Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.ComputerSecurityCameraWindow

Extends
Window

Core.Object
|   
+-- Extension.ExtensionObject
   |   
   +-- Extension.Window
      |   
      +-- DeusEx.ComputerSecurityCameraWindow

Variables Summary
stringAttackingAlliesLabel
stringAttackingEnemiesLabel
stringAttackingEverythingLabel
ComputerSecurityCameraViewButtonbtnCamera
SecurityCameracamera
stringCameraLabel
stringCameraStatusLabel
StringClosedLabel
ComputerscompOwner
stringDisabledLabel
DeusExMoverdoor
stringDoorStatusLabel
stringFriendlyLabel
stringHostileLabel
StringLockedLabel
StringNoSignalLabel
stringOffLabel
stringOnLabel
StringOpenLabel
DeusExPlayerplayer
DeusExRootWindowroot
AutoTurretturret
stringTurretStatusLabel
StringUnlockedLabel
intviewIndex
ViewportWindowwinCamera
MenuUIHeaderWindowwinCameraStatus
MenuUIHeaderWindowwinDoorStatus
MenuUIHeaderWindowwinTitle
MenuUIHeaderWindowwinTurretStatus
Inherited Variables from Extension.Window
acceleratorKey, att, background, backgroundStyle, bBeingDestroyed, bConfigured, bDrawRawBackground, bIsInitialized, bIsSelectable, bIsSensitive, bIsVisible, bLastHeightSpecified, bLastWidthSpecified, bNeedsQuery, bNeedsReconfigure, boldFont, bSmoothBackground, bSpecialText, bStretchBackground, bTextTranslucent, bTickEnabled, clientObject, colMajorIndex, defaultCursor, defaultCursorColor, defaultCursorShadow, defaultHotX, defaultHotY, firstChild, firstTimer, focusSound, freeTimer, gGc, hardcodedHeight, hardcodedWidth, height, hMargin0, hMargin1, holdHeight, holdWidth, holdX, holdY, invisibleSound, lastChild, lastQueryHeight, lastQueryWidth, lastSpecifiedHeight, lastSpecifiedWidth, lockCount, maxClicks, nextSibling, normalFont, parentOwner, prevSibling, rowMajorIndex, soundVolume, textColor, textPlane, textVSpacing, tileColor, tilePlane, unfocusSound, visibleSound, vMargin0, vMargin1, wGc, width, winClipRect, windowType, winHAlign, winParent, winVAlign, x, y

Enumerations Summary
Inherited Enumerations from Extension.ExtensionObject
EColumnType, EDrawStyle, EFlagType, EHAlign, EHDirection, EInputKey, EInputState, EInsertionPointType, EMouseFocusMode, EMove, EMoveInsert, EMoveList, EMoveThumb, EOrder, EOrientation, EVAlign, EVDirection

Structures Summary
Inherited Structures from Extension.ExtensionObject
ClipRect, DynamicArray

Functions Summary
function CreateCameraButton ()))
function CreateControls ()))
functionMenuUIHeaderWindow CreateLabel (int posY, string labelText))
function CreateStatusLabels ()))
function CreateTitle ()))
function CreateViewportWindow ()))
event DestroyWindow ()))
function HideCameraLabels ()))
event InitWindow ()))
function SetCameraStatus (bool bOn))
function SetTitle (String newTitle))
function SetViewIndex (int newViewIndex))
function ShowDoorLabel (bool bNewShow))
function ShowTurretLabel (bool bNewShow))
function UpdateCameraStatus ()))
function UpdateDoorStatus ()))
function UpdateTurretStatus ()))
Inherited Functions from Extension.Window
AcceleratorKeyPressed, AddActorRef, AddTimer, AskParentForReconfigure, AskParentToShowArea, BoxOptionSelected, ButtonActivated, CarriageReturn, ChangeStyle, ChildAdded, ChildRemoved, ChildRequestedReconfiguration, ChildRequestedShowArea, ChildRequestedVisibilityChange, ClipAttributesChanged, ClipPositionChanged, ConfigurationChanged, ConfigureChild, ConvertCoordinates, ConvertScriptString, ConvertVectorToCoordinates, CR, DescendantAdded, DescendantRemoved, Destroy, DestroyAllChildren, DestroyWindow, DisableWindow, DrawWindow, EditActivated, EnableSpecialText, EnableTranslucentText, EnableWindow, FindWindow, FocusEnteredDescendant, FocusEnteredWindow, FocusLeftDescendant, FocusLeftWindow, GetBottomChild, GetClientObject, GetColorScaled, GetCursorPos, GetFocusWindow, GetGC, GetHigherSibling, GetLowerSibling, GetModalWindow, GetParent, GetPlayerPawn, GetRootWindow, GetTabGroupWindow, GetTickOffset, GetTopChild, GrabMouse, Hide, InitWindow, IsActorValid, IsFocusWindow, IsKeyDown, IsPointInWindow, IsSensitive, IsVisible, KeyPressed, ListRowActivated, ListSelectionChanged, Lower, MouseButtonPressed, MouseButtonReleased, MouseEnteredWindow, MouseLeftWindow, MouseMoved, MoveFocusDown, MoveFocusLeft, MoveFocusRight, MoveFocusUp, MoveTabGroupNext, MoveTabGroupPrev, NewChild, ParentRequestedGranularity, ParentRequestedPreferredSize, PlaySound, PostDrawWindow, QueryGranularity, QueryPreferredHeight, QueryPreferredSize, QueryPreferredWidth, Raise, RawKeyPressed, RawMouseButtonPressed, ReleaseGC, RemoveActorRef, RemoveTimer, ResetHeight, ResetSize, ResetWidth, ResizeChild, ScaleAttributesChanged, ScalePositionChanged, ScaleRangeChanged, SensitivityChanged, SetAcceleratorText, SetBackground, SetBackgroundSmoothing, SetBackgroundStretching, SetBackgroundStyle, SetBaselineData, SetBoldFont, SetChildVisibility, SetClientObject, SetConfiguration, SetCursorPos, SetDefaultCursor, SetFocusSounds, SetFocusWindow, SetFont, SetFonts, SetHeight, SetNormalFont, SetPos, SetSelectability, SetSensitivity, SetSize, SetSoundVolume, SetTextColor, SetTextColorRGB, SetTileColor, SetTileColorRGB, SetVisibilitySounds, SetWidth, SetWindowAlignments, Show, TextChanged, ToggleChanged, UngrabMouse, VirtualKeyPressed, VisibilityChanged, WindowReady
Inherited Functions from Extension.ExtensionObject
StringToName


Variables Detail

AttackingAlliesLabel Source code

var localized string AttackingAlliesLabel;

AttackingEnemiesLabel Source code

var localized string AttackingEnemiesLabel;

AttackingEverythingLabel Source code

var localized string AttackingEverythingLabel;

btnCamera Source code

var ComputerSecurityCameraViewButton btnCamera;

camera Source code

var SecurityCamera camera;

CameraLabel Source code

var localized string CameraLabel;

CameraStatusLabel Source code

var localized string CameraStatusLabel;

ClosedLabel Source code

var localized String ClosedLabel;

compOwner Source code

var Computers compOwner;

DisabledLabel Source code

var localized string DisabledLabel;

door Source code

var DeusExMover door;

DoorStatusLabel Source code

var localized string DoorStatusLabel;

FriendlyLabel Source code

var localized string FriendlyLabel;

HostileLabel Source code

var localized string HostileLabel;

LockedLabel Source code

var localized String LockedLabel;

NoSignalLabel Source code

var localized String NoSignalLabel;

OffLabel Source code

var localized string OffLabel;

OnLabel Source code

var localized string OnLabel;

OpenLabel Source code

var localized String OpenLabel;

player Source code

var DeusExPlayer player;

root Source code

var DeusExRootWindow root;

turret Source code

var AutoTurret turret;

TurretStatusLabel Source code

var localized string TurretStatusLabel;

UnlockedLabel Source code

var localized String UnlockedLabel;

viewIndex Source code

var int viewIndex;

winCamera Source code

var ViewportWindow winCamera;

winCameraStatus Source code

var MenuUIHeaderWindow winCameraStatus;

winDoorStatus Source code

var MenuUIHeaderWindow winDoorStatus;

winTitle Source code

var MenuUIHeaderWindow winTitle;

winTurretStatus Source code

var MenuUIHeaderWindow winTurretStatus;


Functions Detail

CreateCameraButton Source code

function CreateCameraButton ( ) )

CreateControls Source code

function CreateControls ( ) )

CreateLabel Source code

function MenuUIHeaderWindow CreateLabel ( int posY, string labelText) )

CreateStatusLabels Source code

function CreateStatusLabels ( ) )

CreateTitle Source code

function CreateTitle ( ) )

CreateViewportWindow Source code

function CreateViewportWindow ( ) )

DestroyWindow Source code

event DestroyWindow ( ) )

HideCameraLabels Source code

function HideCameraLabels ( ) )

InitWindow Source code

event InitWindow ( ) )

SetCameraStatus Source code

function SetCameraStatus ( bool bOn) )

SetTitle Source code

function SetTitle ( String newTitle) )

SetViewIndex Source code

function SetViewIndex ( int newViewIndex) )

ShowDoorLabel Source code

function ShowDoorLabel ( bool bNewShow) )

ShowTurretLabel Source code

function ShowTurretLabel ( bool bNewShow) )

UpdateCameraStatus Source code

function UpdateCameraStatus ( ) )

UpdateDoorStatus Source code

function UpdateDoorStatus ( ) )

UpdateTurretStatus Source code

function UpdateTurretStatus ( ) )


Defaultproperties

defaultproperties
{
     CameraLabel="Camera"
     CameraStatusLabel="Camera:"
     DoorStatusLabel="Door:"
     TurretStatusLabel="Turret:"
     OnLabel="On"
     OffLabel="Off"
     FriendlyLabel="Detecting Enemies"
     HostileLabel="Detecting Allies"
     DisabledLabel="Bypassed"
     AttackingAlliesLabel="Attacking Allies"
     AttackingEnemiesLabel="Attacking Enemies"
     AttackingEverythingLabel="Attacking Everything"
     NoSignalLabel="NO SIGNAL"
     OpenLabel="Open"
     ClosedLabel="Closed"
     LockedLabel="Locked"
     UnlockedLabel="Unlocked"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:04.509 - Created with UnCodeX