Source code
SetMPEnumState Source code
SetTurretState Source code| Defaultproperties |
|---|
defaultproperties { enumText(0)="Bypassed" enumText(1)="Allies" enumText(2)="Enemies" enumText(3)="Everything" actionText="|&Turret Status" } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||