| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.ElectronicDevices
|
+-- DeusEx.Phone
| Variables Summary | |
|---|---|
| bool | bUsing |
| float | ringTimer |
| Phone | |
| EAnswerSound | AnswerSound |
| float | ringFreq |
| ERingSound | RingSound |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Enumerations Summary | ||
|---|---|---|
| EAnswerSound AS_Dialtone, AS_Busy, AS_OutOfService, AS_CircuitsBusy | ||
| ERingSound RS_Office1, RS_Office2 | ||
| Functions Summary | ||
|---|---|---|
![]() | Frob (actor Frobber, Inventory frobWith)) | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
Frob Source code
Tick Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { ringFreq=0.010000 ItemName="Telephone" Mesh=LodMesh'DeusExDeco.Phone' CollisionRadius=11.870000 CollisionHeight=3.780000 Mass=20.000000 Buoyancy=15.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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