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DeusEx.WHDeskOvalOffice

Extends
WashingtonDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.WashingtonDecoration
            |   
            +-- DeusEx.WHDeskOvalOffice

Variables Summary
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     FragType=Class'DeusEx.WoodFragment'
     bCanBeBase=True
     ItemName="Desk"
     bPushable=False
     Mesh=LodMesh'DeusExDeco.WHDeskOvalOffice'
     CollisionRadius=47.000000
     CollisionHeight=21.000000
     Mass=200.000000
     Buoyancy=50.000000
}

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Creation time: Mon 8/11/2021 16:31:19.860 - Created with UnCodeX