- Extends
- DeusExProjectile
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- DeusEx.DeusExProjectile
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+-- DeusEx.PlasmaBolt
Inherited Variables from DeusEx.DeusExProjectile |
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time |
Inherited Functions from DeusEx.DeusExProjectile |
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
var float mpBlastRadius;
var float mpDamage;
simulated function Destroyed ( ) )
simulated function DrawExplosionEffects (
vector HitLocation,
vector HitNormal) )
function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PreBeginPlay ( ) )
simulated function SpawnPlasmaEffects ( ) )
defaultproperties
{
mpDamage=8.000000
mpBlastRadius=300.000000
bExplodes=True
blastRadius=128.000000
DamageType=Burned
AccurateRange=14400
maxRange=24000
bIgnoresNanoDefense=True
ItemName="Plasma Bolt"
ItemArticle="a"
speed=1500.000000
MaxSpeed=1500.000000
Damage=40.000000
MomentumTransfer=5000
ImpactSound=Sound'DeusExSounds.Weapons.PlasmaRifleHit'
ExplosionDecal=Class'DeusEx.ScorchMark'
Mesh=LodMesh'DeusExItems.PlasmaBolt'
DrawScale=3.000000
bUnlit=True
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightBrightness=200
LightHue=80
LightSaturation=128
LightRadius=3
bFixedRotationDir=True
}
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Creation time: Mon 8/11/2021 16:31:14.460 - Created with
UnCodeX