| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.HongKongDecoration
|
+-- DeusEx.HKMarketTarp
| Variables Summary | |
|---|---|
| bool | bBlowing |
| HKMarketTarp | |
| bool | bRandomize |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | Tick (float deltaTime)) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { bRandomize=True FragType=Class'DeusEx.PaperFragment' ItemName="Canvas Tarp" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.HKMarketTarp' CollisionRadius=72.000000 CollisionHeight=15.000000 Mass=20.000000 Buoyancy=5.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||