Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.FirePlug

Extends
OutdoorThings

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.OutdoorThings
            |   
            +-- DeusEx.FirePlug

Variables Summary
FirePlug
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Enumerations Summary
ESkinColor
SC_Red, SC_Orange, SC_Blue, SC_Gray

Functions Summary
function BeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

FirePlug

SkinColor Source code

var(FirePlug) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_Red, SC_Orange, SC_Blue, SC_Gray
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     Mesh=LodMesh'DeusExDeco.FirePlug'
     CollisionRadius=8.000000
     CollisionHeight=16.500000
     Mass=50.000000
     Buoyancy=30.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:06.896 - Created with UnCodeX