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DeusEx.Pinball

Extends
ElectronicDevices

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.Pinball

Variables Summary
boolbUsing
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function Frob (actor Frobber, Inventory frobWith))
function Timer ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

bUsing Source code

var bool bUsing;


Functions Detail

Frob Source code

function Frob ( actor Frobber, Inventory frobWith) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     ItemName="Pinball Machine"
     Mesh=LodMesh'DeusExDeco.Pinball'
     CollisionRadius=37.000000
     CollisionHeight=45.000000
     Mass=100.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:14.430 - Created with UnCodeX