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DeusEx.LaserIterator

Extends
RenderIterator
Modifiers
native noexport

Core.Object
|   
+-- Engine.RenderIterator
   |   
   +-- DeusEx.LaserIterator

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
sBeamBeams[8]
boolbRandomBeam
intnextItem
vectorprevLoc
vectorprevRand
Actorproxy
vectorsavedLoc
rotatorsavedRot
Inherited Variables from Engine.RenderIterator
Index, MaxItems, Observer
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
sBeam
bActive, Location, Rotation, Length, numSegments
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector

Functions Summary
function AddBeam (int num, Vector loc, Rotator rot, float len))
function DeleteBeam (int num))
function Init (PlayerPawn Camera))
Inherited Functions from Engine.RenderIterator
CurrentItem, Init, IsDone
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Beams[8] Source code

var sBeam Beams[8];

bRandomBeam Source code

var bool bRandomBeam;

nextItem Source code

var int nextItem;

prevLoc Source code

var vector prevLoc;

prevRand Source code

var vector prevRand;

proxy Source code

var Actor proxy;

savedLoc Source code

var vector savedLoc;

savedRot Source code

var rotator savedRot;


Structures Detail

sBeam Source code

struct sBeam
{
var bool bActive;
var float Length;
var Vector Location;
var int numSegments;
var Rotator Rotation;
};



Functions Detail

AddBeam Source code

function AddBeam ( int num, Vector loc, Rotator rot, float len) )

DeleteBeam Source code

function DeleteBeam ( int num) )

Init Source code

function Init ( PlayerPawn Camera) )


Defaultproperties

defaultproperties
{
}

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Creation time: Mon 8/11/2021 16:31:10.245 - Created with UnCodeX