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Core.Object | +-- Engine.RenderIterator | +-- DeusEx.LaserIterator
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| sBeam | Beams[8] |
| bool | bRandomBeam |
| int | nextItem |
| vector | prevLoc |
| vector | prevRand |
| Actor | proxy |
| vector | savedLoc |
| rotator | savedRot |
| Inherited Variables from Engine.RenderIterator |
|---|
| Index, MaxItems, Observer |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary |
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| Inherited Enumerations from Core.Object |
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| ESheerAxis |
| Structures Summary | ||
|---|---|---|
| sBeam bActive, Location, Rotation, Length, numSegments | ||
| Inherited Structures from Core.Object |
|---|
| BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | AddBeam (int num, Vector loc, Rotator rot, float len)) | |
![]() | DeleteBeam (int num)) | |
![]() | Init (PlayerPawn Camera)) | |
| Inherited Functions from Engine.RenderIterator |
|---|
| CurrentItem, Init, IsDone |
| Inherited Functions from Core.Object |
|---|
| !, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
| Variables Detail |
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| Structures Detail |
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var bool bActive;};
var float Length;
var Vector Location;
var int numSegments;
var Rotator Rotation;
| Functions Detail |
|---|
AddBeam Source code
DeleteBeam Source code
Init Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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