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DeusEx.HKMarketTarp

Extends
HongKongDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HongKongDecoration
            |   
            +-- DeusEx.HKMarketTarp

Variables Summary
boolbBlowing
HKMarketTarp
boolbRandomize
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function BeginPlay ()))
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

bBlowing Source code

var bool bBlowing;

HKMarketTarp

bRandomize Source code

var(HKMarketTarp) bool bRandomize;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

Tick Source code

function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     bRandomize=True
     FragType=Class'DeusEx.PaperFragment'
     ItemName="Canvas Tarp"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.HKMarketTarp'
     CollisionRadius=72.000000
     CollisionHeight=15.000000
     Mass=20.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:07.988 - Created with UnCodeX