Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.BasicTeamDMGame

Extends
TeamDMGame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- DeusEx.DeusExGameInfo
            |   
            +-- DeusEx.DeusExMPGame
               |   
               +-- DeusEx.TeamDMGame
                  |   
                  +-- DeusEx.BasicTeamDMGame

Constants Summary
Inherited Contants from DeusEx.DeusExMPGame
DeathsX, FireContY, KillsX, NewMapDelay, NotifyMinutes, PlayerX, PlayerY, StreakX, TEAM_AUTO, TEAM_DRAW, TEAM_NSF, TEAM_UNATCO, WinY

Variables Summary
Inherited Variables from DeusEx.TeamDMGame
AlliesString, EnemiesString, TeamScoreString, TeamScore[2], teamSE[32], TimeLimitString1, TimeLimitString2, VictoryConString1, VictoryConString2
Inherited Variables from DeusEx.DeusExMPGame
AssaultRifleAverageHitDamage, AssaultRifleShotsFired, AssaultRifleShotsHit, AssaultShotgunAverageHitDamage, AssaultShotgunShotsFired, AssaultShotgunShotsHit, AugsPerKill, bAlreadyChanged, bAugsAllowed, bAutoInstall, bChangeLevels, bClientNewMap, bCustomizable, bCycleMap, bDarkHiding, bFreezeScores, bGameEnded, bMultiPlayerBots, bNewMap, bPrimaryNotice, bPrimaryNsf, bPrimaryUnatco, bSecondaryNotice, bSecondaryNsf, bSecondaryUnatco, bSpawnEffects, bStartWithPistol, bTrackWeapons, CloakEffect, CurrentMap, DeathsString, EndHiding, EscapeString, fFriendlyFireMult, FragLimit, GlobalUpgradesPerKill, GoldColor, GreenColor, InitialAugs, KillsString, MatchEnd1String, MatchEnd2String, MPSkillStartLevel, NewMapSecondsString, NewMapTime, PistolAverageHitDamage, PistolShotsFired, PistolShotsHit, PlayerString, RedColor, SawedOffShotgunAverageHitDamage, SawedOffShotgunShotsFired, SawedOffShotgunShotsHit, scoreArray[32], scorePlayers, ScoreToWin, SilverColor, SkillsAvail, SkillsPerKill, SkillsTotal, SniperRifleAverageHitDamage, SniperRifleShotsFired, SniperRifleShotsHit, StartHiding, StealthPistolAverageHitDamage, StealthPistolShotsFired, StealthPistolShotsHit, StreakString, TeamDrawString, TeamNsfString, TeamUnatcoString, TimeLimit, TooManyPlayers, VictoryCondition, WhiteColor, WonMatchString

Structures Summary
Inherited Structures from DeusEx.DeusExMPGame
ScoreElement

Functions Summary
function PreBeginPlay ()))
function ResetNonCustomizableOptions ()))
Inherited Functions from DeusEx.TeamDMGame
ApproveTeam, ArePlayersAllied, CalcTeamScores, ChangeOption, ChangeTeam, CheckVictoryConditions, EvaluatePlayerStart, GameOver, GetAutoTeam, GetTeamList, LocalGetTeamTotals, Login, PostLogin, PreGameOver, SetTeam, ShowTeamDMScoreboard, ShowVictoryConditions, SortTeamScores, TeamFinalCheckScores, TeamHasWon, TeamWinScreen
Inherited Functions from DeusEx.DeusExMPGame
ApproveClass, CanSpectate, ChangeTeam, CheckPlayerConsole, CheckPlayerWindow, ContinueMsg, DrawHeaders, DrawNameAndScore, EvaluatePlayerStart, FailConsoleCheck, FailRootWindowCheck, FindPlayerStart, GameOver, GetBeaconText, GetRules, GrantAugs, HandleDeathNotification, Killed, Login, Logout, NotifyGameStatus, PostLogin, PreGameOver, PreLogin, RefreshScoreArray, ResetNonCustomizableOptions, RestartPlayer, Reward, SetupAbilities, SortScores, Tick, Timer, TrackAssaultRifle, TrackAssaultShotgun, TrackPistol, TrackSawedOffShotgun, TrackSniperRifle, TrackStealthPistol, TrackWeapon


Functions Detail

PreBeginPlay Source code

function PreBeginPlay ( ) )

ResetNonCustomizableOptions Source code

function ResetNonCustomizableOptions ( ) )


Defaultproperties

defaultproperties
{
     bCustomizable=False
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:02.738 - Created with UnCodeX