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DeusEx.Phone

Extends
ElectronicDevices

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.Phone

Variables Summary
boolbUsing
floatringTimer
Phone
EAnswerSoundAnswerSound
floatringFreq
ERingSoundRingSound
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Enumerations Summary
EAnswerSound
AS_Dialtone, AS_Busy, AS_OutOfService, AS_CircuitsBusy
ERingSound
RS_Office1, RS_Office2

Functions Summary
function Frob (actor Frobber, Inventory frobWith))
function Tick (float deltaTime))
function Timer ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

bUsing Source code

var bool bUsing;

ringTimer Source code

var float ringTimer;

Phone

AnswerSound Source code

var(Phone) EAnswerSound AnswerSound;

ringFreq Source code

var(Phone) float ringFreq;

RingSound Source code

var(Phone) ERingSound RingSound;


Enumerations Detail

EAnswerSound Source code

enum EAnswerSound
{
AS_Dialtone, AS_Busy, AS_OutOfService, AS_CircuitsBusy
};

ERingSound Source code

enum ERingSound
{
RS_Office1, RS_Office2
};


Functions Detail

Frob Source code

function Frob ( actor Frobber, Inventory frobWith) )

Tick Source code

function Tick ( float deltaTime) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     ringFreq=0.010000
     ItemName="Telephone"
     Mesh=LodMesh'DeusExDeco.Phone'
     CollisionRadius=11.870000
     CollisionHeight=3.780000
     Mass=20.000000
     Buoyancy=15.000000
}

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Creation time: Mon 8/11/2021 16:31:14.376 - Created with UnCodeX