DeusEx.DeusExServerList
- Extends
- UWindowList
Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowList
      |   
      +-- DeusEx.DeusExServerList
	| Inherited Variables from UWindow.UWindowList | 
	| bItemOrderChanged, BranchLeft, BranchRight, bSortSuspended, bSuspendableSort, bTreeSort, CompareCount, CurrentSortItem, InternalCount, Last, Next, ParentNode, Prev, Sentinel | 
	| Functions Summary | 
|  |  | AppendItem (UWindowList L)) 
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|  |  | CancelPing ())) 
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|  | int | Compare (UWindowList T, UWindowList B)) 
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|  | UWindowList | CopyExistingListItem (Class<UWindowList> ItemClass, UWindowList SourceItem)) 
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|  | bool | DecodeServerProperties (string Data)) 
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|  |  | DestroyListItem ())) 
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|  | DeusExServerList | FindExistingServer (string FindIP, int FindQueryPort)) 
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|  | PlayerPawn | GetPlayerOwner ())) 
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|  |  | InvalidatePings ())) 
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|  |  | PingDone (bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort)) 
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|  |  | PingNext (bool bInitial, bool bNoSort)) 
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|  |  | PingServer (bool bInitial, bool bJustThisServer, bool bNoSort)) 
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|  |  | PingServers (bool bInitial, bool bNoSort)) 
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|  |  | QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)) 
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|  |  | Remove ())) 
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|  |  | ServerStatus ())) 
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|  |  | StatusDone (bool bSuccess)) 
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|  |  | UpdateServerCount ())) 
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	| Inherited Functions from UWindow.UWindowList | 
	| Append, AppendItem, AppendListCopy, Clear, Compare, ContinueSort, CopyExistingListItem, Count, CountShown, CreateItem, DestroyList, DestroyListItem, DisconnectList, DoAppendItem, FindEntry, GraftLeft, GraftRight, Insert, InsertAfter, InsertBefore, InsertItem, InsertItemAfter, InsertItemBefore, LeftMost, MoveItemSorted, Remove, RightMost, SetupSentinel, ShowThisItem, Sort, Tick, Validate | 
var bool bKeepDescription;
var bool bLocalServer;
var bool bNeedUpdateCount;
var bool bNoInitalPing;
var bool bOldServer;
var bool bPinged;
var bool bPingFailed;
var bool bPinging;
var string Category;
var string GameMode;
var string GameName;
var int GamePort;
var string GameType;
var int GameVer;
var string HostName;
var string IP;
var string MapDisplayName;
var string MapName;
var string MapTitle;
var int MaxPlayers;
var config int MaxSimultaneousPing;
var int MinNetVer;
var int NumPlayers;
var float Ping;
var int PlayerListSortColumn;
var int QueryPort;
var int TotalMaxPlayers;
var int TotalPlayers;
var int TotalServers;
 function  CancelPing ( ) )
 DecodeServerProperties  Source code
 DecodeServerProperties  Source code
 function bool DecodeServerProperties ( string Data) )
 function  DestroyListItem ( ) )
 function DeusExServerList FindExistingServer ( 
string FindIP, 
int FindQueryPort) )
 
 function  InvalidatePings ( ) )
 function  PingDone ( bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort) )
 function  PingNext ( bool bInitial, bool bNoSort) )
 function  PingServer ( bool bInitial, bool bJustThisServer, bool bNoSort) )
 function  PingServers ( bool bInitial, bool bNoSort) )
 function  Remove ( ) )
 function  ServerStatus ( ) )
 function  StatusDone ( bool bSuccess) )
 function  UpdateServerCount ( ) )
| defaultproperties
{
     MaxSimultaneousPing=10
     PlayerListSortColumn=1
}
 | 
Creation time: Mon 8/11/2021 16:31:06.080 - Created with 
UnCodeX