Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.RenderIterator | +-- DeusEx.LaserIterator
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
Variables Summary | |
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sBeam | Beams[8] |
bool | bRandomBeam |
int | nextItem |
vector | prevLoc |
vector | prevRand |
Actor | proxy |
vector | savedLoc |
rotator | savedRot |
Inherited Variables from Engine.RenderIterator |
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Index, MaxItems, Observer |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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ESheerAxis |
Structures Summary | ||
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sBeam bActive, Location, Rotation, Length, numSegments |
Inherited Structures from Core.Object |
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BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
Functions Summary | ||
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![]() | AddBeam (int num, Vector loc, Rotator rot, float len)) | |
![]() | DeleteBeam (int num)) | |
![]() | Init (PlayerPawn Camera)) |
Inherited Functions from Engine.RenderIterator |
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CurrentItem, Init, IsDone |
Inherited Functions from Core.Object |
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!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
Variables Detail |
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Structures Detail |
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var bool bActive;};
var float Length;
var Vector Location;
var int numSegments;
var Rotator Rotation;
Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
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Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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