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DeusEx.PlasmaBolt

Extends
DeusExProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.PlasmaBolt

Variables Summary
floatmpBlastRadius
floatmpDamage
ParticleGeneratorpGen1
ParticleGeneratorpGen2
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function Destroyed ()))
function DrawExplosionEffects (vector HitLocation, vector HitNormal))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function PreBeginPlay ()))
function SpawnPlasmaEffects ()))
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Variables Detail

mpBlastRadius Source code

var float mpBlastRadius;

mpDamage Source code

var float mpDamage;

pGen1 Source code

var ParticleGenerator pGen1;

pGen2 Source code

var ParticleGenerator pGen2;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

DrawExplosionEffects Source code

simulated function DrawExplosionEffects ( vector HitLocation, vector HitNormal) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

SpawnPlasmaEffects Source code

simulated function SpawnPlasmaEffects ( ) )


Defaultproperties

defaultproperties
{
     mpDamage=8.000000
     mpBlastRadius=300.000000
     bExplodes=True
     blastRadius=128.000000
     DamageType=Burned
     AccurateRange=14400
     maxRange=24000
     bIgnoresNanoDefense=True
     ItemName="Plasma Bolt"
     ItemArticle="a"
     speed=1500.000000
     MaxSpeed=1500.000000
     Damage=40.000000
     MomentumTransfer=5000
     ImpactSound=Sound'DeusExSounds.Weapons.PlasmaRifleHit'
     ExplosionDecal=Class'DeusEx.ScorchMark'
     Mesh=LodMesh'DeusExItems.PlasmaBolt'
     DrawScale=3.000000
     bUnlit=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=200
     LightHue=80
     LightSaturation=128
     LightRadius=3
     bFixedRotationDir=True
}

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Creation time: Mon 8/11/2021 16:31:14.460 - Created with UnCodeX