Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.SatelliteDish

Extends
OutdoorThings

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.OutdoorThings
            |   
            +-- DeusEx.SatelliteDish

Variables Summary
RotatororigRot
floattime
SatelliteDish
boolbRandomRotation
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function BeginPlay ()))
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

origRot Source code

var Rotator origRot;

time Source code

var float time;

SatelliteDish

bRandomRotation Source code

var(SatelliteDish) bool bRandomRotation;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

Tick Source code

function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     bRandomRotation=True
     bStatic=False
     Physics=PHYS_Rotating
     Mesh=LodMesh'DeusExDeco.SatelliteDish'
     SoundRadius=16
     SoundVolume=192
     CollisionRadius=84.000000
     CollisionHeight=102.199997
     bRotateToDesired=True
     Mass=5000.000000
     Buoyancy=5.000000
     RotationRate=(Yaw=1024)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:14.972 - Created with UnCodeX