AssaultRifleAverageHitDamage, AssaultRifleShotsFired, AssaultRifleShotsHit, AssaultShotgunAverageHitDamage, AssaultShotgunShotsFired, AssaultShotgunShotsHit, AugsPerKill, bAlreadyChanged, bAugsAllowed, bAutoInstall, bChangeLevels, bClientNewMap, bCustomizable, bCycleMap, bDarkHiding, bFreezeScores, bGameEnded, bMultiPlayerBots, bNewMap, bPrimaryNotice, bPrimaryNsf, bPrimaryUnatco, bSecondaryNotice, bSecondaryNsf, bSecondaryUnatco, bSpawnEffects, bStartWithPistol, bTrackWeapons, CloakEffect, CurrentMap, DeathsString, EndHiding, EscapeString, fFriendlyFireMult, FragLimit, GlobalUpgradesPerKill, GoldColor, GreenColor, InitialAugs, KillsString, MatchEnd1String, MatchEnd2String, MPSkillStartLevel, NewMapSecondsString, NewMapTime, PistolAverageHitDamage, PistolShotsFired, PistolShotsHit, PlayerString, RedColor, SawedOffShotgunAverageHitDamage, SawedOffShotgunShotsFired, SawedOffShotgunShotsHit, scoreArray[32], scorePlayers, ScoreToWin, SilverColor, SkillsAvail, SkillsPerKill, SkillsTotal, SniperRifleAverageHitDamage, SniperRifleShotsFired, SniperRifleShotsHit, StartHiding, StealthPistolAverageHitDamage, StealthPistolShotsFired, StealthPistolShotsHit, StreakString, TeamDrawString, TeamNsfString, TeamUnatcoString, TimeLimit, TooManyPlayers, VictoryCondition, WhiteColor, WonMatchString |