DeusEx.PersonaScreenSkills
- Extends
- PersonaScreenBaseWindow
Core.Object
|
+-- Extension.ExtensionObject
|
+-- Extension.Window
|
+-- Extension.TabGroupWindow
|
+-- Extension.ModalWindow
|
+-- DeusEx.DeusExBaseWindow
|
+-- DeusEx.PersonaScreenBaseWindow
|
+-- DeusEx.PersonaScreenSkills
Inherited Variables from DeusEx.PersonaScreenBaseWindow |
clientBorderHeight, clientBorderOffsetX, clientBorderOffsetY, clientBorderTextureCols, clientBorderTextureRows, clientBorderTextures[6], clientBorderWidth, clientHeight, clientOffsetX, clientOffsetY, clientTextureCols, clientTextureRows, clientTextures[6], clientWidth, screenHeight, screenWidth, txtTitle, winClient, winClientBorder, winNavBar, winStatus |
Inherited Variables from DeusEx.DeusExBaseWindow |
colBlack, colBlue, colCyan, colDarkBlue, colDarkCyan, colDarkGreen, colDarkRed, colGreen, colGrey, colLightBlue, colRed, colWhite, player, root, ScreenType |
Inherited Functions from DeusEx.PersonaScreenBaseWindow |
AddLog, CreateClientBorderWindow, CreateClientWindow, CreateControls, CreateNavBarWindow, CreatePersonaButton, CreatePersonaHeaderText, CreateScrollAreaWindow, CreateScrollTileWindow, CreateTileWindow, CreateTitleWindow, DestroyWindow, InitWindow, SaveSettings, StyleChanged, VirtualKeyPressed |
PointsNeededHeaderText Source code
var localized String PointsNeededHeaderText;
var localized String SkillLevelHeaderText;
var localized String SkillPointsHeaderText;
var localized String SkillsTitleText;
SkillUpgradedLevelLabel Source code
var localized String SkillUpgradedLevelLabel;
var localized String UpgradeButtonLabel;
function bool ButtonActivated (
Window buttonPressed ) )
function CreateButtons ( ) )
function CreateControls ( ) )
function CreateInfoWindow ( ) )
CreateSkillPointsWindow Source code
function CreateSkillPointsWindow ( ) )
function CreateSkillsHeaders ( ) )
function CreateSkillsList ( ) )
CreateSkillsTileWindow Source code
function CreateSkillsTileWindow ( ) )
function CreateStatusWindow ( ) )
function EnableButtons ( ) )
GetCurrentSkillButtonIndex Source code
function int GetCurrentSkillButtonIndex ( ) )
function int GetSkillButtonCount ( ) )
event InitWindow ( ) )
function RefreshWindow ( float DeltaTime) )
function SelectNextSkillButton ( ) )
SelectPreviousSkillButton Source code
function SelectPreviousSkillButton ( ) )
function UpgradeSkill ( ) )
event bool VirtualKeyPressed (
EInputKey key,
bool bRepeat) )
defaultproperties
{
SkillsTitleText="Skills"
UpgradeButtonLabel="|&Upgrade"
PointsNeededHeaderText="Points Needed"
SkillLevelHeaderText="Skill Level"
SkillPointsHeaderText="Skill Points"
SkillUpgradedLevelLabel="%s upgraded"
clientBorderOffsetY=33
ClientWidth=604
ClientHeight=361
clientOffsetX=19
clientOffsetY=12
clientTextures(0)=Texture'DeusExUI.UserInterface.SkillsBackground_1'
clientTextures(1)=Texture'DeusExUI.UserInterface.SkillsBackground_2'
clientTextures(2)=Texture'DeusExUI.UserInterface.SkillsBackground_3'
clientTextures(3)=Texture'DeusExUI.UserInterface.SkillsBackground_4'
clientTextures(4)=Texture'DeusExUI.UserInterface.SkillsBackground_5'
clientTextures(5)=Texture'DeusExUI.UserInterface.SkillsBackground_6'
clientBorderTextures(0)=Texture'DeusExUI.UserInterface.SkillsBorder_1'
clientBorderTextures(1)=Texture'DeusExUI.UserInterface.SkillsBorder_2'
clientBorderTextures(2)=Texture'DeusExUI.UserInterface.SkillsBorder_3'
clientBorderTextures(3)=Texture'DeusExUI.UserInterface.SkillsBorder_4'
clientBorderTextures(4)=Texture'DeusExUI.UserInterface.SkillsBorder_5'
clientBorderTextures(5)=Texture'DeusExUI.UserInterface.SkillsBorder_6'
clientTextureRows=2
clientTextureCols=3
clientBorderTextureRows=2
clientBorderTextureCols=3
}
|
Creation time: Mon 8/11/2021 16:31:14.285 - Created with
UnCodeX